少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
    public class RankModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
    {
        Dictionary<int, List<RankData>> m_RankDatas = new Dictionary<int, List<RankData>>();
 
        public Dictionary<int, List<int>> displaySubRanks = new Dictionary<int, List<int>>();
        public Dictionary<int, bool> subRankSpreads = new Dictionary<int, bool>();
        public List<int> displayRanks = new List<int>();
 
        int m_SelectRankId = 0;
        public int selectRankId
        {
            get { return m_SelectRankId; }
            set
            {
                if (m_SelectRankId != value)
                {
                    m_SelectRankId = value;
                    if (selectRankIdRefresh != null)
                    {
                        selectRankIdRefresh();
                    }
                }
            }
        }
 
        int m_SelectSubRankId = 0;
        public int selectSubRankId
        {
            get { return m_SelectSubRankId; }
            set
            {
                if (m_SelectSubRankId != value)
                {
                    m_SelectSubRankId = value;
                    if (selectSubRankIdRefresh != null)
                    {
                        selectSubRankIdRefresh();
                    }
                }
            }
        }
 
        public int selectRankType
        {
            get
            {
                if (displaySubRanks.ContainsKey(selectRankId))
                {
                    var config = RankListConfig.Get(selectSubRankId);
                    return config == null ? 0 : config.type;
                }
                else
                {
                    var config = RankListConfig.Get(selectRankId);
                    return config == null ? 0 : config.type;
                }
            }
        }
 
        public int displayRankCount { get; private set; }
        public int jumpRankType { get; set; }
 
        readonly ObjectPool<RankData> m_RankDataPool = new ObjectPool<RankData>(OnGetRankData, OnReleaseRankData);
 
        public event Action selectRankIdRefresh;
        public event Action selectSubRankIdRefresh;
        public event Action<int> onRankRefresh;
 
        public override void Init()
        {
            jumpRankType = -1;
            ParseConfig();
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            foreach (var rankDatas in m_RankDatas.Values)
            {
                foreach (var item in rankDatas)
                {
                    m_RankDataPool.Release(item);
                }
            }
            m_RankDatas.Clear();
        }
 
        public void OnPlayerLoginOk()
        {
            SendBegRank(RankType.JadeDynastyTower);
        }
 
        public override void UnInit()
        {
        }
 
        void ParseConfig()
        {
            {
                var config = FuncConfigConfig.Get("RankListCnt");
                displayRankCount = int.Parse(config.Numerical1);
            }
 
            {
                var configs = RankListConfig.GetValues();
                foreach (var config in configs)
                {
                    if (config.ID >= 100)
                    {
                        var rankId = config.ID / 100;
                        List<int> subRanks = null;
                        if (!displaySubRanks.TryGetValue(rankId, out subRanks))
                        {
                            subRanks = new List<int>();
                            displaySubRanks.Add(rankId, subRanks);
                        }
                        subRanks.Add(config.ID);
                    }
                    else
                    {
                        displayRanks.Add(config.ID);
                    }
                }
            }
        }
 
        public bool TryGetRanks(int type, out List<RankData> ranks)
        {
            return m_RankDatas.TryGetValue(type, out ranks);
        }
 
        public bool TryGetMyRank(int type, out int rank)
        {
            rank = 0;
            var playerId = PlayerDatas.Instance.baseData.PlayerID;
            List<RankData> rankDatas = null;
            if (TryGetRanks(type, out rankDatas))
            {
                for (int i = 0; i < rankDatas.Count; i++)
                {
                    if (rankDatas[i].id == playerId)
                    {
                        rank = i + 1;
                        return true;
                    }
                }
            }
            return false;
        }
 
        public void SendBegRank(RankType rankType)
        {
            C1001_tagCWatchBillboard rankPack = new C1001_tagCWatchBillboard();
            rankPack.Type = (byte)rankType;
            GameNetSystem.Instance.SendInfo(rankPack);
        }
 
 
        public void ReceivePackage(H1001_tagBillboard package)
        {
            List<RankData> rankDatas = null;
            if (!m_RankDatas.TryGetValue(package.Type, out rankDatas))
            {
                rankDatas = new List<RankData>();
                m_RankDatas.Add(package.Type, rankDatas);
            }
            for (int i = 0; i < package.BillboardCount; i++)
            {
                if (i < rankDatas.Count)
                {
                    rankDatas[i].type = package.Type;
                    ReSetRankData(rankDatas[i], package.Billboard[i]);
                }
                else
                {
                    var rankData = m_RankDataPool.inactivedCount > 0 ?
                        m_RankDataPool.Get() : new RankData();
                    rankData.type = package.Type;
                    ReSetRankData(rankData, package.Billboard[i]);
                    rankDatas.Add(rankData);
                }
            }
            var start = package.BillboardCount;
            var end = rankDatas.Count;
            for (int i = end - 1; i >= start; i--)
            {
                RankData data = rankDatas[i];
                rankDatas.RemoveAt(i);
                m_RankDataPool.Release(data);
            }
            if (onRankRefresh != null)
            {
                onRankRefresh(package.Type);
            }
        }
 
        void ReSetRankData(RankData data, H1001_tagBillboard.tagBillboardList serverData)
        {
            data.id = serverData.ID;
            data.name1 = serverData.Name1;
            data.name2 = serverData.Name2;
            data.subType = serverData.Type2;
            data.value1 = serverData.Value1;
            data.value2 = serverData.Value2;
            data.cmpValue = serverData.CmpValue;
            data.cmpValue2 = serverData.CmpValue2;
            data.cmpValue3 = serverData.CmpValue3;
        }
 
        static void OnGetRankData(RankData data)
        {
 
        }
 
        static void OnReleaseRankData(RankData data)
        {
 
        }
    }
 
    public class RankData
    {
        public int type;
        public int subType;
        public uint id;
        public string name1;
        public string name2;
        public uint value1;
        public uint value2;
        public uint cmpValue;
        public uint cmpValue2;
        public uint cmpValue3;
    }
}