少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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/******************************************************************************
 * Spine Runtimes Software License v2.5
 *
 * Copyright (c) 2013-2016, Esoteric Software
 * All rights reserved.
 *
 * You are granted a perpetual, non-exclusive, non-sublicensable, and
 * non-transferable license to use, install, execute, and perform the Spine
 * Runtimes software and derivative works solely for personal or internal
 * use. Without the written permission of Esoteric Software (see Section 2 of
 * the Spine Software License Agreement), you may not (a) modify, translate,
 * adapt, or develop new applications using the Spine Runtimes or otherwise
 * create derivative works or improvements of the Spine Runtimes or (b) remove,
 * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
 * or other intellectual property or proprietary rights notices on or in the
 * Software, including any copy thereof. Redistributions in binary or source
 * form must include this license and terms.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
 * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
 * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
 
using UnityEngine;
using System.Collections.Generic;
using Spine.Unity;
 
namespace Spine.Unity.Modules {
    
    [ExecuteInEditMode]
    [HelpURL("https://github.com/pharan/spine-unity-docs/blob/master/SkeletonRenderSeparator.md")]
    public class SkeletonRenderSeparator : MonoBehaviour {
        public const int DefaultSortingOrderIncrement = 5;
 
        #region Inspector
        [SerializeField]
        protected SkeletonRenderer skeletonRenderer;
        public SkeletonRenderer SkeletonRenderer {
            get { return skeletonRenderer; }
            set {
                if (skeletonRenderer != null)
                    skeletonRenderer.GenerateMeshOverride -= HandleRender;
                
                skeletonRenderer = value;
                this.enabled = false; // Disable if nulled.
            }
        }
 
        MeshRenderer mainMeshRenderer;
        public bool copyPropertyBlock = false;
        [Tooltip("Copies MeshRenderer flags into each parts renderer")]
        public bool copyMeshRendererFlags = false;
        public List<Spine.Unity.Modules.SkeletonPartsRenderer> partsRenderers = new List<SkeletonPartsRenderer>();
 
        #if UNITY_EDITOR
        void Reset () {
            if (skeletonRenderer == null)
                skeletonRenderer = GetComponent<SkeletonRenderer>();
        }
        #endif
        #endregion
 
        void OnEnable () {
            if (skeletonRenderer == null) return;
            if (copiedBlock == null) copiedBlock = new MaterialPropertyBlock();    
            mainMeshRenderer = skeletonRenderer.GetComponent<MeshRenderer>();
 
            skeletonRenderer.GenerateMeshOverride -= HandleRender;
            skeletonRenderer.GenerateMeshOverride += HandleRender;
 
            #if UNITY_5_4_OR_NEWER
            if (copyMeshRendererFlags) {
                var lightProbeUsage = mainMeshRenderer.lightProbeUsage;
                bool receiveShadows = mainMeshRenderer.receiveShadows;
 
                for (int i = 0; i < partsRenderers.Count; i++) {
                    var currentRenderer = partsRenderers[i];
                    if (currentRenderer == null) continue; // skip null items.
 
                    var mr = currentRenderer.MeshRenderer;
                    mr.lightProbeUsage = lightProbeUsage;
                    mr.receiveShadows = receiveShadows;
                }
            }
            #else
            if (copyMeshRendererFlags) {
                var useLightProbes = mainMeshRenderer.useLightProbes;
                bool receiveShadows = mainMeshRenderer.receiveShadows;
 
                for (int i = 0; i < partsRenderers.Count; i++) {
                    var currentRenderer = partsRenderers[i];
                    if (currentRenderer == null) continue; // skip null items.
 
                    var mr = currentRenderer.MeshRenderer;
                    mr.useLightProbes = useLightProbes;
                    mr.receiveShadows = receiveShadows;
                }
            }
            #endif
 
        }
 
        void OnDisable () {
            if (skeletonRenderer == null) return;
            skeletonRenderer.GenerateMeshOverride -= HandleRender;
 
            #if UNITY_EDITOR
            skeletonRenderer.LateUpdate();
            #endif
 
            foreach (var s in partsRenderers)
                s.ClearMesh();        
        }
 
        MaterialPropertyBlock copiedBlock;
 
        void HandleRender (SkeletonRenderer.SmartMesh.Instruction instruction) {
            int rendererCount = partsRenderers.Count;
            if (rendererCount <= 0) return;
 
 
 
            if (copyPropertyBlock)
                mainMeshRenderer.GetPropertyBlock(copiedBlock);
 
            var submeshInstructions = instruction.submeshInstructions;
            var submeshInstructionsItems = submeshInstructions.Items;
            int lastSubmeshInstruction = submeshInstructions.Count - 1;
 
 
            bool addNormals = skeletonRenderer.calculateNormals;
            bool addTangents = skeletonRenderer.calculateTangents;
            bool pmaVertexColors = skeletonRenderer.pmaVertexColors;
 
            int rendererIndex = 0;
            var currentRenderer = partsRenderers[rendererIndex];
            for (int si = 0, start = 0; si <= lastSubmeshInstruction; si++) {
                if (submeshInstructionsItems[si].forceSeparate || si == lastSubmeshInstruction) {
                    // Apply properties
                    var meshGenerator = currentRenderer.MeshGenerator;
                    meshGenerator.AddNormals = addNormals;
                    meshGenerator.AddTangents = addTangents;
                    meshGenerator.PremultiplyVertexColors = pmaVertexColors;
                    if (copyPropertyBlock)
                        currentRenderer.SetPropertyBlock(copiedBlock);
 
                    // Render
                    currentRenderer.RenderParts(instruction.submeshInstructions, start, si + 1);
 
                    start = si + 1;
                    rendererIndex++;
                    if (rendererIndex < rendererCount) {
                        currentRenderer = partsRenderers[rendererIndex];
                    } else {
                        // Not enough renderers. Skip the rest of the instructions.
                        break;
                    }
                }
            }
                
            // Clear extra renderers if they exist.
            for (; rendererIndex < rendererCount; rendererIndex++) {
                partsRenderers[rendererIndex].ClearMesh();
            }
 
        }
 
    }
}