少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, November 19, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class AutoHammerWin : Window
    {
        [SerializeField] Text m_Level;
        [SerializeField] LongPressButton m_Reduce;
        [SerializeField] LongPressButton m_Add;
        [SerializeField] Text m_TargetLevel;
        [SerializeField] Text m_Cost;
        [SerializeField] Button m_Confirm;
        [SerializeField] Button m_Cancel;
        [SerializeField] Button m_Close;
        [SerializeField] Button m_OpenNumkeyboard;
        [SerializeField] NumKeyBoard m_NumKeyBoard;
        [SerializeField] ClickScreenOtherSpace m_ClickSpace;
 
        MagicianModel model
        {
            get { return ModelCenter.Instance.GetModel<MagicianModel>(); }
        }
 
        public static event Action<bool> onConfirm;
 
        public static int selectGodWeaponType = 1;
        private int targetLevel = 0;
        private int cost = 0;
        private int minLevel = 1;
 
        #region Built-in
        protected override void BindController()
        {
 
        }
 
        protected override void AddListeners()
        {
            m_Reduce.onClick.AddListener(Reduce);
            m_Reduce.onPress.AddListener(PressReduce);
            m_Add.onClick.AddListener(Add);
            m_Add.onPress.AddListener(PressAdd);
            m_Confirm.AddListener(Confirm);
            m_Cancel.AddListener(CloseClick);
            m_Close.AddListener(CloseClick);
            m_OpenNumkeyboard.AddListener(OpenNumkeyboard);
            m_NumKeyBoard.onValueChange.AddListener(OnValueChange);
            m_NumKeyBoard.onConfirm.AddListener(OnNumConfirm);
            m_ClickSpace.AddListener(OnClickSpace);
        }
 
        protected override void OnPreOpen()
        {
            var godWeaponInfo = model.GetGodWeaponInfo(selectGodWeaponType);
            m_NumKeyBoard.min = 1;
            if (godWeaponInfo != null)
            {
                var configs = GodWeaponConfig.GetConfigs(selectGodWeaponType);
                var maxLevel = configs[configs.Count - 1].Lv;
                m_NumKeyBoard.max = (uint)maxLevel;
                minLevel = godWeaponInfo.level + 1;
                GetTargetLevel(minLevel);
            }
            m_NumKeyBoard.gameObject.SetActive(false);
            DisplayLevel();
            DisplayTargetLevel();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        private void GetTargetLevel(int level)
        {
            Dictionary<int, int> skillDict = null;
            var minLevel = 0;
            if (model.TryGetGodWeaponSkills(selectGodWeaponType, out skillDict))
            {
                foreach (var key in skillDict.Keys)
                {
                    if (key >= level)
                    {
                        minLevel = key;
                        break;
                    }
                }
            }
            targetLevel = Mathf.Max(level, minLevel);
        }
 
        private void DisplayLevel()
        {
            GodWeaponInfo godWeaponInfo = model.GetGodWeaponInfo(selectGodWeaponType);
            if (godWeaponInfo != null)
            {
                var config = GodWeaponConfig.GetConfig(selectGodWeaponType, 1);
                if (config != null)
                {
                    m_Level.text = StringUtility.Contact(config.Name, Language.Get("GodWeaponLevel", godWeaponInfo.level));
                }
            }
        }
 
        private void DisplayTargetLevel()
        {
            m_TargetLevel.text = Language.Get("MagicWin_10", targetLevel);
            DisplayCost();
        }
 
        private void Add()
        {
            if (targetLevel + 1 <= m_NumKeyBoard.max)
            {
                targetLevel += 1;
                DisplayTargetLevel();
            }
        }
 
        private void PressAdd()
        {
            if (targetLevel + 10 <= m_NumKeyBoard.max)
            {
                targetLevel += 10;
                DisplayTargetLevel();
            }
            else if (targetLevel < m_NumKeyBoard.max)
            {
                targetLevel = (int)m_NumKeyBoard.max;
                DisplayTargetLevel();
            }
        }
 
        private void Reduce()
        {
            if (targetLevel - 1 >= minLevel)
            {
                targetLevel -= 1;
                DisplayTargetLevel();
            }
        }
 
        private void PressReduce()
        {
            if (targetLevel - 10 >= minLevel)
            {
                targetLevel -= 10;
                DisplayTargetLevel();
            }
            else if (targetLevel > minLevel)
            {
                targetLevel = minLevel;
                DisplayTargetLevel();
            }
        }
 
        private void OpenNumkeyboard()
        {
            if (!m_NumKeyBoard.gameObject.activeSelf)
            {
                m_NumKeyBoard.gameObject.SetActive(true);
            }
        }
 
        private void DisplayCost()
        {
            var godWeaponInfo = model.GetGodWeaponInfo(selectGodWeaponType);
            var requireExp = 0;
            if (godWeaponInfo != null)
            {
                for (int i = godWeaponInfo.level; i < targetLevel; i++)
                {
                    var config = GodWeaponConfig.GetConfig(selectGodWeaponType, i);
                    if (config != null)
                    {
                        requireExp += config.NeedExp;
                    }
                }
                requireExp -= (int)godWeaponInfo.exp;
                requireExp = Mathf.Max(0, requireExp);
            }
            AutoHammerCost autoHammerCost;
            if (model.TryGetAutoHammerCost(selectGodWeaponType, out autoHammerCost))
            {
                var count = Mathf.CeilToInt((float)requireExp / autoHammerCost.exp);
                count = Mathf.Max(1, count);
                cost = count * autoHammerCost.cost;
                m_Cost.text = cost.ToString();
            }
        }
 
        private void Confirm()
        {
            if (PlayerDatas.Instance.baseData.diamond < cost)
            {
                WindowCenter.Instance.Open<RechargeTipWin>();
                return;
            }
            model.autoHammerLevel = targetLevel;
            //var config = GodWeaponConfig.GetConfig(selectGodWeaponType, 1);
            //ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"),
            //    Language.Get("AutoHammerConfirm", cost, config.Name, targetLevel), (bool isOk) =>
            //    {
            //        if (isOk)
            //        {
            //            
            //        }
            //    });
            if (onConfirm != null)
            {
                onConfirm(true);
            }
            CloseImmediately();
        }
 
        private void OnNumConfirm(bool isOk)
        {
            UpdateHammerLevel();
            m_NumKeyBoard.gameObject.SetActive(false);
        }
 
        private void OnClickSpace()
        {
            UpdateHammerLevel();
        }
 
        private void UpdateHammerLevel()
        {
            var godWeaponInfo = model.GetGodWeaponInfo(selectGodWeaponType);
            var minLevel = godWeaponInfo == null ? 1 : (godWeaponInfo.level + 1);
            var level = targetLevel;
            int.TryParse(m_NumKeyBoard.Value, out level);
            if (level >= m_NumKeyBoard.max)
            {
                level = (int)m_NumKeyBoard.max;
            }
            else if (level < minLevel)
            {
                level = minLevel;
            }
            targetLevel = level;
            DisplayTargetLevel();
        }
 
        private void OnValueChange()
        {
            var level = targetLevel;
            int.TryParse(m_NumKeyBoard.Value, out level);
            if (level >= m_NumKeyBoard.max)
            {
                level = (int)m_NumKeyBoard.max;
            }
            targetLevel = level;
            DisplayTargetLevel();
        }
    }
}