少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using System;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
{
    public class SkillWin : OneLevelWin
    {
        [SerializeField] float m_OnDragDelay = 0.1f;
 
        SkillModel m_Model;
        SkillModel model {
            get {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<SkillModel>());
            }
        }
 
        protected override void BindController()
        {
            base.BindController();
            model.onDragDelay = m_OnDragDelay;
        }
 
        protected override void AddListeners()
        {
            base.AddListeners();
            SetFunctionListener(1, OnAccordFunc);
            SetFunctionListener(0, OnTreasureSkillFunc);
            SetFunctionListener(2, OnPassFunc);
            SetFunctionListener(3, OnTalentFunc);
        }
 
        private void OnPassFunc()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<SkillPassWin>();
            functionOrder = 2;
        }
 
        private void OnTalentFunc()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<TalentWin>();
            functionOrder = 3;
        }
 
        private void OnAccordFunc()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<SkillAccordWin>();
            functionOrder = 1;
        }
 
        private void OnTreasureSkillFunc()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<TreasureSkillWin>();
            functionOrder = 0;
        }
 
        protected override void OnActived()
        {
            base.OnActived();
        }
 
        protected override void OnAfterClose()
        {
            if (!WindowJumpMgr.Instance.IsJumpState)
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
    }
}