少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, February 20, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class TreasureSkillWin : Window
    {
        [SerializeField] ScrollerController m_Controller;
 
        [SerializeField] SkillWidget m_SkillNow;
        [SerializeField] Transform m_ContainerMax;
 
        [SerializeField] Button m_SkillExpertBtn;
        [SerializeField] SkillExpertWidget m_SkillExpert;
        [SerializeField] RedpointBehaviour m_SelectRedpoint;
        [SerializeField] SkillExpertBehaviour[] m_SkillExpertBehaviours;
 
        [SerializeField] Button m_LevelUp;
        [SerializeField] Text m_LevelUpLabel;
        [SerializeField] RedpointBehaviour m_LevelRedpoint;
 
        [SerializeField] Image m_DragSkillIcon;
 
        TreasureSkillModel model
        {
            get { return ModelCenter.Instance.GetModel<TreasureSkillModel>(); }
        }
 
        PackModel packModel
        {
            get { return ModelCenter.Instance.GetModel<PackModel>(); }
        }
 
        SkillModel skillModel { get { return ModelCenter.Instance.GetModel<SkillModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Controller.OnRefreshCell += OnRefreshCell;
            m_LevelUp.AddListener(LevelUp);
            m_SkillExpertBtn.AddListener(OpenExpert);
        }
 
        protected override void OnPreOpen()
        {
            SetDefaultSelect();
 
            model.selectActivePriority = false;
 
            m_DragSkillIcon.gameObject.SetActive(false);
 
            Display();
 
            List<int> list;
            if (model.TryGetSkills(out list))
            {
                var index = list.IndexOf(model.selectSkill);
                if (index != -1)
                {
                    m_Controller.JumpIndex(index);
                }
            }
 
            model.treasureSkillRefresh += TreasureSkillRefresh;
            model.selectRefresh += SelectRefresh;
            model.skillLevelUpRefresh += SkillLevelUpRefresh;
            packModel.refreshItemCountEvent += RefreshItemCountEvent;
            model.expertSkillRefresh += ExpertSkillRefresh;
            WindowCenter.Instance.windowAfterCloseEvent += WindowAfterCloseEvent;
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            model.treasureSkillRefresh -= TreasureSkillRefresh;
            model.selectRefresh -= SelectRefresh;
            model.skillLevelUpRefresh -= SkillLevelUpRefresh;
            packModel.refreshItemCountEvent -= RefreshItemCountEvent;
            model.expertSkillRefresh -= ExpertSkillRefresh;
            WindowCenter.Instance.windowAfterCloseEvent -= WindowAfterCloseEvent;
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
            model.SetAlreadyRemind();
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        void SetDefaultSelect()
        {
            var _skill = 0;
            List<int> list;
            if (model.TryGetSkills(out list))
            {
                foreach (var skillId in list)
                {
                    TreasureSkill skill;
                    if (model.TryGetSkill(skillId, out skill))
                    {
                        if (_skill == 0 && skill.level > 0)
                        {
                            _skill = skillId;
                        }
                        if (skill.redpoint.state == RedPointState.Simple)
                        {
                            _skill = skillId;
                        }
                        if (model.selectActivePriority && skill.expertRedpoint.state == RedPointState.Simple)
                        {
                            _skill = skillId;
                            break;
                        }
                    }
                }
                if (_skill == 0)
                {
                    _skill = list[0];
                }
            }
            model.selectSkill = _skill;
        }
 
        private void Display()
        {
            DisplaySkills();
            DisplaySkillDetial();
            DisplayExpertSkill();
            DisplayButtonState();
 
            TryStartGuide();
        }
 
        private void DisplaySkills()
        {
            List<int> list;
            m_Controller.Refresh();
            if (model.TryGetSkills(out list))
            {
                for (int i = 0; i < list.Count; i++)
                {
                    m_Controller.AddCell(ScrollerDataType.Header, list[i]);
                }
            }
            m_Controller.Restart();
        }
 
        void DisplayButtonState()
        {
            m_LevelUp.SetColorful(m_LevelUpLabel, FuncOpen.Instance.IsFuncOpen(177));
        }
 
        void DisplaySkillDetial()
        {
            TreasureSkill skill;
            if (model.TryGetSkill(model.selectSkill, out skill))
            {
                m_LevelRedpoint.redpointId = skill.levelUpRedpoint.id;
                m_SelectRedpoint.redpointId = skill.expertSelectRedpoint.id;
 
                var config = skill.GetSkillConfig(skill.level);
                if (config == null)
                {
                    return;
                }
 
                m_SkillNow.Display(skill.skillId, skill.level);
 
                bool isMax = skill.level >= skill.maxLevel;
                m_ContainerMax.gameObject.SetActive(isMax);
                m_LevelUp.gameObject.SetActive(!isMax);
            }
        }
 
        void DisplayExpertSkill()
        {
            var skillId = 0;
            var level = 0;
            if (model.TryGetExpertSkill(model.selectSkill, out skillId))
            {
                TreasurePotential potential;
                if (model.TryGetPotential(skillId, out potential))
                {
                    level = potential.level;
                }
            }
            m_SkillExpert.Display(skillId, level);
 
            DisplayExpertSkills();
        }
 
        void DisplayExpertSkills()
        {
            TreasureSkill skill;
            if (model.TryGetSkill(model.selectSkill, out skill))
            {
                for (int i = 0; i < m_SkillExpertBehaviours.Length; i++)
                {
                    var potential = skill.potentials[i];
                    var level = 0;
                    var isUnlock = model.TryGetExpertActiveLevel(potential.id, out level) && level > 0;
                    m_SkillExpertBehaviours[i].Display(potential.id, isUnlock);
                }
            }
        }
 
        private void ExpertSelect()
        {
            ExpertSkillSelectWin.skillId = model.selectSkill;
            WindowCenter.Instance.Open<ExpertSkillSelectWin>();
        }
 
        private void LevelUp()
        {
            if (!FuncOpen.Instance.IsFuncOpen(177))
            {
                FuncOpen.Instance.ProcessorFuncErrorTip(177);
                return;
            }
            TreasureSkillLevelUpWin.skillId = model.selectSkill;
            WindowCenter.Instance.Open<TreasureSkillLevelUpWin>();
        }
 
        private void OnRefreshCell(ScrollerDataType type, CellView cell)
        {
            var skillCell = cell as TreasureSkillCell;
            skillCell.Display(cell.index);
        }
 
        private void WindowAfterCloseEvent(Window win)
        {
            if (win is ExpertSkillSelectWin)
            {
                TryStartGuide();
            }
        }
 
        private void TreasureSkillRefresh(int skillId)
        {
            m_Controller.m_Scorller.RefreshActiveCellViews();
            if (skillId == model.selectSkill)
            {
                DisplaySkillDetial();
            }
        }
 
        private void SelectRefresh()
        {
            m_Controller.m_Scorller.RefreshActiveCellViews();
            DisplaySkillDetial();
            DisplayExpertSkill();
 
            TryStartGuide();
        }
 
        private void SkillLevelUpRefresh(int id)
        {
            if (model.selectSkill == id)
            {
                m_Controller.m_Scorller.RefreshActiveCellViews();
                DisplaySkillDetial();
            }
        }
 
        private void ExpertSkillRefresh()
        {
            DisplayExpertSkill();
            m_Controller.m_Scorller.RefreshActiveCellViews();
 
            TryStartGuide();
        }
 
        private void RefreshItemCountEvent(PackType packType, int arg2, int itemId)
        {
            if (packType == PackType.Item && model.skillLevelUpItems.Contains(itemId))
            {
                DisplaySkillDetial();
            }
        }
 
        private void OnFuncStateChangeEvent(int id)
        {
            if (id == 177)
            {
                DisplayButtonState();
            }
        }
 
        void TrySwitchExpertSkill()
        {
            var des = RectTransformUtility.CalculateRelativeRectTransformBounds(this.transform, m_SkillExpert.dragAccepter);
            var src = RectTransformUtility.CalculateRelativeRectTransformBounds(this.transform, m_DragSkillIcon.rectTransform);
            var dis = Vector3.Distance(des.center, src.center);
            if (dis < m_SkillExpert.dragAccepter.rect.width / 2)
            {
                var skillId = 0;
                if (model.TryGetExpertSkill(model.selectSkill, out skillId)
                    && skillId == skillModel.skillDragId)
                {
                    return;
                }
 
                var pak = new CA516_tagCMSelectSkillElement();
                pak.SkillTypeID = (uint)skillModel.skillDragId;
                pak.DoType = 1;
                GameNetSystem.Instance.SendInfo(pak);
            }
        }
 
        void TryStartGuide()
        {
            if (NewBieCenter.Instance.inGuiding)
            {
                return;
            }
            if (!NewBieCenter.Instance.IsGuideCompleted(62))
            {
                var skill = 0;
                if (model.ExistAnyActiveExpert(model.selectSkill)
                    && !WindowCenter.Instance.IsOpen<ExpertSkillSelectWin>()
                    && !model.TryGetExpertSkill(model.selectSkill, out skill))
                {
                    NewBieCenter.Instance.StartNewBieGuide(62);
                }
            }
        }
 
        private void OpenExpert()
        {
            var skillId = 0;
            if (model.TryGetExpertSkill(model.selectSkill, out skillId))
            {
                ExpertSkillSelectWin.skillId = skillId;
                WindowCenter.Instance.Open<ExpertSkillSelectWin>();
            }
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
            if (skillModel.skillDraging)
            {
                if (!m_DragSkillIcon.gameObject.activeSelf)
                {
                    m_DragSkillIcon.gameObject.SetActive(true);
                    var config = SkillConfig.Get(skillModel.skillDragId);
                    if (config != null)
                    {
                        m_DragSkillIcon.SetSprite(config.IconName);
                    }
                }
                Vector2 _pos;
                if (RectTransformUtility.ScreenPointToLocalPointInRectangle(this.transform as RectTransform,
                    Input.mousePosition, CameraManager.uiCamera, out _pos))
                {
                    m_DragSkillIcon.rectTransform.localPosition = _pos;
                }
 
                if (Input.GetMouseButtonUp(0))
                {
                    skillModel.skillDraging = false;
                    TrySwitchExpertSkill();
                    m_DragSkillIcon.gameObject.SetActive(false);
                }
            }
        }
 
        [Serializable]
        public class SkillWidget
        {
            [SerializeField] Transform m_Container;
            [SerializeField] Text m_SkillLevel;
            [SerializeField] Text m_SkillCoolDown;
            [SerializeField] Text m_SkillDesc;
 
            TreasureSkillModel model { get { return ModelCenter.Instance.GetModel<TreasureSkillModel>(); } }
 
            public void Display(int skillId, int level)
            {
                m_SkillLevel.text = Language.Get("SkillActLevel", level);
                TreasureSkill skill;
                model.TryGetSkill(skillId, out skill);
                var skillConfig = skill.GetSkillConfig(level);
                m_SkillCoolDown.text = skillConfig.CoolDownTime == 0 ? string.Empty
                    : Language.Get("L1065", skillConfig.CoolDownTime / 1000);
                m_SkillDesc.text = skillConfig.Description;
            }
 
            public void SetActive(bool active)
            {
                m_Container.gameObject.SetActive(active);
            }
        }
 
        [Serializable]
        public class SkillExpertWidget
        {
            [SerializeField] RectTransform m_DragAccepter;
            [SerializeField] Image m_SkillIcon;
            [SerializeField] Text m_SkillName;
            [SerializeField] Transform m_ContainerReikiIcon;
            [SerializeField] Image[] m_ReikiIcons;
            [SerializeField] Text m_UnSelectRemind;
            [SerializeField] Text m_Description;
 
            public RectTransform dragAccepter
            {
                get { return m_DragAccepter; }
            }
 
            TreasureSkillModel model { get { return ModelCenter.Instance.GetModel<TreasureSkillModel>(); } }
 
            public void Display(int skillId, int level)
            {
                m_SkillIcon.gameObject.SetActive(skillId != 0);
                m_SkillName.gameObject.SetActive(skillId != 0);
                m_UnSelectRemind.gameObject.SetActive(skillId == 0);
                m_Description.gameObject.SetActive(false);
 
 
                m_ContainerReikiIcon.gameObject.SetActive(skillId != 0);
 
                if (skillId != 0)
                {
                    SkillConfig skillConfig;
                    if (level == 0)
                    {
                        skillConfig = SkillConfig.Get(skillId);
                    }
                    else
                    {
                        skillConfig = SkillConfig.Get(skillId + level - 1);
                    }
 
                    m_SkillIcon.SetSprite(skillConfig.IconName);
                    m_SkillName.text = skillConfig.SkillName;
 
                    var property = skillConfig.RequireProperty();
                    var propertyConfig = PlayerPropertyConfig.Get(property);
 
                    m_ReikiIcons[0].gameObject.SetActive(property == (int)PropertyType.Mater);
                    m_ReikiIcons[1].gameObject.SetActive(property == (int)PropertyType.Wood);
                    m_ReikiIcons[2].gameObject.SetActive(property == (int)PropertyType.Water);
                    m_ReikiIcons[3].gameObject.SetActive(property == (int)PropertyType.Fire);
                    m_ReikiIcons[4].gameObject.SetActive(property == (int)PropertyType.Earth);
 
                    if (level == 0)
                    {
                        var conditionLabel = string.Format("({0}{1}激活)", propertyConfig.Name, skillConfig.RequirePropertyValue());
                        conditionLabel = UIHelper.AppendColor(TextColType.Red, conditionLabel, true);
                        m_Description.text = StringUtility.Contact(skillConfig.Description, conditionLabel);
                        m_Description.color = UIHelper.s_BrightWhiteColor;
                    }
                    else
                    {
                        m_Description.text = skillConfig.Description;
                        m_Description.color = UIHelper.s_NavyBrown;
                    }
                }
            }
        }
    }
}