少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class TalentSeriesBehaviour : MonoBehaviour
    {
        [SerializeField] int talentSeries = 0;
        [SerializeField] Button m_Button;
        [SerializeField] Image m_Icon;
        [SerializeField] Text m_TalentType;
        [SerializeField] Text m_TalentPoint;
        [SerializeField] RectTransform m_ContainerSelect;
 
        TalentModel model { get { return ModelCenter.Instance.GetModel<TalentModel>(); } }
 
        private void Awake()
        {
            m_Button.onClick.AddListener(SelectSeries);
        }
 
        private void SelectSeries()
        {
            if (talentSeries != 0)
            {
                model.selectSeries = talentSeries;
            }
        }
 
        public void Display()
        {
            m_ContainerSelect.gameObject.SetActive(talentSeries == model.selectSeries);
            m_TalentType.text = Language.Get(StringUtility.Contact("TalentBtnSeries_", talentSeries));
 
            DisplayTalentPoint();
 
            model.selectSeriesEvent -= OnSelectSeriesEvent;
            model.selectSeriesEvent += OnSelectSeriesEvent;
            model.selectTalentTypeEvnet -= OnSelectTalentTypeEvnet;
            model.selectTalentTypeEvnet += OnSelectTalentTypeEvnet;
            model.talentSkillUpdate -= TalentSkillUpdate;
            model.talentSkillUpdate += TalentSkillUpdate;
        }
 
        void DisplayTalentPoint()
        {
            var point = model.GetSeriesPoint(model.selectTalentType, talentSeries);
            m_TalentPoint.text = StringUtility.Contact("(", point, ")");
        }
 
        public void Dispose()
        {
            model.selectSeriesEvent -= OnSelectSeriesEvent;
            model.selectTalentTypeEvnet -= OnSelectTalentTypeEvnet;
            model.talentSkillUpdate -= TalentSkillUpdate;
        }
 
        private void TalentSkillUpdate(int skillId)
        {
            DisplayTalentPoint();
        }
 
        private void OnSelectSeriesEvent()
        {
            m_ContainerSelect.gameObject.SetActive(talentSeries == model.selectSeries);
        }
 
        private void OnSelectTalentTypeEvnet()
        {
            DisplayTalentPoint();
        }
    }
}