少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class TreasureSkillCell : CellView
    {
        [SerializeField] Image m_SkillIcon;
        [SerializeField] Text m_SkillName;
        [SerializeField] Text m_SkillLevel;
        [SerializeField] Transform m_ContainerLock;
        [SerializeField] Text m_SkillCondition;
        [SerializeField] Transform m_ContainerReiki;
        [SerializeField] Text m_ReikiNone;
        [SerializeField] Image m_ReikiIcon;
        [SerializeField] Transform m_ContainerSelect;
        [SerializeField] Button m_Func;
        [SerializeField] RedpointBehaviour m_Redpoint;
 
        int skillId;
 
        TreasureSkillModel model
        {
            get { return ModelCenter.Instance.GetModel<TreasureSkillModel>(); }
        }
 
        TreasureModel treasureModel
        {
            get { return ModelCenter.Instance.GetModel<TreasureModel>(); }
        }
 
        private void Awake()
        {
            m_Func.onClick.AddListener(OnFunc);
        }
 
        public void Display(int skillId)
        {
            this.skillId = skillId;
 
            DisplayBase();
 
            var treasureId = treasureModel.GetTreasureBySkillId(skillId);
 
            var isSkillUnlock = false;
            TreasureSkill treasureSkill;
            if (model.TryGetSkill(skillId, out treasureSkill))
            {
                isSkillUnlock = treasureSkill.level > 0;
                m_SkillLevel.text = StringUtility.Contact("LV.", treasureSkill.level);
                m_Redpoint.redpointId = treasureSkill.redpoint.id;
            }
 
            m_ContainerLock.gameObject.SetActive(!isSkillUnlock);
            m_SkillIcon.material = isSkillUnlock ? MaterialUtility.GetUIDefaultGraphicMaterial() :
                MaterialUtility.GetDefaultSpriteGrayMaterial();
            m_ContainerSelect.gameObject.SetActive(skillId == model.selectSkill);
            m_SkillLevel.gameObject.SetActive(isSkillUnlock);
 
            m_ContainerReiki.gameObject.SetActive(isSkillUnlock);
            if (isSkillUnlock)
            {
                var expertSkill = 0;
                if (model.TryGetExpertSkill(skillId, out expertSkill))
                {
                    m_ReikiNone.gameObject.SetActive(false);
                    m_ReikiIcon.gameObject.SetActive(true);
                    var skillConfig = SkillConfig.Get(expertSkill);
                    m_ReikiIcon.SetSprite("XT_LG_" + skillConfig.RequireProperty());
                }
                else
                {
                    m_ReikiNone.gameObject.SetActive(true);
                    m_ReikiIcon.gameObject.SetActive(false);
                }
            }
        }
 
        void DisplayBase()
        {
            var config = SkillConfig.Get(skillId);
            m_SkillIcon.SetSprite(config.IconName);
            m_SkillName.text = config.SkillName;
 
            var treasureId = treasureModel.GetTreasureBySkillId(skillId);
            var treasureConfig = TreasureConfig.Get(treasureId);
            if (treasureConfig != null)
            {
                m_SkillCondition.text = Language.Get("TreasureSkillUnlock", treasureConfig.Name);
            }
        }
 
        private void OnFunc()
        {
            TreasureSkill skill;
            if (model.TryGetSkill(skillId, out skill))
            {
                if (skill.level > 0)
                {
                    model.selectSkill = skillId;
                }
                else
                {
                    var treasureId = treasureModel.GetTreasureBySkillId(skillId);
                    var treasureConfig = TreasureConfig.Get(treasureId);
                    if (treasureConfig != null)
                    {
                        SysNotifyMgr.Instance.ShowTip("TreasureSkillUnlock", treasureConfig.Name);
                    }
                }
            }
        }
    }
}