少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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/******************************************************************************
 * Spine Runtimes Software License v2.5
 *
 * Copyright (c) 2013-2016, Esoteric Software
 * All rights reserved.
 *
 * You are granted a perpetual, non-exclusive, non-sublicensable, and
 * non-transferable license to use, install, execute, and perform the Spine
 * Runtimes software and derivative works solely for personal or internal
 * use. Without the written permission of Esoteric Software (see Section 2 of
 * the Spine Software License Agreement), you may not (a) modify, translate,
 * adapt, or develop new applications using the Spine Runtimes or otherwise
 * create derivative works or improvements of the Spine Runtimes or (b) remove,
 * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
 * or other intellectual property or proprietary rights notices on or in the
 * Software, including any copy thereof. Redistributions in binary or source
 * form must include this license and terms.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
 
// Contributed by: Lost Polygon
 
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using Spine.Unity.Modules;
 
namespace Spine.Unity.Editor {
 
    // This script is not intended for use with code. See the readme.txt file in SkeletonRendererCustomMaterials folder to learn more.
    [CustomEditor(typeof(SkeletonRendererCustomMaterials))]
    public class SkeletonRendererCustomMaterialsInspector : UnityEditor.Editor {
        List<SkeletonRendererCustomMaterials.AtlasMaterialOverride> componentCustomMaterialOverrides, _customMaterialOverridesPrev;
        List<SkeletonRendererCustomMaterials.SlotMaterialOverride> componentCustomSlotMaterials, _customSlotMaterialsPrev;
        SkeletonRendererCustomMaterials component;
 
        const BindingFlags PrivateInstance = BindingFlags.Instance | BindingFlags.NonPublic;
        MethodInfo RemoveCustomMaterialOverrides, RemoveCustomSlotMaterials, SetCustomMaterialOverrides, SetCustomSlotMaterials;
 
        #region SkeletonRenderer context menu
        [MenuItem("CONTEXT/SkeletonRenderer/Add Basic Serialized Custom Materials")]
        static void AddSkeletonRendererCustomMaterials (MenuCommand menuCommand) {
            var skeletonRenderer = (SkeletonRenderer)menuCommand.context;
            var newComponent = skeletonRenderer.gameObject.AddComponent<SkeletonRendererCustomMaterials>();
            Undo.RegisterCreatedObjectUndo(newComponent, "Add Basic Serialized Custom Materials");
        }
 
        [MenuItem("CONTEXT/SkeletonRenderer/Add Basic Serialized Custom Materials", true)]
        static bool AddSkeletonRendererCustomMaterials_Validate (MenuCommand menuCommand) {
            var skeletonRenderer = (SkeletonRenderer)menuCommand.context;
            return (skeletonRenderer.GetComponent<SkeletonRendererCustomMaterials>() == null);
        }
        #endregion
 
        void OnEnable () {
            Type cm = typeof(SkeletonRendererCustomMaterials);
            RemoveCustomMaterialOverrides = cm.GetMethod("RemoveCustomMaterialOverrides", PrivateInstance);
            RemoveCustomSlotMaterials = cm.GetMethod("RemoveCustomSlotMaterials", PrivateInstance);
            SetCustomMaterialOverrides = cm.GetMethod("SetCustomMaterialOverrides", PrivateInstance);
            SetCustomSlotMaterials = cm.GetMethod("SetCustomSlotMaterials", PrivateInstance);
        }
 
        public override void OnInspectorGUI () {
            component = (SkeletonRendererCustomMaterials)target;
            var skeletonRenderer = component.skeletonRenderer;
 
            // Draw the default inspector
            DrawDefaultInspector();
 
            if (serializedObject.isEditingMultipleObjects)
                return;
 
            if (componentCustomMaterialOverrides == null) {
                Type cm = typeof(SkeletonRendererCustomMaterials);
                componentCustomMaterialOverrides = cm.GetField("customMaterialOverrides", PrivateInstance).GetValue(component) as List<SkeletonRendererCustomMaterials.AtlasMaterialOverride>;
                componentCustomSlotMaterials = cm.GetField("customSlotMaterials", PrivateInstance).GetValue(component) as List<SkeletonRendererCustomMaterials.SlotMaterialOverride>;
                if (componentCustomMaterialOverrides == null) {
                    Debug.Log("Reflection failed.");
                    return;
                }
            }
 
            // Fill with current values at start
            if (_customMaterialOverridesPrev == null || _customSlotMaterialsPrev == null) {
                _customMaterialOverridesPrev = CopyList(componentCustomMaterialOverrides);
                _customSlotMaterialsPrev = CopyList(componentCustomSlotMaterials);
            }
 
            // Compare new values with saved. If change is detected: 
            // store new values, restore old values, remove overrides, restore new values, restore overrides.
 
            // 1. Store new values
            var customMaterialOverridesNew = CopyList(componentCustomMaterialOverrides);
            var customSlotMaterialsNew = CopyList(componentCustomSlotMaterials);
            
            // Detect changes
            if (!_customMaterialOverridesPrev.SequenceEqual(customMaterialOverridesNew) ||
                !_customSlotMaterialsPrev.SequenceEqual(customSlotMaterialsNew)) {
                // 2. Restore old values
                componentCustomMaterialOverrides.Clear();
                componentCustomSlotMaterials.Clear();
                componentCustomMaterialOverrides.AddRange(_customMaterialOverridesPrev);
                componentCustomSlotMaterials.AddRange(_customSlotMaterialsPrev);
 
                // 3. Remove overrides
                RemoveCustomMaterials();
 
                // 4. Restore new values
                componentCustomMaterialOverrides.Clear();
                componentCustomSlotMaterials.Clear();
                componentCustomMaterialOverrides.AddRange(customMaterialOverridesNew);
                componentCustomSlotMaterials.AddRange(customSlotMaterialsNew);
 
                // 5. Restore overrides
                SetCustomMaterials();
 
                if (skeletonRenderer != null)
                    skeletonRenderer.LateUpdate();
            }
 
            _customMaterialOverridesPrev = CopyList(componentCustomMaterialOverrides);
            _customSlotMaterialsPrev = CopyList(componentCustomSlotMaterials);
 
            if (SpineInspectorUtility.LargeCenteredButton(new GUIContent("Clear and Reapply Changes", "Removes all non-serialized overrides in the SkeletonRenderer and reapplies the overrides on this component."))) {
                if (skeletonRenderer != null) {
                    skeletonRenderer.CustomMaterialOverride.Clear();
                    skeletonRenderer.CustomSlotMaterials.Clear();
                    RemoveCustomMaterials();
                    SetCustomMaterials();
                    skeletonRenderer.LateUpdate();
                }
            }
        }
 
        void RemoveCustomMaterials () {
            RemoveCustomMaterialOverrides.Invoke(component, null);
            RemoveCustomSlotMaterials.Invoke(component, null);
        }
 
        void SetCustomMaterials () {
            SetCustomMaterialOverrides.Invoke(component, null);
            SetCustomSlotMaterials.Invoke(component, null);
        }
 
        static List<T> CopyList<T> (List<T> list) {
            return list.GetRange(0, list.Count);
        } 
    }
}