//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, August 21, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using System.Collections.Generic;
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using System;
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//神兽强化(神兽属性展示)
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namespace Snxxz.UI
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{
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public class GodBeastAttributes : MonoBehaviour
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{
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[SerializeField] ItemCell m_ItemCell;
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[SerializeField] GameObject m_FrameNull;
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[SerializeField] GameObject m_FullLevel;
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[SerializeField] GameObject m_BottomDisplay;
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[SerializeField] Text m_LvNowText;
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[SerializeField] Text m_LvNextText;
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[SerializeField] IntensifySmoothSlider m_ExpSlider;
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[SerializeField] Text m_ExpNum;
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[SerializeField] Text m_TextAttributes1;
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[SerializeField] Text m_TextAttributesAdd1;
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[SerializeField] Text m_TextAttributes2;
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[SerializeField] Text m_TextAttributesAdd2;
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[SerializeField] GodBeastSlidingList m_GodBeastSlidingList;
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[SerializeField] Toggle m_DoubleToggle;
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[SerializeField] Button m_StrengthenBtn;
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[SerializeField] UIAlphaTween m_UIAlphaTween;
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[SerializeField] Slider m_Slider;
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[SerializeField] GameObject m_Text_two;//下级属性
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[SerializeField] Button m_StrengthenDoubleBtn;//双倍强化按钮
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[SerializeField] Text m_NeedFairy;//所需的仙玉
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[SerializeField] GameObject m_BottomBox;
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[SerializeField] Text m_Text_Attributes3;
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[SerializeField] Text m_Text_Attributes4;
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DogzModel Dogz_model;
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DogzModel dogz_model { get { return Dogz_model ?? (Dogz_model = ModelCenter.Instance.GetModel<DogzModel>()); } }
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PackModel _playerPack;
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PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
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GodBeastModel godBeastModel { get { return ModelCenter.Instance.GetModel<GodBeastModel>(); } }
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private int GodBeastNumber = 0;//神兽编号
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private int GodBeastPart = 0;//神兽装备ID
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private int DogZLv = 0;//获取神兽等级
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private int DogZExp = 0;//熟练度
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private ItemModel m_DogZItemModel = null;
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private int SingleProficiency = 0;//单倍熟练度
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private int DoubleProficiency = 0;//双倍熟练度
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private int NeedFairyJade = 0;//所需仙玉
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private void Start()
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{
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m_DoubleToggle.onValueChanged.AddListener(OnClickToggle);
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m_StrengthenBtn.AddListener(OnClickStrengthBtn);
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m_StrengthenDoubleBtn.AddListener(OnClickStrengthBtn);
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}
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private void OnEnable()
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{
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if (m_DoubleToggle.isOn)
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{
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m_DoubleToggle.isOn = false;
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godBeastModel.IsToggleBool = false;
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}
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GodBeastReinforcementWin.ChooseToModify += ChooseToModify;
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godBeastModel.AbsorbEvent += AbsorbEvent;
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m_Text_Attributes3.gameObject.SetActive(false);
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m_Text_Attributes4.gameObject.SetActive(false);
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}
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private void OnDisable()
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{
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GodBeast_Number = 0;
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GodBeast_Part = 0;
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GodBeastReinforcementWin.ChooseToModify -= ChooseToModify;
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godBeastModel.AbsorbEvent -= AbsorbEvent;
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}
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public void Init()
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{
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}
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public void Unit()
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{
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}
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private void OnClickToggle(bool Isbool)
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{
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godBeastModel.IsToggleBool = Isbool;
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if (GodBeastNumber != 0 && GodBeastPart != 0)
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{
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AttributeAssignment();
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}
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}
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private void OnClickStrengthBtn()
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{
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Dictionary<int, int> DicAb = godBeastModel.Absorption_Dic;
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List<int> ListIndex = new List<int>();
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List<int> ListCount = new List<int>();
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foreach (var key in DicAb.Keys)
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{
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ListIndex.Add(key);
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ListCount.Add(DicAb[key]);
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}
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if (m_DoubleToggle.isOn)//双倍强化
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{
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DoubleStrength(ListIndex, ListCount);
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}
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else//单倍强化
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{
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SingleStrength(ListIndex, ListCount);//单倍强化
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}
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}
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private void SingleStrength(List<int> ListIndex, List<int> ListCount)//单倍强化
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{
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if (ListIndex.Count <= 0)
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{
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return;
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}
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if (godBeastModel.IsNeedEquipment())
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{
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ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), Language.Get("DogzStrengConfirm"), (bool isOk) =>
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{
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if (isOk)
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{
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dogz_model.SendDogzEquipStrength(m_DogZItemModel.gridIndex, ListIndex, ListCount, 0);
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}
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});
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}
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else
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{
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dogz_model.SendDogzEquipStrength(m_DogZItemModel.gridIndex, ListIndex, ListCount, 0);
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}
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}
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private void DoubleStrength(List<int> ListIndex, List<int> ListCount)//双倍强化
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{
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if (ListIndex.Count <= 0)
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{
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return;
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}
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if (NeedFairyJade <= 0)//所需仙玉为0时
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{
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if (godBeastModel.IsNeedEquipment())
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{
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ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), Language.Get("DogzStrengConfirm"), (bool isOk) =>
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{
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if (isOk)
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{
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dogz_model.SendDogzEquipStrength(m_DogZItemModel.gridIndex, ListIndex, ListCount, 0);
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}
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});
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}
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else
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{
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dogz_model.SendDogzEquipStrength(m_DogZItemModel.gridIndex, ListIndex, ListCount, 0);
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}
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}
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else//所需仙玉不为0时
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{
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int Gold = (int)UIHelper.GetMoneyCnt(1);//仙玉
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string strNull = string.Format(Language.Get("DogzDoubleRemind"), NeedFairyJade);
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if (godBeastModel.IsNeedEquipment())
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{
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ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), Language.Get("DogzStrengConfirm"), (bool isOk) =>
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{
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if (isOk)
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{
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ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), strNull, (bool is_Ok) =>
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{
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if (is_Ok)
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{
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if (Gold >= NeedFairyJade)
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{
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dogz_model.SendDogzEquipStrength(m_DogZItemModel.gridIndex, ListIndex, ListCount, 1);
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}
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else
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{
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if (VersionConfig.Get().isBanShu)
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{
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SysNotifyMgr.Instance.ShowTip("GoldErr");
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return;
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}
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WindowCenter.Instance.Open<RechargeTipWin>();
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}
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}
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});
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}
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});
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}
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else
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{
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ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), strNull, (bool isOk) =>
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{
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if (isOk)
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{
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if (Gold >= NeedFairyJade)
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{
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dogz_model.SendDogzEquipStrength(m_DogZItemModel.gridIndex, ListIndex, ListCount, 1);
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}
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else
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{
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if (VersionConfig.Get().isBanShu)
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{
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SysNotifyMgr.Instance.ShowTip("GoldErr");
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return;
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}
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WindowCenter.Instance.Open<RechargeTipWin>();
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}
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}
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});
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}
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}
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}
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private void ChooseToModify(int locationMarker)
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{
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GetGodBeastLocationMarker(locationMarker);
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}
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private void AbsorbEvent()//选中与取消的数据刷新
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{
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GetDogZLevelAndExp();
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AttributeAssignment();
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}
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public void GetGodBeastLocationMarker(int LocationMarker)//获取神兽装备的标记信息
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{
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if (LocationMarker != 0)
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{
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m_ItemCell.gameObject.SetActive(true);
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GodBeastNumber = LocationMarker % 100;//神兽编号
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GodBeastPart = LocationMarker / 100;//神兽装备位ID
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List<ItemModel> itemModel = dogz_model.GetDogzEquips(GodBeastNumber);
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if (itemModel != null)
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{
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for (int i = 0; i < itemModel.Count; i++)
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{
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if (itemModel[i].config.EquipPlace == GodBeastPart)
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{
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ItemCellModel ItemModel = new ItemCellModel(itemModel[i].itemId, true, 0);//默认显示不上锁
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m_ItemCell.Init(ItemModel);
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m_ItemCell.button.RemoveAllListeners();
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int type = i;
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m_ItemCell.button.AddListener(() =>
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{
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ItemTipUtility.Show(itemModel[type].guid);
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});
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}
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}
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}
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m_UIAlphaTween.gameObject.SetActive(true);
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m_FrameNull.SetActive(true);
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m_FullLevel.SetActive(false);
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GetDogZLevelAndExp();
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AttributeAssignment();
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}
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else
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{
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GodBeastNumber = 0;
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GodBeastPart = 0;
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m_ItemCell.gameObject.SetActive(false);
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m_ExpSlider.stage = 0;
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m_ExpSlider.delay = 0f;
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m_ExpSlider.ResetStage();
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m_ExpSlider.value = 0;
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m_ExpNum.text = "0/0";
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m_TextAttributes1.gameObject.SetActive(false);
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m_TextAttributes2.gameObject.SetActive(false);
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m_TextAttributesAdd1.gameObject.SetActive(false);
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m_TextAttributesAdd2.gameObject.SetActive(false);
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m_StrengthenDoubleBtn.gameObject.SetActive(false);
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m_Text_two.SetActive(false);
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m_FrameNull.SetActive(false);
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m_FullLevel.SetActive(false);
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m_UIAlphaTween.gameObject.SetActive(false);
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m_BottomBox.SetActive(false);
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m_Text_Attributes3.gameObject.SetActive(false);
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m_Text_Attributes4.gameObject.SetActive(false);
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}
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}
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public void AttributeAssignment()
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{
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if (m_DogZItemModel == null)
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{
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return;
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}
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GainProficiency();//获取熟练度
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m_BottomBox.SetActive(true);
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var IudetDogzEquipPlus = m_DogZItemModel.GetUseData((int)ItemUseDataKey.dogzEquipPlus);
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if (IudetDogzEquipPlus != null)
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{
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int lv = godBeastModel.QualityLimit[m_DogZItemModel.config.ItemColor];
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var DogzEquipConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, lv);
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if (DogZLv >= lv)
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{
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m_BottomBox.SetActive(false);
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m_Text_two.SetActive(false);
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m_FrameNull.SetActive(false);
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FullLevelAttributes();//设置满级属性
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m_FullLevel.SetActive(true);
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GodBeast_Number = GodBeastNumber;
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GodBeast_Part = GodBeastPart;
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m_ExpSlider.stage = lv;
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m_ExpSlider.delay = 0f;
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m_ExpSlider.ResetStage();
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m_ExpSlider.value = 1;
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m_Slider.gameObject.SetActive(false);
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int NeedExp = 0;
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if (DogZLv > 0)
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{
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var Dogz_EquipConfig_1 = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, DogZLv - 1);
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var Dogz_EquipConfig_2 = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, DogZLv - 2);
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NeedExp = Dogz_EquipConfig_1.upExpTotal - Dogz_EquipConfig_2.upExpTotal;
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}
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m_ExpNum.text = NeedExp + "/" + NeedExp;
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}
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else
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{
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m_Text_Attributes3.gameObject.SetActive(false);
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m_Text_Attributes4.gameObject.SetActive(false);
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m_StrengthenDoubleBtn.interactable = true;
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m_StrengthenBtn.interactable = true;
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m_Text_two.SetActive(true);
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if (m_DoubleToggle.isOn)
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{
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m_StrengthenBtn.gameObject.SetActive(false);
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m_StrengthenDoubleBtn.gameObject.SetActive(true);
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m_NeedFairy.text = NeedFairyJade.ToString();
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PropertySetting(DogZExp, DoubleProficiency);
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}
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else
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{
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m_StrengthenBtn.gameObject.SetActive(true);
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m_StrengthenDoubleBtn.gameObject.SetActive(false);
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PropertySetting(DogZExp, SingleProficiency);
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}
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}
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}
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else
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{
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m_Text_Attributes3.gameObject.SetActive(false);
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m_Text_Attributes4.gameObject.SetActive(false);
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if (m_DoubleToggle.isOn)
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{
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m_StrengthenBtn.gameObject.SetActive(false);
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m_StrengthenDoubleBtn.gameObject.SetActive(true);
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m_NeedFairy.text = NeedFairyJade.ToString();
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PropertySetting(0, DoubleProficiency);
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}
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else
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{
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m_StrengthenBtn.gameObject.SetActive(true);
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m_StrengthenDoubleBtn.gameObject.SetActive(false);
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PropertySetting(0, SingleProficiency);
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}
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}
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}
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private void GainProficiency()//选中装备的获取熟练度
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{
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SingleProficiency = 0;
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DoubleProficiency = 0;
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NeedFairyJade = 0;
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Dictionary<int, int> DicAb = godBeastModel.Absorption_Dic;
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foreach (var key in DicAb.Keys)
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{
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ItemModel itemModel = playerPack.GetItemByIndex(PackType.DogzItem, key);
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if (itemModel != null)
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{
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if (itemModel.config.Effect1 == 235)
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{
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var IudetDogzEquipPlus = itemModel.GetUseData((int)ItemUseDataKey.dogzEquipPlus);
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SingleProficiency += itemModel.config.EffectValueA1 * DicAb[key];
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if (IudetDogzEquipPlus != null)
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{
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SingleProficiency += IudetDogzEquipPlus[1];
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DoubleProficiency += IudetDogzEquipPlus[1] + itemModel.config.EffectValueA1;
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}
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else
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{
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DoubleProficiency += itemModel.config.EffectValueA1 * 2 * DicAb[key];
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NeedFairyJade += itemModel.config.EffectValueB1 * DicAb[key];
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}
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}
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}
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}
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}
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private void PropertySetting(int ExpTotalNow, int ToExpTotal)//属性设置
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{
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m_FrameNull.gameObject.SetActive(true);
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m_FullLevel.SetActive(false);
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int toLv = ToLv(ToExpTotal);
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m_LvNowText.text = "+" + DogZLv.ToString();
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if (toLv <= DogZLv)
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{
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m_LvNextText.text = "+" + (DogZLv + 1).ToString();
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toLv = DogZLv + 1;
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}
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else
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{
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m_LvNextText.text = "+" + toLv.ToString();
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}
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var DogzEquipConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, DogZLv);
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int NeedExp = DogzEquipConfig.upExpTotal;
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if (DogZLv > 0)
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{
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var Dogz_EquipConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, DogZLv - 1);
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NeedExp -= Dogz_EquipConfig.upExpTotal;
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}
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int[] AttType = DogzEquipConfig.attType;
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int[] AttValue = DogzEquipConfig.attValue;
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if (ToExpTotal == 0)
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{
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m_Slider.gameObject.SetActive(false);
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m_TextAttributesAdd1.gameObject.SetActive(false);
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m_TextAttributesAdd2.gameObject.SetActive(false);
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m_ExpNum.text = DogZExp + "/" + NeedExp;
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float value = (float)DogZExp / NeedExp;
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SetExperienceBar(DogZLv, value);
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if (AttType.Length > 1)
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{
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m_TextAttributes1.gameObject.SetActive(true);
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m_TextAttributes2.gameObject.SetActive(true);
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string StrName1 = PlayerPropertyConfig.Get(AttType[0]).Name;
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string StrName2 = PlayerPropertyConfig.Get(AttType[1]).Name;
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m_TextAttributes1.text = StrName1 + ":" + AttValue[0];
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m_TextAttributes2.text = StrName2 + ":" + AttValue[1];
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}
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else
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{
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m_TextAttributes2.gameObject.SetActive(false);
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string StrName1 = PlayerPropertyConfig.Get(AttType[0]).Name;
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m_TextAttributes1.text = StrName1 + ":" + AttValue[0];
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}
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}
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else
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{
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m_Slider.gameObject.SetActive(true);
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if (DogZExp + ToExpTotal >= NeedExp)
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{
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m_Slider.value = 1f;
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}
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else
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{
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m_Slider.value = (float)(DogZExp + ToExpTotal) / (float)(NeedExp);
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}
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m_UIAlphaTween.Play();
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string strColor = string.Format(Language.Get("DogzGreenText"), ToExpTotal);
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m_ExpNum.text = DogZExp + strColor + "/" + NeedExp;
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float value = (float)DogZExp / NeedExp;
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SetExperienceBar(DogZLv, value);
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}
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SetAddAttributes(DogzEquipConfig, GodBeastPart, toLv);//设置预览的属性
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if (ToExpTotal == 0)
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{
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m_StrengthenBtn.interactable = false;
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m_StrengthenDoubleBtn.interactable = false;
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}
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else
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{
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m_StrengthenBtn.interactable = true;
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m_StrengthenDoubleBtn.interactable = true;
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}
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}
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private int ToLv(int ToExpTotal)//获取等到达的熟练度等级
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{
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int DogzLv = 0;
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if (m_DogZItemModel == null)
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{
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return DogzLv;
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}
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int lv = godBeastModel.QualityLimit[m_DogZItemModel.config.ItemColor];
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var IudetDogzEquipPlus = m_DogZItemModel.GetUseData((int)ItemUseDataKey.dogzEquipPlus);
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if (IudetDogzEquipPlus != null && IudetDogzEquipPlus.Count > 1)
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{
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ToExpTotal += IudetDogzEquipPlus[1];
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}
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for (int i = lv; i >= 0; i--)
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{
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var DogzEquipConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, i);
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if (ToExpTotal < DogzEquipConfig.upExpTotal)
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{
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DogzLv = DogzEquipConfig.level;
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}
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}
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var DogzEquipMaxConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, lv);
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if (ToExpTotal >= DogzEquipMaxConfig.upExpTotal)
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{
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DogzLv = DogzEquipMaxConfig.level;
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}
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return DogzLv;
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}
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private void GetDogZLevelAndExp()//获取当前所选选择神兽的等级和熟练度
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{
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DogZLv = 0;
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DogZExp = 0;
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m_DogZItemModel = null;
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List<ItemModel> itemModel = dogz_model.GetDogzEquips(GodBeastNumber);
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ItemModel ItemModel = null;
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if (itemModel != null)
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{
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for (int i = 0; i < itemModel.Count; i++)
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{
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if (itemModel[i].config.EquipPlace == GodBeastPart)
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{
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ItemModel = itemModel[i];
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}
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}
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}
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if (ItemModel == null)
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{
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return;
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}
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m_DogZItemModel = ItemModel;
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var IudetDogzEquipPlus = ItemModel.GetUseData((int)ItemUseDataKey.dogzEquipPlus);
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if (IudetDogzEquipPlus != null && IudetDogzEquipPlus.Count > 1)
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{
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DogZLv = IudetDogzEquipPlus[0];
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if (DogZLv > 0)
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{
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var Dogz_EquipConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, DogZLv - 1);
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DogZExp = IudetDogzEquipPlus[1] - Dogz_EquipConfig.upExpTotal;
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}
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else
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{
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DogZExp = IudetDogzEquipPlus[1];
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}
|
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}
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}
|
|
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int GodBeast_Number = 0;
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int GodBeast_Part = 0;
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private void SetExperienceBar(int lv, float value)//设置经验条
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{
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if (GodBeast_Number != GodBeastNumber || GodBeast_Part != GodBeastPart)
|
{
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GodBeast_Number = GodBeastNumber;
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GodBeast_Part = GodBeastPart;
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m_ExpSlider.stage = lv;
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m_ExpSlider.delay = 0f;
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m_ExpSlider.ResetStage();
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m_ExpSlider.value = value;
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}
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else
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{
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m_ExpSlider.delay = 0.1f;
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m_ExpSlider.stage = lv;
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m_ExpSlider.value = value;
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}
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}
|
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private void SetAddAttributes(DogzEquipPlusConfig DogzEquipConfig, int GodBeastPart, int toLv)//设置预览的属性
|
{
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int[] AttType = DogzEquipConfig.attType;
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int[] AttValue = DogzEquipConfig.attValue;
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var DogzEquipToConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, toLv);
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int[] AttTypeTo = DogzEquipToConfig.attType;
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int[] AttValueTo = DogzEquipToConfig.attValue;
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if (AttType.Length > 1)
|
{
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m_TextAttributes1.gameObject.SetActive(true);
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m_TextAttributes2.gameObject.SetActive(true);
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m_TextAttributesAdd1.gameObject.SetActive(true);
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m_TextAttributesAdd2.gameObject.SetActive(true);
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string StrName1 = PlayerPropertyConfig.Get(AttType[0]).Name;
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string StrName2 = PlayerPropertyConfig.Get(AttType[1]).Name;
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m_TextAttributes1.text = StrName1 + ":" + AttValue[0];
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m_TextAttributes2.text = StrName2 + ":" + AttValue[1];
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m_TextAttributesAdd1.text = "+" + (AttValueTo[0] - AttValue[0]);
|
m_TextAttributesAdd2.text = "+" + (AttValueTo[1] - AttValue[1]);
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}
|
else
|
{
|
m_TextAttributes1.gameObject.SetActive(true);
|
m_TextAttributesAdd1.gameObject.SetActive(true);
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m_TextAttributes2.gameObject.SetActive(false);
|
m_TextAttributesAdd2.gameObject.SetActive(false);
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string StrName1 = PlayerPropertyConfig.Get(AttType[0]).Name;
|
m_TextAttributes1.text = StrName1 + ":" + AttValue[0];
|
m_TextAttributesAdd1.text = "+" + (AttValueTo[0] - AttValue[0]);
|
}
|
|
}
|
private void FullLevelAttributes()//设置满级属性
|
{
|
m_TextAttributes1.gameObject.SetActive(false);
|
m_TextAttributesAdd1.gameObject.SetActive(false);
|
m_TextAttributes2.gameObject.SetActive(false);
|
m_TextAttributesAdd2.gameObject.SetActive(false);
|
var DogzEquipConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, DogZLv);
|
int[] AttType = DogzEquipConfig.attType;
|
int[] AttValue = DogzEquipConfig.attValue;
|
if (AttType.Length > 1)
|
{
|
m_Text_Attributes3.gameObject.SetActive(true);
|
m_Text_Attributes4.gameObject.SetActive(true);
|
string StrName1 = PlayerPropertyConfig.Get(AttType[0]).Name;
|
string StrName2 = PlayerPropertyConfig.Get(AttType[1]).Name;
|
m_Text_Attributes3.text = StrName1 + ":" + AttValue[0];
|
m_Text_Attributes4.text = StrName2 + ":" + AttValue[1];
|
}
|
else
|
{
|
m_Text_Attributes3.gameObject.SetActive(true);
|
m_Text_Attributes4.gameObject.SetActive(false);
|
string StrName1 = PlayerPropertyConfig.Get(AttType[0]).Name;
|
m_Text_Attributes3.text = StrName1 + ":" + AttValue[0];
|
}
|
}
|
}
|
|
}
|
|
|
|