/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Spine;
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namespace Spine.Unity.Editor {
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public struct SpineDrawerValuePair {
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public string str;
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public SerializedProperty property;
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public SpineDrawerValuePair (string val, SerializedProperty property) {
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this.str = val;
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this.property = property;
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}
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}
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public abstract class SpineTreeItemDrawerBase<T> : PropertyDrawer where T:SpineAttributeBase {
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protected SkeletonDataAsset skeletonDataAsset;
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internal const string NoneLabel = "<None>";
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protected T TargetAttribute { get { return (T)attribute; } }
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protected SerializedProperty SerializedProperty { get; private set; }
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public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
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SerializedProperty = property;
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if (property.propertyType != SerializedPropertyType.String) {
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EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
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return;
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}
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var dataField = property.serializedObject.FindProperty(TargetAttribute.dataField);
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if (dataField != null) {
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if (dataField.objectReferenceValue is SkeletonDataAsset) {
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skeletonDataAsset = (SkeletonDataAsset)dataField.objectReferenceValue;
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} else if (dataField.objectReferenceValue is ISkeletonComponent) {
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var skeletonComponent = (ISkeletonComponent)dataField.objectReferenceValue;
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if (skeletonComponent != null)
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skeletonDataAsset = skeletonComponent.SkeletonDataAsset;
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} else {
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EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
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return;
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}
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} else if (property.serializedObject.targetObject is Component) {
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var component = (Component)property.serializedObject.targetObject;
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var skeletonComponent = component.GetComponentInChildren(typeof(ISkeletonComponent)) as ISkeletonComponent;
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if (skeletonComponent != null)
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skeletonDataAsset = skeletonComponent.SkeletonDataAsset;
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}
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if (skeletonDataAsset == null) {
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EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset");
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return;
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}
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position = EditorGUI.PrefixLabel(position, label);
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var propertyStringValue = (property.hasMultipleDifferentValues) ? SpineInspectorUtility.EmDash : property.stringValue;
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if (GUI.Button(position, string.IsNullOrEmpty(propertyStringValue) ? NoneLabel : propertyStringValue, EditorStyles.popup))
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Selector(property);
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}
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public ISkeletonComponent GetTargetSkeletonComponent (SerializedProperty property) {
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var dataField = property.serializedObject.FindProperty(TargetAttribute.dataField);
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if (dataField != null) {
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var skeletonComponent = dataField.objectReferenceValue as ISkeletonComponent;
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if (dataField.objectReferenceValue != null && skeletonComponent != null) // note the overloaded UnityEngine.Object == null check. Do not simplify.
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return skeletonComponent;
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} else {
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var component = property.serializedObject.targetObject as Component;
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if (component != null)
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return component.GetComponentInChildren(typeof(ISkeletonComponent)) as ISkeletonComponent;
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}
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return null;
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}
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protected virtual void Selector (SerializedProperty property) {
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SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
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if (data == null) return;
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var menu = new GenericMenu();
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PopulateMenu(menu, property, this.TargetAttribute, data);
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menu.ShowAsContext();
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}
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protected abstract void PopulateMenu (GenericMenu menu, SerializedProperty property, T targetAttribute, SkeletonData data);
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protected virtual void HandleSelect (object menuItemObject) {
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var clickedItem = (SpineDrawerValuePair)menuItemObject;
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clickedItem.property.stringValue = clickedItem.str;
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clickedItem.property.serializedObject.ApplyModifiedProperties();
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}
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public override float GetPropertyHeight (SerializedProperty property, GUIContent label) {
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return 18;
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}
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}
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[CustomPropertyDrawer(typeof(SpineSlot))]
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public class SpineSlotDrawer : SpineTreeItemDrawerBase<SpineSlot> {
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protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSlot targetAttribute, SkeletonData data) {
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for (int i = 0; i < data.Slots.Count; i++) {
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string name = data.Slots.Items[i].Name;
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if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) {
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if (targetAttribute.containsBoundingBoxes) {
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int slotIndex = i;
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var attachments = new List<Attachment>();
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foreach (var skin in data.Skins)
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skin.FindAttachmentsForSlot(slotIndex, attachments);
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bool hasBoundingBox = false;
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foreach (var attachment in attachments) {
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var bbAttachment = attachment as BoundingBoxAttachment;
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if (bbAttachment != null) {
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string menuLabel = bbAttachment.IsWeighted() ? name + " (!)" : name;
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menu.AddItem(new GUIContent(menuLabel), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
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hasBoundingBox = true;
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break;
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}
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}
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if (!hasBoundingBox)
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menu.AddDisabledItem(new GUIContent(name));
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} else {
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menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
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}
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}
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}
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}
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}
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[CustomPropertyDrawer(typeof(SpineSkin))]
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public class SpineSkinDrawer : SpineTreeItemDrawerBase<SpineSkin> {
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protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSkin targetAttribute, SkeletonData data) {
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menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
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menu.AddSeparator("");
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for (int i = 0; i < data.Skins.Count; i++) {
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string name = data.Skins.Items[i].Name;
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if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
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menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
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}
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}
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}
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[CustomPropertyDrawer(typeof(SpineAnimation))]
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public class SpineAnimationDrawer : SpineTreeItemDrawerBase<SpineAnimation> {
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protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAnimation targetAttribute, SkeletonData data) {
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var animations = skeletonDataAsset.GetAnimationStateData().SkeletonData.Animations;
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// <None> item
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menu.AddItem(new GUIContent(NoneLabel), string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair("", property));
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for (int i = 0; i < animations.Count; i++) {
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string name = animations.Items[i].Name;
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if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
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menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
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}
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}
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}
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[CustomPropertyDrawer(typeof(SpineEvent))]
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public class SpineEventNameDrawer : SpineTreeItemDrawerBase<SpineEvent> {
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protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineEvent targetAttribute, SkeletonData data) {
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var events = skeletonDataAsset.GetSkeletonData(false).Events;
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// <None> item
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menu.AddItem(new GUIContent(NoneLabel), string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair("", property));
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for (int i = 0; i < events.Count; i++) {
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string name = events.Items[i].Name;
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if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
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menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
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}
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}
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}
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[CustomPropertyDrawer(typeof(SpineAttachment))]
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public class SpineAttachmentDrawer : SpineTreeItemDrawerBase<SpineAttachment> {
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protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAttachment targetAttribute, SkeletonData data) {
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ISkeletonComponent skeletonComponent = GetTargetSkeletonComponent(property);
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var validSkins = new List<Skin>();
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if (skeletonComponent != null && targetAttribute.currentSkinOnly) {
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var currentSkin = skeletonComponent.Skeleton.Skin;
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if (currentSkin != null)
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validSkins.Add(currentSkin);
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else
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validSkins.Add(data.Skins.Items[0]);
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} else {
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foreach (Skin skin in data.Skins)
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if (skin != null) validSkins.Add(skin);
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}
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var attachmentNames = new List<string>();
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var placeholderNames = new List<string>();
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string prefix = "";
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if (skeletonComponent != null && targetAttribute.currentSkinOnly)
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menu.AddDisabledItem(new GUIContent((skeletonComponent as Component).gameObject.name + " (Skeleton)"));
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else
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menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
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menu.AddSeparator("");
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menu.AddItem(new GUIContent("Null"), property.stringValue == "", HandleSelect, new SpineDrawerValuePair("", property));
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menu.AddSeparator("");
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Skin defaultSkin = data.Skins.Items[0];
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SerializedProperty slotProperty = property.serializedObject.FindProperty(targetAttribute.slotField);
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string slotMatch = "";
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if (slotProperty != null) {
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if (slotProperty.propertyType == SerializedPropertyType.String) {
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slotMatch = slotProperty.stringValue.ToLower();
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}
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}
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foreach (Skin skin in validSkins) {
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string skinPrefix = skin.Name + "/";
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if (validSkins.Count > 1)
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prefix = skinPrefix;
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for (int i = 0; i < data.Slots.Count; i++) {
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if (slotMatch.Length > 0 && !(data.Slots.Items[i].Name.ToLower().Contains(slotMatch)))
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continue;
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attachmentNames.Clear();
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placeholderNames.Clear();
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skin.FindNamesForSlot(i, attachmentNames);
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if (skin != defaultSkin) {
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defaultSkin.FindNamesForSlot(i, attachmentNames);
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skin.FindNamesForSlot(i, placeholderNames);
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}
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for (int a = 0; a < attachmentNames.Count; a++) {
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string attachmentPath = attachmentNames[a];
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string menuPath = prefix + data.Slots.Items[i].Name + "/" + attachmentPath;
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string name = attachmentNames[a];
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if (targetAttribute.returnAttachmentPath)
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name = skin.Name + "/" + data.Slots.Items[i].Name + "/" + attachmentPath;
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if (targetAttribute.placeholdersOnly && !placeholderNames.Contains(attachmentPath)) {
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menu.AddDisabledItem(new GUIContent(menuPath));
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} else {
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menu.AddItem(new GUIContent(menuPath), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
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}
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}
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}
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}
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}
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}
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[CustomPropertyDrawer(typeof(SpineBone))]
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public class SpineBoneDrawer : SpineTreeItemDrawerBase<SpineBone> {
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protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineBone targetAttribute, SkeletonData data) {
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menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
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menu.AddSeparator("");
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for (int i = 0; i < data.Bones.Count; i++) {
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string name = data.Bones.Items[i].Name;
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if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
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menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
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}
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}
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}
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[CustomPropertyDrawer(typeof(SpineAtlasRegion))]
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public class SpineAtlasRegionDrawer : PropertyDrawer {
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SerializedProperty atlasProp;
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protected SpineAtlasRegion TargetAttribute { get { return (SpineAtlasRegion)attribute; } }
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public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
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if (property.propertyType != SerializedPropertyType.String) {
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EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
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return;
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}
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string atlasAssetFieldName = TargetAttribute.atlasAssetField;
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if (string.IsNullOrEmpty(atlasAssetFieldName))
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atlasAssetFieldName = "atlasAsset";
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atlasProp = property.serializedObject.FindProperty(atlasAssetFieldName);
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if (atlasProp == null) {
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EditorGUI.LabelField(position, "ERROR:", "Must have AtlasAsset variable!");
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return;
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} else if (atlasProp.objectReferenceValue == null) {
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EditorGUI.LabelField(position, "ERROR:", "Atlas variable must not be null!");
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return;
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} else if (atlasProp.objectReferenceValue.GetType() != typeof(AtlasAsset)) {
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EditorGUI.LabelField(position, "ERROR:", "Atlas variable must be of type AtlasAsset!");
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}
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position = EditorGUI.PrefixLabel(position, label);
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if (GUI.Button(position, property.stringValue, EditorStyles.popup))
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Selector(property);
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}
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void Selector (SerializedProperty property) {
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GenericMenu menu = new GenericMenu();
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AtlasAsset atlasAsset = (AtlasAsset)atlasProp.objectReferenceValue;
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Atlas atlas = atlasAsset.GetAtlas();
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FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
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List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
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for (int i = 0; i < regions.Count; i++) {
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string name = regions[i].name;
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menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
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}
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menu.ShowAsContext();
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}
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static void HandleSelect (object val) {
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var pair = (SpineDrawerValuePair)val;
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pair.property.stringValue = pair.str;
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pair.property.serializedObject.ApplyModifiedProperties();
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}
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}
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}
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