少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class SkillExpertBehaviour : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler
    {
        [SerializeField] ImageEx m_Bottom;
        [SerializeField] ImageEx m_Icon;
        [SerializeField] Text m_SkillName;
        [SerializeField] ImageEx m_ReikiBottom;
        [SerializeField] Text m_Limit;
        [SerializeField] RedpointBehaviour m_Redpoint;
        [SerializeField] Button m_Select;
 
        const float dragDelay = 0.2f;
 
 
        public int skillId { get; private set; }
 
        bool isUnlock = false;
 
        bool onPress = false;
        float m_Time = 0.0f;
 
        TreasureSkillModel model { get { return ModelCenter.Instance.GetModel<TreasureSkillModel>(); } }
 
        SkillModel skillModel { get { return ModelCenter.Instance.GetModel<SkillModel>(); } }
 
        public void Display(int skillId, bool unlock)
        {
            this.skillId = skillId;
            this.isUnlock = unlock;
 
            var skillConfig = SkillConfig.Get(skillId);
 
            m_Icon.SetSprite(skillConfig.IconName);
            m_SkillName.text = skillConfig.SkillName;
 
            var property = skillConfig.RequireProperty();
            m_ReikiBottom.SetSprite("XT_LGDT_" + property);
 
            var selectExpertSkill = 0;
            model.TryGetExpertSkill(ExpertSkillSelectWin.skillId, out selectExpertSkill);
 
            TreasurePotential expert;
            model.TryGetPotential(skillId, out expert);
 
            m_Limit.text = string.Format("{0}级可使用", expert.limitLevel);
 
            m_Limit.gameObject.SetActive(PlayerDatas.Instance.baseData.LV < expert.limitLevel);
            m_Bottom.gray = !unlock;
            m_Icon.gray = !unlock;
            m_ReikiBottom.gray = !unlock;
 
            m_Redpoint.redpointId = expert.activeRedpoint.id;
 
            m_Select.SetListener(OnSelect);
        }
 
        private void OnSelect()
        {
            ExpertSkillSelectWin.skillId = skillId;
            WindowCenter.Instance.Open<ExpertSkillSelectWin>();
        }
 
        public void OnPointerDown(PointerEventData eventData)
        {
            if (!isUnlock)
            {
                return;
            }
            onPress = true;
        }
 
        public void OnPointerUp(PointerEventData eventData)
        {
            var position = Input.mousePosition;
            if (!skillModel.skillDraging
                && RectTransformUtility.RectangleContainsScreenPoint(transform as RectTransform, position))
            {
                m_Select.OnPointerClick(eventData);
            }
            onPress = false;
            m_Time = 0;
        }
 
        public void OnPointerExit(PointerEventData eventData)
        {
        }
 
        private void LateUpdate()
        {
            if (onPress && !skillModel.skillDraging)
            {
                m_Time += Time.deltaTime;
                if (m_Time > dragDelay)
                {
                    skillModel.skillDragId = skillId;
                    skillModel.skillDraging = true;
                    m_Time = 0;
                    onPress = false;
                }
            }
        }
    }
}