少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, August 14, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class RedpointBehaviour : MonoBehaviour
    {
        [SerializeField]
        int m_RedpointId;
        public int redpointId {
            get {
                return m_RedpointId;
            }
            set {
                m_RedpointId = value;
                UpdateRedpoint(value);
            }
        }
 
        [SerializeField]
        Transform m_SimpleRedpoint;
        public Transform simpleRedpoint {
            get {
                return m_SimpleRedpoint;
            }
        }
        [SerializeField]
        Transform m_QuantityRedpoint;
        public Transform quantityRedpoint {
            get {
                return m_QuantityRedpoint;
            }
        }
        [SerializeField]
        Text m_Quantity;
        public Text quantityText {
            get {
                return m_Quantity;
            }
        }
        [SerializeField]
        Transform m_FullRedpoint;
 
        [SerializeField]
        Transform m_GetRewardRedpoint;
 
        bool m_Show = false;
        public bool show {
            get { return m_Show; }
            set {
                if (m_Show != value)
                {
                    m_Show = value;
                    this.gameObject.SetActive(m_Show);
                }
            }
        }
 
        private void Awake()
        {
            UpdateRedpoint(redpointId);
            RedpointCenter.Instance.redpointValueChangeEvent += UpdateRedpoint;
        }
 
        private void OnDestroy()
        {
            RedpointCenter.Instance.redpointValueChangeEvent -= UpdateRedpoint;
        }
 
        void UpdateRedpoint(int _id)
        {
            if (_id != redpointId)
            {
                return;
            }
 
            var state = RedpointCenter.Instance.GetRedpointState(redpointId);
            if (m_SimpleRedpoint != null)
            {
                m_SimpleRedpoint.gameObject.SetActive(state == RedPointState.Simple);
            }
 
            if (m_QuantityRedpoint != null)
            {
                m_QuantityRedpoint.gameObject.SetActive(state == RedPointState.Quantity);
            }
 
            if (m_Quantity != null)
            {
                m_Quantity.gameObject.SetActive(state == RedPointState.Quantity);
            }
 
            if (m_FullRedpoint != null)
            {
                m_FullRedpoint.gameObject.SetActive(state == RedPointState.Full);
            }
 
            if (m_GetRewardRedpoint != null)
            {
                m_GetRewardRedpoint.gameObject.SetActive(state == RedPointState.GetReward);
            }
 
            if (state == RedPointState.Quantity && m_Quantity != null)
            {
                var count = RedpointCenter.Instance.GetRedpointCount(redpointId);
                m_Quantity.text = count > 9 ? "N" : count >= 1 ? count.ToString() : "";
            }
 
        }
 
    }
 
}