少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class RolePropertyBehaviour : MonoBehaviour
    {
        [SerializeField] PropertyType m_PropertyType;
        [SerializeField] Text m_PropertyName;
        [SerializeField] Text m_PropertyValue;
 
        bool propertyDirty = false;
 
        float timer = 0f;
 
        public void Display()
        {
            DisplayProperty();
 
            PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshEvent;
        }
 
        void DisplayProperty()
        {
            propertyDirty = false;
            m_PropertyName.text = Language.Get("RolePropertyName_" + m_PropertyType.ToString());
            m_PropertyValue.text = GetPropertyValue(m_PropertyType);
        }
 
        private void LateUpdate()
        {
            timer += Time.deltaTime;
            if (timer > 1f)
            {
                timer = 0f;
                if (propertyDirty)
                {
                    DisplayProperty();
                }
            }
        }
 
        static string GetPropertyValue(PropertyType propertyType)
        {
            if (propertyType == PropertyType.MinAtk
                || propertyType == PropertyType.MaxAtk)
            {
                var minAtk = PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.MINATK);
                var maxAtk = PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.MAXATK);
                var minAtkLabel = PlayerPropertyConfig.GetValueDescription((int)propertyType, minAtk, true);
                var maxAtkLabel = PlayerPropertyConfig.GetValueDescription((int)propertyType, maxAtk, true);
                return StringUtility.Contact(minAtkLabel, "-", maxAtkLabel);
            }
            else
            {
                var value = UIHelper.GetPropertyValue(propertyType);
                switch (propertyType)
                {
                    case PropertyType.ATKSPEED:
                        return PlayerPropertyConfig.GetValueDescription((int)propertyType, value, true);
                    default:
                        return PlayerPropertyConfig.GetValueDescription((int)propertyType, value, true);
                }
            }
        }
 
        private void PlayerDataRefreshEvent(PlayerDataType dataType)
        {
            propertyDirty = true;
        }
 
        public void Dispose()
        {
            PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent;
        }
    }
}