using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class ChatSetWin : Window
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{
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[SerializeField]
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private List<Toggle> _togglelist = new List<Toggle>();
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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InitUI();
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}
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protected override void OnPreOpen()
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{
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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private void InitUI()
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{
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int i = 0;
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int length = _togglelist.Count;
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for(i = 0; i < length; i++)
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{
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int index = i;
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GameObject toggle = _togglelist[i].gameObject;
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_togglelist[i].isOn = ChatSetting.Instance.GetBool((ChatBoolType)i);
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OnClickSwitchSet(_togglelist[i].isOn, index, toggle);
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_togglelist[i].onValueChanged.RemoveAllListeners();
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_togglelist[i].onValueChanged.AddListener((bool isOn)=> { OnClickSwitchSet(isOn,index,toggle); });
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}
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}
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private void OnClickSwitchSet(bool arg0,int index,GameObject go)
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{
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ChatSetting.Instance.SetBoolSetStr((ChatBoolType)index,arg0);
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switch ((ChatBoolType)index)
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{
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case ChatBoolType.Voice1:
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ToggleTextCtrl(go,arg0);
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break;
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case ChatBoolType.Voice2:
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ToggleTextCtrl(go, arg0);
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break;
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case ChatBoolType.Voice3:
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ToggleTextCtrl(go, arg0);
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break;
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}
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}
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private void ToggleTextCtrl(GameObject go, bool isOpen)
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{
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Text bgText = go.transform.Find("Background/Background_text").GetComponent<Text>();
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Text checkText = go.transform.Find("Background/Checkmark_text").GetComponent<Text>();
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if (isOpen)
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{
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bgText.gameObject.SetActive(false);
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checkText.gameObject.SetActive(true);
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}
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else
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{
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bgText.gameObject.SetActive(true);
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checkText.gameObject.SetActive(false);
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}
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}
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}
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}
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