少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
    public class TitleModel : Model, IBeforePlayerDataInitialize,IPlayerLoginOk
    {
        const string TITLEKEY = "Title";
 
        public override void Init()
        {
            GlobalTimeEvent.Instance.secondEvent += SecondEvent;
        }
 
        public override void UnInit()
        {
            GlobalTimeEvent.Instance.secondEvent -= SecondEvent;
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            serverInited = false;
            roletitles.Clear();
        }
 
        private void SecondEvent()
        {
            foreach (var _id in roletitles.Keys)
            {
                if (!IsTitleGain(_id) && !roletitles[_id].outTimeNotify)
                {
                    roletitles[_id].outTimeNotify = true;
                    if (roletitles[_id].isEquiped)
                    {
                        var hero = PlayerDatas.Instance.hero;
                        if (hero != null)
                        {
                            hero.RequestName();
                        }
                    }
                    if (OnRefreshGainTitle != null)
                    {
                        OnRefreshGainTitle();
                    }
                    UpdateRedpoint();
                }
            }
        }
 
        public event Action OnRefreshGainTitle;
        private Dictionary<int, TitleData> roletitles = new Dictionary<int, TitleData>();
        public void OnRoleTitleRefresh(H0335_tagPlayerDienstgradPack vNetData)
        {
            if (vNetData.Count < 1)
            {
                return;
            }
            for (int i = 0; i < vNetData.Items.Length; i++)
            {
                int id = (int)vNetData.Items[i].GradID;
                byte state = vNetData.Items[i].State;
                string gaintime = vNetData.Items[i].CreateTime;
                SetTitleData(id, state, gaintime);
            }
            if (OnRefreshGainTitle != null)
            {
                OnRefreshGainTitle();
            }
            UpdateRedpoint();
        }
 
        public void OnRoleTitleRefresh(H0439_tagPlayerChangeDienstgrad vNetData)
        {
            RefreshTitleEquip((int)vNetData.GradID);
            if (OnRefreshGainTitle != null)
            {
                OnRefreshGainTitle();
            }
        }
 
        private void RefreshTitleEquip(int id)
        {
            foreach (TitleData title in roletitles.Values)
            {
                if (title.id == id)
                {
                    title.isEquiped = true;
                }
                else
                {
                    title.isEquiped = false;
                }
            }
        }
 
        public TitleData GetTitleEquip()
        {
            foreach (TitleData title in roletitles.Values)
            {
                if (title.isEquiped)
                {
                    return title;
                }
            }
            return null;
        }
 
        public void OnRoleTitleRefresh(H0336_tagPlayerGetDienstgrad vNetData)
        {
            int id = (int)vNetData.GradID;
            string gaintime = vNetData.CreateTime;
            byte state = 0;
            SetTitleData(id, state, gaintime);
            if (serverInited)
            {
                SetGet(id, true);
            }
            if (OnRefreshGainTitle != null)
            {
                OnRefreshGainTitle();
            }
            UpdateRedpoint();
        }
 
        public void OnRoleTitleRefresh(H0337_tagPlayerDelDienstgrad vNetData)
        {
            int id = (int)vNetData.GradID;
            if (roletitles.ContainsKey(id))
            {
                TitleData title = roletitles[id];
                roletitles.Remove(id);
                title = null;
            }
            if (OnRefreshGainTitle != null)
            {
                OnRefreshGainTitle();
            }
            UpdateRedpoint();
        }
 
        void SetTitleData(int id, byte state, string gaintime)
        {
            TitleData title = null;
            roletitles.TryGetValue(id, out title);
            if (title == null)
            {
                title = new TitleData();
                roletitles.Add(id, title);
            }
            title.id = id;
            title.isEquiped = IsTitleEquip(state);
            var dateTimeString = UIHelper.GetTime(gaintime);
            try
            {
                title.gainTime = Convert.ToDateTime(dateTimeString);
            }
            catch (Exception e)
            {
                DebugEx.LogError(e.Message);
            }
            //title.expireTime = expireTime;
            title.outTimeNotify = false;
        }
 
        private bool IsTitleEquip(byte state)
        {
            if (state < 1)
            {
                return false;
            }
            int k = 1 << 0;
            if ((state & k) == k)
            {
                return true;
            }
            return false;
        }
 
        public Dictionary<int, TitleData> GetAllGainTitle()
        {
            return roletitles;
        }
 
        public bool IsTitleGain(int id)
        {
            TitleData title = null;
            if (roletitles.TryGetValue(id, out title))
            {
                var config = DienstgradConfig.Get(id);
                var expireTime = config.Prescription;
                if (expireTime == 0)
                {
                    return true;
                }
                return GetTitleSurplusSeconds(id) > 0;
            }
            return false;
        }
 
        public TitleData GetGainTitle(int id)
        {
            TitleData title = null;
            roletitles.TryGetValue(id, out title);
            return title;
        }
 
        public int presentSelectTitle { get; set; }
        public List<int> roleTitleList = new List<int>();
 
        private bool serverInited { get; set; }
 
        public bool IsNewGet(int _id)
        {
            if (!IsTitleGain(_id))
            {
                return false;
            }
            return LocalSave.GetBool(StringUtility.Contact(TITLEKEY, PlayerDatas.Instance.baseData.PlayerID, _id), false);
        }
 
        public void SetTitlesGet()
        {
            foreach (var _id in roletitles.Keys)
            {
                SetGet(_id);
            }
            UpdateRedpoint();
        }
 
        public void SetGet(int _id,bool _get = false)
        {
            LocalSave.SetBool(StringUtility.Contact(TITLEKEY, PlayerDatas.Instance.baseData.PlayerID, _id), _get);
        }
 
        public int GetTitleSurplusSeconds(int _id)
        {
            TitleData title = null;
            if (roletitles.TryGetValue(_id, out title))
            {
                var config = DienstgradConfig.Get(_id);
                var expireTime = config.Prescription;
                if (expireTime == 0)
                {
                    return 0;
                }
                DateTime t = title.gainTime.AddTicks(expireTime * TimeSpan.TicksPerSecond);
                DateTime n = TimeUtility.ServerNow;
                TimeSpan span = t - n;
                return Mathf.Max(0, (int)span.TotalSeconds);
            }
            return 0;
        }
 
        public void OnPlayerLoginOk()
        {
            serverInited = true;
            UpdateRedpoint();
        }
 
        #region 红点
        private Redpoint m_TitleRedpoint=new Redpoint(10101, 1010104);
        public Redpoint titleRedpoint
        {
            get { return m_TitleRedpoint; }
        }
 
        public void UpdateRedpoint()
        {
            titleRedpoint.state = RedPointState.None;
            if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Title))
            {
                return;
            }
            foreach (var _key in roletitles.Keys)
            {
                if (IsNewGet(_key))
                {
                    titleRedpoint.state = RedPointState.Simple;
                    break;
                }
            }
        }
        #endregion
    }
 
    public class TitleData
    {
        public int id;
        public bool isEquiped;
        public DateTime gainTime;
        //public uint expireTime;
 
        public bool outTimeNotify = false;
    }
}