/******************************************************************************
|
* Spine Runtimes Software License v2.5
|
*
|
* Copyright (c) 2013-2016, Esoteric Software
|
* All rights reserved.
|
*
|
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
* non-transferable license to use, install, execute, and perform the Spine
|
* Runtimes software and derivative works solely for personal or internal
|
* use. Without the written permission of Esoteric Software (see Section 2 of
|
* the Spine Software License Agreement), you may not (a) modify, translate,
|
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
* or other intellectual property or proprietary rights notices on or in the
|
* Software, including any copy thereof. Redistributions in binary or source
|
* form must include this license and terms.
|
*
|
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
* POSSIBILITY OF SUCH DAMAGE.
|
*****************************************************************************/
|
|
// Contributed by: Mitch Thompson
|
|
using UnityEngine;
|
using System.Collections;
|
|
namespace Spine.Unity {
|
public abstract class SpineAttributeBase : PropertyAttribute {
|
public string dataField = "";
|
public string startsWith = "";
|
}
|
|
public class SpineSlot : SpineAttributeBase {
|
public bool containsBoundingBoxes = false;
|
|
/// <summary>
|
/// Smart popup menu for Spine Slots
|
/// </summary>
|
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
|
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
/// </param>
|
/// <param name="containsBoundingBoxes">Disables popup results that don't contain bounding box attachments when true.</param>
|
public SpineSlot(string startsWith = "", string dataField = "", bool containsBoundingBoxes = false) {
|
this.startsWith = startsWith;
|
this.dataField = dataField;
|
this.containsBoundingBoxes = containsBoundingBoxes;
|
}
|
}
|
|
public class SpineEvent : SpineAttributeBase {
|
/// <summary>
|
/// Smart popup menu for Spine Events (Spine.EventData)
|
/// </summary>
|
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
|
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
/// </param>
|
public SpineEvent(string startsWith = "", string dataField = "") {
|
this.startsWith = startsWith;
|
this.dataField = dataField;
|
}
|
}
|
|
public class SpineSkin : SpineAttributeBase {
|
/// <summary>
|
/// Smart popup menu for Spine Skins
|
/// </summary>
|
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
|
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
/// </param>
|
public SpineSkin(string startsWith = "", string dataField = "") {
|
this.startsWith = startsWith;
|
this.dataField = dataField;
|
}
|
}
|
public class SpineAnimation : SpineAttributeBase {
|
/// <summary>
|
/// Smart popup menu for Spine Animations
|
/// </summary>
|
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
|
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
/// </param>
|
public SpineAnimation(string startsWith = "", string dataField = "") {
|
this.startsWith = startsWith;
|
this.dataField = dataField;
|
}
|
}
|
|
public class SpineAttachment : SpineAttributeBase {
|
public bool returnAttachmentPath = false;
|
public bool currentSkinOnly = false;
|
public bool placeholdersOnly = false;
|
public string slotField = "";
|
|
/// <summary>
|
/// Smart popup menu for Spine Attachments
|
/// </summary>
|
/// <param name="currentSkinOnly">Filters popup results to only include the current Skin. Only valid when a SkeletonRenderer is the data source.</param>
|
/// <param name="returnAttachmentPath">Returns a fully qualified path for an Attachment in the format "Skin/Slot/AttachmentName". This path format is only used by the SpineAttachment helper methods like SpineAttachment.GetAttachment and .GetHierarchy. Do not use full path anywhere else in Spine's system.</param>
|
/// <param name="placeholdersOnly">Filters popup results to exclude attachments that are not children of Skin Placeholders</param>
|
/// <param name="slotField">If specified, a locally scoped field with the name supplied by in slotField will be used to limit the popup results to children of a named slot</param>
|
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
|
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
/// </param>
|
public SpineAttachment (bool currentSkinOnly = true, bool returnAttachmentPath = false, bool placeholdersOnly = false, string slotField = "", string dataField = "") {
|
this.currentSkinOnly = currentSkinOnly;
|
this.returnAttachmentPath = returnAttachmentPath;
|
this.placeholdersOnly = placeholdersOnly;
|
this.slotField = slotField;
|
this.dataField = dataField;
|
}
|
|
public static SpineAttachment.Hierarchy GetHierarchy (string fullPath) {
|
return new SpineAttachment.Hierarchy(fullPath);
|
}
|
|
public static Spine.Attachment GetAttachment (string attachmentPath, Spine.SkeletonData skeletonData) {
|
var hierarchy = SpineAttachment.GetHierarchy(attachmentPath);
|
if (hierarchy.name == "")
|
return null;
|
|
return skeletonData.FindSkin(hierarchy.skin).GetAttachment(skeletonData.FindSlotIndex(hierarchy.slot), hierarchy.name);
|
}
|
|
public static Spine.Attachment GetAttachment (string attachmentPath, SkeletonDataAsset skeletonDataAsset) {
|
return GetAttachment(attachmentPath, skeletonDataAsset.GetSkeletonData(true));
|
}
|
|
/// <summary>
|
/// A struct that represents 3 strings that help identify and locate an attachment in a skeleton.</summary>
|
public struct Hierarchy {
|
public string skin;
|
public string slot;
|
public string name;
|
|
public Hierarchy (string fullPath) {
|
string[] chunks = fullPath.Split(new char[]{'/'}, System.StringSplitOptions.RemoveEmptyEntries);
|
if (chunks.Length == 0) {
|
skin = "";
|
slot = "";
|
name = "";
|
return;
|
}
|
else if (chunks.Length < 2) {
|
throw new System.Exception("Cannot generate Attachment Hierarchy from string! Not enough components! [" + fullPath + "]");
|
}
|
skin = chunks[0];
|
slot = chunks[1];
|
name = "";
|
for (int i = 2; i < chunks.Length; i++) {
|
name += chunks[i];
|
}
|
}
|
}
|
}
|
|
public class SpineBone : SpineAttributeBase {
|
/// <summary>
|
/// Smart popup menu for Spine Bones
|
/// </summary>
|
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
|
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
/// </param>
|
public SpineBone(string startsWith = "", string dataField = "") {
|
this.startsWith = startsWith;
|
this.dataField = dataField;
|
}
|
|
public static Spine.Bone GetBone(string boneName, SkeletonRenderer renderer) {
|
return renderer.skeleton == null ? null : renderer.skeleton.FindBone(boneName);
|
}
|
|
public static Spine.BoneData GetBoneData(string boneName, SkeletonDataAsset skeletonDataAsset) {
|
var data = skeletonDataAsset.GetSkeletonData(true);
|
return data.FindBone(boneName);
|
}
|
}
|
|
public class SpineAtlasRegion : PropertyAttribute {
|
public string atlasAssetField;
|
|
public SpineAtlasRegion(string atlasAssetField = "") {
|
this.atlasAssetField = atlasAssetField;
|
}
|
}
|
|
}
|