少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
    [XLua.Hotfix]
    public class TreasureSkillModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
    {
        Dictionary<int, TreasureSkill> treasureSkills = new Dictionary<int, TreasureSkill>();
        Dictionary<int, List<int>> jobTreasureSkills = new Dictionary<int, List<int>>();
        Dictionary<int, int> m_ExpertSkills = new Dictionary<int, int>();
        Dictionary<int, int> m_ExpertActiveLevels = new Dictionary<int, int>();
 
        public List<int> skillLevelUpItems = new List<int>();
 
        int m_SelectSkill;
        public int selectSkill
        {
            get { return m_SelectSkill; }
            set
            {
                if (m_SelectSkill != value)
                {
                    m_SelectSkill = value;
                    if (selectRefresh != null)
                    {
                        selectRefresh();
                    }
                }
            }
        }
 
        public bool serverInited { get; private set; }
 
        public bool requireRemind { get; private set; }
 
        public bool newSatisfyActiveExpertDirty { get; set; }
 
        public bool selectActivePriority { get; set; }
 
        public readonly Redpoint redpoint = new Redpoint(103, 10304);
        public const int REDPOINTID_BASE = 10304000;
        public static int redpointIndex = 100;
 
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        ReikiRootModel reikiRootModel { get { return ModelCenter.Instance.GetModel<ReikiRootModel>(); } }
 
        public event Action selectRefresh;
        public event Action<int> treasureSkillRefresh;
        public event Action<int> skillLevelUpRefresh;
        public event Action<int, int> potentialLevelRefresh;
        public event Action expertSkillRefresh;
        public event Action<int> expertActiveRefresh;
        public override void Init()
        {
            ParseConfig();
 
            packModel.refreshItemCountEvent += RefreshItemCountAct;
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
            PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshEvent;
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            foreach (var skill in treasureSkills.Values)
            {
                skill.Reset();
            }
            m_ExpertSkills.Clear();
            m_ExpertActiveLevels.Clear();
            serverInited = false;
        }
 
        public void OnPlayerLoginOk()
        {
            serverInited = true;
            requireRemind = true;
            UpdateRedpoint();
        }
 
        public override void UnInit()
        {
            packModel.refreshItemCountEvent -= RefreshItemCountAct;
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
            PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent;
        }
 
        private void PlayerDataRefreshEvent(PlayerDataType dataType)
        {
            if (!serverInited)
            {
                return;
            }
            if (dataType == PlayerDataType.CDBPlayerRefresh_Mater
                || dataType == PlayerDataType.CDBPlayerRefresh_Wood
                || dataType == PlayerDataType.CDBPlayerRefresh_Water
                || dataType == PlayerDataType.CDBPlayerRefresh_Fire
                || dataType == PlayerDataType.CDBPlayerRefresh_Earth)
            {
                UpdateRedpoint();
 
                var requireVerifyNewActive = true;
                if (dataType == PlayerDataType.CDBPlayerRefresh_Mater
                    && reikiRootModel.GetReikiRootFreePoint((int)PropertyType.Mater) == 0)
                {
                    requireVerifyNewActive = false;
                }
                if (dataType == PlayerDataType.CDBPlayerRefresh_Wood
                    && reikiRootModel.GetReikiRootFreePoint((int)PropertyType.Wood) == 0)
                {
                    requireVerifyNewActive = false;
                }
                if (dataType == PlayerDataType.CDBPlayerRefresh_Water
                   && reikiRootModel.GetReikiRootFreePoint((int)PropertyType.Water) == 0)
                {
                    requireVerifyNewActive = false;
                }
                if (dataType == PlayerDataType.CDBPlayerRefresh_Fire
                   && reikiRootModel.GetReikiRootFreePoint((int)PropertyType.Fire) == 0)
                {
                    requireVerifyNewActive = false;
                }
                if (dataType == PlayerDataType.CDBPlayerRefresh_Earth
                   && reikiRootModel.GetReikiRootFreePoint((int)PropertyType.Earth) == 0)
                {
                    requireVerifyNewActive = false;
                }
 
                if (requireVerifyNewActive)
                {
                    foreach (var skill in treasureSkills.Values)
                    {
                        if (skill.expertRedpoint.state == RedPointState.Simple)
                        {
                            if (WindowCenter.Instance.IsOpen<ReikiRootWin>()
                                && !WindowCenter.Instance.IsOpen<ReikiGotoSkillLevelUpWin>())
                            {
                                newSatisfyActiveExpertDirty = true;
                            }
                            break;
                        }
                    }
                }
            }
            else if (dataType == PlayerDataType.LV)
            {
                UpdateRedpoint();
            }
        }
 
        private void OnFuncStateChangeEvent(int id)
        {
            if (id == 82 || id == 177)
            {
                UpdateRedpoint();
            }
        }
 
        private void RefreshItemCountAct(PackType packType, int arg2, int itemId)
        {
            if (packType == PackType.Item && skillLevelUpItems.Contains(itemId))
            {
                if (serverInited)
                {
                    requireRemind = true;
                }
                UpdateRedpoint();
            }
        }
 
        void ParseConfig()
        {
            var configs = TreasureSkillConfig.GetValues();
            foreach (var config in configs)
            {
                TreasureSkill treasureSkill;
                if (!treasureSkills.TryGetValue(config.limitSkillId, out treasureSkill))
                {
                    treasureSkill = new TreasureSkill(config.limitSkillId);
                    treasureSkills.Add(config.limitSkillId, treasureSkill);
                }
                treasureSkill.potentials.Add(new TreasurePotential(config.id, 0, config.limitLevel, treasureSkill.expertRedpoint.id));
                var skillConfig = SkillConfig.Get(config.limitSkillId);
 
                List<int> skills;
                if (!jobTreasureSkills.TryGetValue(skillConfig.UseType, out skills))
                {
                    skills = new List<int>();
                    jobTreasureSkills.Add(skillConfig.UseType, skills);
                }
                if (!skills.Contains(config.limitSkillId))
                {
                    skills.Add(config.limitSkillId);
                }
            }
 
            foreach (var skill in treasureSkills.Values)
            {
                for (int i = 1; i <= skill.maxLevel; i++)
                {
                    var config = skill.GetSkillConfig(i);
                    if (!skillLevelUpItems.Contains(config.ExAttr4))
                    {
                        skillLevelUpItems.Add(config.ExAttr4);
                    }
                }
 
                foreach (var potential in skill.potentials)
                {
                    for (int i = 1; i <= potential.maxLevel; i++)
                    {
                        var config = potential.GetSkillConfig(i);
                        if (!skillLevelUpItems.Contains(config.ExAttr4))
                        {
                            skillLevelUpItems.Add(config.ExAttr4);
                        }
                    }
                }
            }
        }
 
        public bool TryGetSkills(out List<int> skills)
        {
            var job = PlayerDatas.Instance.baseData.Job;
            var useType = (int)Mathf.Pow(2, job);
            return jobTreasureSkills.TryGetValue(useType, out skills);
        }
 
        public bool TryGetSkill(int skillId, out TreasureSkill treasureSkill)
        {
            return treasureSkills.TryGetValue(skillId, out treasureSkill);
        }
 
        public bool TryGetExpertSkill(int skillId, out int _skill)
        {
            return m_ExpertSkills.TryGetValue(skillId, out _skill) && _skill != 0;
        }
 
        public bool TryGetPotential(int skillId, out TreasurePotential potential)
        {
            var treasureSkillId = 0;
            potential = null;
            if (ContainsSkill(skillId, out treasureSkillId))
            {
                var treasureSkill = treasureSkills[treasureSkillId];
                potential = treasureSkill.potentials.Find((x) =>
                {
                    return x.id == skillId;
                });
                return potential != null;
            }
            return false;
        }
 
        public bool TryGetExpertActiveLevel(int skillId, out int level)
        {
            return m_ExpertActiveLevels.TryGetValue(skillId, out level);
        }
 
        public int GetTotalExpertSkillLevel()
        {
            var level = 0;
            foreach (var _level in m_ExpertActiveLevels.Values)
            {
                level += _level;
            }
            return level;
        }
 
        public void OnReceivePackage(int oldSkillID, int newSkillID)
        {
            var config = SkillConfig.Get(newSkillID);
            var skillTypeId = config.SkillTypeID;
            var treasureSkillId = 0;
            if (ContainsSkill(skillTypeId, out treasureSkillId))
            {
                var treasureSkill = treasureSkills[treasureSkillId];
 
                var level = 0;
                if (skillTypeId == treasureSkillId)
                {
                    level = treasureSkill.level;
                }
                else
                {
                    TreasurePotential potential;
                    if (TryGetPotential(skillTypeId, out potential))
                    {
                        level = potential.level;
                    }
                }
 
                treasureSkill.Refresh(newSkillID);
 
                bool levelUp = false;
                if (skillTypeId == treasureSkillId)
                {
                    levelUp = treasureSkill.level > level;
                }
                else
                {
                    TreasurePotential potential;
                    if (TryGetPotential(skillTypeId, out potential))
                    {
                        levelUp = potential.level > level;
                    }
 
                    if (potential != null && potentialLevelRefresh != null)
                    {
                        potentialLevelRefresh(skillTypeId, potential.level);
                    }
                }
 
                if (levelUp && serverInited)
                {
                    if (skillLevelUpRefresh != null)
                    {
                        skillLevelUpRefresh(skillTypeId);
                    }
                }
 
                if (treasureSkillRefresh != null)
                {
                    treasureSkillRefresh(skillTypeId);
                }
 
                UpdateRedpoint();
            }
        }
 
        public void OnReceivePackage(HA309_tagMCSkillElementInfo package)
        {
            var resetReikiRemind = false;
 
            for (int i = 0; i < package.Cnt; i++)
            {
                var data = package.InfoList[i];
                m_ExpertSkills[(int)data.MainSkillID] = (int)data.ElementSkillID;
 
                for (int j = 0; j < data.SkillCnt; j++)
                {
                    var lastLevel = m_ExpertActiveLevels.ContainsKey((int)data.ActiveSkill[j].SkillID) ?
                        m_ExpertActiveLevels[(int)data.ActiveSkill[j].SkillID] : 0;
                    m_ExpertActiveLevels[(int)data.ActiveSkill[j].SkillID] = data.ActiveSkill[j].ActiveLV;
                    if (serverInited)
                    {
                        if (expertActiveRefresh != null)
                        {
                            expertActiveRefresh((int)data.ActiveSkill[j].SkillID);
                        }
 
                        if (!resetReikiRemind)
                        {
                            if (data.ActiveSkill[j].ActiveLV < lastLevel && reikiRootModel.resetReikiRootRecord)
                            {
                                resetReikiRemind = true;
                            }
                        }
 
                        if (GetTotalExpertSkillLevel() == 1 && data.ActiveSkill[j].ActiveLV == 1
                            && m_ExpertSkills[(int)data.MainSkillID] == 0)
                        {
                            var pak = new CA516_tagCMSelectSkillElement();
                            pak.SkillTypeID = data.ActiveSkill[j].SkillID;
                            pak.DoType = 1;
                            GameNetSystem.Instance.SendInfo(pak);
                        }
                    }
                }
            }
            if (expertSkillRefresh != null)
            {
                expertSkillRefresh();
            }
 
            if (resetReikiRemind)
            {
                reikiRootModel.resetReikiRemind = true;
            }
 
            reikiRootModel.resetReikiRootRecord = false;
 
            UpdateRedpoint();
        }
 
        public void OnDeleteSkill(int skillID)
        {
            var skillConfig = SkillConfig.Get(skillID);
            if (skillConfig == null)
            {
                return;
            }
            TreasurePotential treasurePotential;
            if (TryGetPotential(skillConfig.SkillTypeID, out treasurePotential))
            {
                treasurePotential.Reset();
            }
            if (expertSkillRefresh != null)
            {
                expertSkillRefresh();
            }
            UpdateRedpoint();
        }
 
        public bool TryLevelUpTreasureSkill(int skillId, out int error)
        {
            error = 0;
            TreasureSkill skill;
            if (TryGetSkill(skillId, out skill))
            {
                if (skill.level >= skill.maxLevel)
                {
                    error = 1;
                    return false;
                }
                var upConfig = skill.GetSkillConfig(skill.level + 1);
                var count = packModel.GetItemCountByID(PackType.Item, upConfig.ExAttr4);
                if (count < upConfig.ExAttr5)
                {
                    error = 2;
                    return false;
                }
            }
            return true;
        }
 
        public void DisplayLevelUpError(int error)
        {
            switch (error)
            {
                case 1:
                    break;
                case 2:
                    SysNotifyMgr.Instance.ShowTip("TreasureSkillLevelUpError2");
                    break;
                case 11:
                    break;
                case 12:
                    break;
                case 13:
                    break;
            }
        }
 
        public bool ContainsSkill(int skillId, out int treasureSkillId)
        {
            treasureSkillId = 0;
            foreach (var skill in treasureSkills.Values)
            {
                if (skill.skillId == skillId)
                {
                    treasureSkillId = skill.skillId;
                    return true;
                }
                if (skill.potentials.FindIndex((x) =>
                 {
                     return x.id == skillId;
                 }) != -1)
                {
                    treasureSkillId = skill.skillId;
                    return true;
                }
            }
            return false;
        }
 
        public bool ExistAnyActiveExpert(int skillId)
        {
            TreasureSkill treasureSkill;
            if (TryGetSkill(skillId, out treasureSkill))
            {
                for (int i = 0; i < treasureSkill.potentials.Count; i++)
                {
                    var level = 0;
                    if (TryGetExpertActiveLevel(treasureSkill.potentials[i].id, out level)
                        && level > 0)
                    {
                        return true;
                    }
                }
            }
            return false;
        }
 
        public bool SatisfyActiveExpert(int skillId, out int error)
        {
            error = 0;
            TreasurePotential expert;
            if (!TryGetPotential(skillId, out expert))
            {
                return false;
            }
            if (PlayerDatas.Instance.baseData.LV < expert.limitLevel)
            {
                error = 1;
                return false;
            }
            var level = 0;
            TryGetExpertActiveLevel(skillId, out level);
            if (expert.maxLevel <= level)
            {
                error = 2;
                return false;
            }
            var skillConfig = SkillConfig.Get(skillId + level);
            var requireProperty = skillConfig.RequireProperty();
            var requireValue = skillConfig.RequirePropertyValue();
            if (UIHelper.GetPropertyValue((PropertyType)requireProperty) < requireValue)
            {
                error = 3;
                return false;
            }
            return true;
        }
 
        public void SetAlreadyRemind()
        {
            requireRemind = false;
            UpdateRedpoint();
        }
 
        void UpdateRedpoint()
        {
            var funcOpen = FuncOpen.Instance.IsFuncOpen(82);
            foreach (var skill in treasureSkills.Values)
            {
                var error = 0;
                if (requireRemind && funcOpen && FuncOpen.Instance.IsFuncOpen(177)
                    && TryLevelUpTreasureSkill(skill.skillId, out error)
                    && skill.level > 0)
                {
                    skill.levelUpRedpoint.state = RedPointState.Simple;
                }
                else
                {
                    skill.levelUpRedpoint.state = RedPointState.None;
                }
 
                var expertSkill = 0;
                if (funcOpen && !TryGetExpertSkill(skill.skillId, out expertSkill)
                    && ExistAnyActiveExpert(skill.skillId))
                {
                    skill.expertSelectRedpoint.state = RedPointState.Simple;
                }
                else
                {
                    skill.expertSelectRedpoint.state = RedPointState.None;
                }
 
                var errorCode = 0;
                foreach (var expert in skill.potentials)
                {
                    if (funcOpen && skill.level > 0 && SatisfyActiveExpert(expert.id, out errorCode))
                    {
                        expert.activeRedpoint.state = RedPointState.Simple;
                    }
                    else
                    {
                        expert.activeRedpoint.state = RedPointState.None;
                    }
                }
            }
        }
    }
 
    public class TreasureSkill
    {
        public readonly int skillId;
        public readonly int maxLevel;
 
        public int level { get; private set; }
        public Redpoint redpoint { get; private set; }
        public Redpoint levelUpRedpoint { get; private set; }
        public Redpoint expertRedpoint { get; private set; }
        public Redpoint expertSelectRedpoint { get; private set; }
        public List<TreasurePotential> potentials { get; private set; }
 
        public TreasureSkill(int skillId)
        {
            this.skillId = skillId;
            potentials = new List<TreasurePotential>();
 
            var config = SkillConfig.Get(skillId);
            maxLevel = config.SkillMaxLV;
 
            redpoint = new Redpoint(10304,
                TreasureSkillModel.REDPOINTID_BASE + TreasureSkillModel.redpointIndex++);
            levelUpRedpoint = new Redpoint(redpoint.id,
                TreasureSkillModel.REDPOINTID_BASE + TreasureSkillModel.redpointIndex++);
            expertRedpoint = new Redpoint(redpoint.id,
                TreasureSkillModel.REDPOINTID_BASE + TreasureSkillModel.redpointIndex++);
            expertSelectRedpoint = new Redpoint(expertRedpoint.id,
                TreasureSkillModel.REDPOINTID_BASE + TreasureSkillModel.redpointIndex++);
        }
 
        public SkillConfig GetSkillConfig(int level)
        {
            if (level > 0)
            {
                return SkillConfig.Get(skillId + level - 1);
            }
            else
            {
                return SkillConfig.Get(skillId + level);
            }
        }
 
        public void Refresh(int newSkillId)
        {
            var config = SkillConfig.Get(newSkillId);
            if (config.SkillTypeID == skillId)
            {
                level = config.SkillLV;
            }
            else
            {
                var index = potentials.FindIndex((x) =>
                {
                    return x.id == config.SkillTypeID;
                });
                if (index != -1)
                {
                    potentials[index].Refresh(newSkillId);
                }
            }
        }
 
        public void Reset()
        {
            level = 0;
            foreach (var potential in potentials)
            {
                potential.Reset();
            }
        }
    }
 
    public class TreasurePotential
    {
        public readonly int id;
        public readonly int maxLevel;
        public readonly int limitLevel;
        public readonly Redpoint activeRedpoint;
        public int level { get; private set; }
 
        public TreasurePotential(int id, int level, int limitLevel, int redpointBase)
        {
            this.id = id;
            this.level = level;
            this.limitLevel = limitLevel;
 
            var config = SkillConfig.Get(id);
            maxLevel = config.SkillMaxLV;
 
            activeRedpoint = new Redpoint(redpointBase,
                TreasureSkillModel.REDPOINTID_BASE + TreasureSkillModel.redpointIndex++);
        }
 
        public SkillConfig GetSkillConfig(int level)
        {
            if (level > 0)
            {
                return SkillConfig.Get(id + level - 1);
            }
            else
            {
                return SkillConfig.Get(id + level);
            }
        }
 
        public void Refresh(int newSkillId)
        {
            var config = SkillConfig.Get(newSkillId);
            if (config.SkillTypeID == id)
            {
                level = config.SkillLV;
            }
        }
 
        public void Reset()
        {
            level = 0;
        }
    }
}