using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Snxxz.UI
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{
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[XLua.Hotfix]
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public static class EquipShowSwitch
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{
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static MagicianModel godWeaponModel
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{
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get { return ModelCenter.Instance.GetModel<MagicianModel>(); }
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}
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const int GODWEAPON_EFFECT_STAGE = 3;
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public static bool IsGodWeaponEffectOn(uint value, out Dictionary<int, int> dict)
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{
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dict = null;
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return false;
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}
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public static bool IsGodWeaponEffectOn(uint value, int type, out int level)
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{
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level = 0;
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return false;
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}
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public static bool IsEquipShowSwitchOn(EquipShowSwitchType type, uint value)
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{
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if ((int)type >= (int)EquipShowSwitchType.max)
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{
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return false;
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}
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return MathUtility.GetBitValue(value, (ushort)type);
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}
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public static void SendPackage(uint value)
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{
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C032F_tagCRequestEquipShowHide pak = new C032F_tagCRequestEquipShowHide();
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pak.EquipShowSwitch = value;
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GameNetSystem.Instance.SendInfo(pak);
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}
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public enum EquipShowSwitchType : byte
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{
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max = 32,
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}
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}
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}
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