using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class TalentSeriesBehaviour : MonoBehaviour
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{
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[SerializeField] int talentSeries = 0;
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[SerializeField] Button m_Button;
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[SerializeField] Image m_Icon;
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[SerializeField] Text m_TalentType;
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[SerializeField] Text m_TalentPoint;
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[SerializeField] RectTransform m_ContainerSelect;
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TalentModel model { get { return ModelCenter.Instance.GetModel<TalentModel>(); } }
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private void Awake()
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{
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m_Button.onClick.AddListener(SelectSeries);
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}
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private void SelectSeries()
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{
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if (talentSeries != 0)
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{
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model.selectSeries = talentSeries;
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}
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}
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public void Display()
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{
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m_ContainerSelect.gameObject.SetActive(talentSeries == model.selectSeries);
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m_TalentType.text = Language.Get(StringUtility.Contact("TalentBtnSeries_", talentSeries));
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DisplayTalentPoint();
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model.selectSeriesEvent -= OnSelectSeriesEvent;
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model.selectSeriesEvent += OnSelectSeriesEvent;
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model.selectTalentTypeEvnet -= OnSelectTalentTypeEvnet;
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model.selectTalentTypeEvnet += OnSelectTalentTypeEvnet;
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model.talentSkillUpdate -= TalentSkillUpdate;
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model.talentSkillUpdate += TalentSkillUpdate;
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}
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void DisplayTalentPoint()
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{
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var point = model.GetSeriesPoint(model.selectTalentType, talentSeries);
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m_TalentPoint.text = StringUtility.Contact("(", point, ")");
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}
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public void Dispose()
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{
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model.selectSeriesEvent -= OnSelectSeriesEvent;
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model.selectTalentTypeEvnet -= OnSelectTalentTypeEvnet;
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model.talentSkillUpdate -= TalentSkillUpdate;
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}
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private void TalentSkillUpdate(int skillId)
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{
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DisplayTalentPoint();
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}
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private void OnSelectSeriesEvent()
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{
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m_ContainerSelect.gameObject.SetActive(talentSeries == model.selectSeries);
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}
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private void OnSelectTalentTypeEvnet()
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{
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DisplayTalentPoint();
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}
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}
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}
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