少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class ChatSetWin : Window
    {
 
        [SerializeField]
        private List<Toggle> _togglelist = new List<Toggle>();
 
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            InitUI();
        }
 
        protected override void OnPreOpen()
        {
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
 
        private void InitUI()
        {
           
            int i = 0;
            int length = _togglelist.Count;
            for(i = 0; i < length; i++)
            {
                int index = i;
                GameObject toggle = _togglelist[i].gameObject;
                _togglelist[i].isOn = ChatSetting.Instance.GetBool((ChatBoolType)i);
                OnClickSwitchSet(_togglelist[i].isOn, index, toggle);
                _togglelist[i].onValueChanged.RemoveAllListeners();
                _togglelist[i].onValueChanged.AddListener((bool isOn)=> { OnClickSwitchSet(isOn,index,toggle); });
            }
        }
 
        private void OnClickSwitchSet(bool arg0,int index,GameObject go)
        {
            ChatSetting.Instance.SetBoolSetStr((ChatBoolType)index,arg0);
            switch ((ChatBoolType)index)
            {
                case ChatBoolType.Voice1:
                    ToggleTextCtrl(go,arg0);
                    break;
                case ChatBoolType.Voice2:
                    ToggleTextCtrl(go, arg0);
                    break;
                case ChatBoolType.Voice3:
                    ToggleTextCtrl(go, arg0);
                    break;
             
            }
        }
 
        private void ToggleTextCtrl(GameObject go, bool isOpen)
        {
            Text bgText = go.transform.Find("Background/Background_text").GetComponent<Text>();
            Text checkText = go.transform.Find("Background/Checkmark_text").GetComponent<Text>();
            if (isOpen)
            {
                bgText.gameObject.SetActive(false);
                checkText.gameObject.SetActive(true);
            }
            else
            {
                bgText.gameObject.SetActive(true);
                checkText.gameObject.SetActive(false);
            }
        }
    }
}