少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
{
    public class ReikiRootPointBehaviour : MonoBehaviour
    {
        [SerializeField] Image m_Icon;
        [SerializeField] Text m_Quality;
        [SerializeField] Text m_Point;
        [SerializeField] Button m_Add;
        [SerializeField] Button m_Sub;
        [SerializeField] Button m_Max;
        [SerializeField] Text m_MaxLabel;
        [SerializeField] Button m_OpenKeyboard;
        [SerializeField] UIEffect m_QualityEffect;
        [SerializeField] UIEffect m_ResetEffect;
        [SerializeField] UIEffect m_SelectEffect;
 
        public int id { get; private set; }
 
        int m_CachePoint = 0;
        public int point
        {
            get { return m_CachePoint; }
            set
            {
                if (m_CachePoint != value)
                {
                    m_CachePoint = value;
                    DisplayPoint(true);
                }
            }
        }
 
        public RectTransform openKeyboardBottom
        {
            get { return m_OpenKeyboard.transform as RectTransform; }
        }
 
        ReikiRootWin parent = null;
 
        Coroutine m_Coroutine = null;
 
        bool isPointAdd = false;
        bool isPointSub = false;
 
        int cacheQuality = 0;
 
        int coroutineCount = 0;
 
        static WaitForSeconds waitSpeedFaster = new WaitForSeconds(0.05f);
        static WaitForSeconds waitSpeedSlow = new WaitForSeconds(0.2f);
 
        ReikiRootModel model { get { return ModelCenter.Instance.GetModel<ReikiRootModel>(); } }
 
        private void Awake()
        {
            UIEventTrigger.Get(m_Sub.gameObject).OnDown = OnSubDown;
            UIEventTrigger.Get(m_Sub.gameObject).OnUp = OnSubUp;
            UIEventTrigger.Get(m_Add.gameObject).OnDown = OnAddDown;
            UIEventTrigger.Get(m_Add.gameObject).OnUp = OnAddUp;
            m_Max.AddListener(OnMax);
            m_OpenKeyboard.AddListener(OpenKeyboard);
        }
 
        public void Display(ReikiRootWin win, int id)
        {
            parent = win;
            this.id = id;
 
            cacheQuality = 0;
 
            m_Icon.SetSprite("XT_LG_" + id);
 
            DisplayPoint();
            DisplayButtonState();
 
            model.onReikiRootPointRefresh += OnReikiRootPointRefresh;
            model.onReikiRootPointReset += OnReikiRootPointReset;
            PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshEvent;
        }
 
        public void DisplaySelectEffect(bool selected)
        {
            m_SelectEffect.gameObject.SetActive(selected);
        }
 
        void DisplayPoint(bool showQualityEffect = false)
        {
            var original = model.GetReikiRootPoint(id);
            var addLabel = point == 0 ? string.Empty : UIHelper.AppendColor(TextColType.Green, "+" + point, true);
            var quality = model.GetReikiRootQuality(id, original + point);
            var areaPoint = model.GetQualityPoint(id, quality + 1);
            if (areaPoint == 0)
            {
                m_Point.text = StringUtility.Contact(original, addLabel);
            }
            else
            {
                m_Point.text = StringUtility.Contact(original, addLabel, "/", areaPoint);
            }
 
            if (cacheQuality != quality)
            {
                var propertyConfig = PlayerPropertyConfig.Get(id);
                m_Quality.text = ReikiRootModel.GetQualityLabel(quality);
                m_Quality.color = UIHelper.GetUIColor(model.GetQualityColor(quality), true);
                if (showQualityEffect && quality > cacheQuality)
                {
                    m_QualityEffect.Play();
                }
                cacheQuality = quality;
            }
        }
 
        void DisplayButtonState()
        {
            var isResetOpen = PlayerDatas.Instance.baseData.LV >= model.resetReikiLimitLevel;
            var isPreReikiRoot = model.IsPreReikiRoot(id);
            if (!isResetOpen && !isPreReikiRoot)
            {
                m_Add.SetColorful(null, isPreReikiRoot);
                m_Sub.SetColorful(null, isPreReikiRoot);
                m_Max.SetColorful(m_MaxLabel, isPreReikiRoot);
                return;
            }
 
            m_Add.SetInteractable(null, model.freePoint > 0);
            m_Sub.SetInteractable(null, model.freePoint > 0);
            m_Max.SetInteractable(m_MaxLabel, model.freePoint > 0);
        }
 
        private void OnAddDown(GameObject go)
        {
            if (PlayerDatas.Instance.baseData.LV < model.resetReikiLimitLevel
                && !model.IsPreReikiRoot(id))
            {
                SysNotifyMgr.Instance.ShowTip("NotSatisfyPreReikiRoot", model.resetReikiLimitLevel);
                return;
            }
 
            isPointAdd = true;
            coroutineCount = 0;
            if (m_Coroutine != null)
            {
                StopCoroutine(m_Coroutine);
            }
            m_Coroutine = StartCoroutine(Co_PointRefresh(true));
        }
 
        private void OnAddUp(GameObject go)
        {
            isPointAdd = false;
        }
 
        private void OnSubDown(GameObject go)
        {
            if (PlayerDatas.Instance.baseData.LV < model.resetReikiLimitLevel
                && !model.IsPreReikiRoot(id))
            {
                SysNotifyMgr.Instance.ShowTip("NotSatisfyPreReikiRoot", model.resetReikiLimitLevel);
                return;
            }
            if (m_Coroutine != null)
            {
                StopCoroutine(m_Coroutine);
            }
            coroutineCount = 0;
            isPointSub = true;
            m_Coroutine = StartCoroutine(Co_PointRefresh(false));
        }
 
        private void OnSubUp(GameObject go)
        {
            isPointSub = false;
        }
 
        private void OnMax()
        {
            if (PlayerDatas.Instance.baseData.LV < model.resetReikiLimitLevel
                && !model.IsPreReikiRoot(id))
            {
                SysNotifyMgr.Instance.ShowTip("NotSatisfyPreReikiRoot", model.resetReikiLimitLevel);
                return;
            }
            point += model.cacheFreePoint;
            model.cacheFreePoint = 0;
        }
 
        IEnumerator Co_PointRefresh(bool pointUp)
        {
            while (pointUp ? isPointAdd : isPointSub)
            {
                if (pointUp && model.cacheFreePoint > 0)
                {
                    point += 1;
                    model.cacheFreePoint -= 1;
                }
                else if (!pointUp && point > 0)
                {
                    point -= 1;
                    model.cacheFreePoint += 1;
                }
                if (coroutineCount == 0)
                {
                    yield return waitSpeedSlow;
                }
                else
                {
                    yield return waitSpeedFaster;
                }
                coroutineCount++;
            }
        }
 
        private void OnReikiRootPointRefresh()
        {
            if (point == 0)
            {
                DisplayPoint();
            }
            else
            {
                point = 0;
            }
        }
 
        private void OpenKeyboard()
        {
            if (PlayerDatas.Instance.baseData.LV < model.resetReikiLimitLevel
                && !model.IsPreReikiRoot(id))
            {
                SysNotifyMgr.Instance.ShowTip("NotSatisfyPreReikiRoot", model.resetReikiLimitLevel);
                return;
            }
            if (parent != null)
            {
                parent.OpenKeyboard(this);
            }
        }
 
        private void PlayerDataRefreshEvent(PlayerDataType dataType)
        {
            if (dataType == PlayerDataType.FreePoint || dataType == PlayerDataType.LV)
            {
                DisplayButtonState();
            }
        }
 
        private void OnReikiRootPointReset(int id)
        {
            if (this.id == id)
            {
                m_ResetEffect.Play();
                parent.resetAnimationTime = DateTime.Now;
            }
        }
 
        public void Dispose()
        {
            model.onReikiRootPointRefresh -= OnReikiRootPointRefresh;
            model.onReikiRootPointReset -= OnReikiRootPointReset;
            PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent;
 
            if (m_Coroutine != null)
            {
                StopCoroutine(m_Coroutine);
            }
            isPointAdd = false;
            isPointSub = false;
            point = 0;
        }
    }
}