少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class HangUpWin : Window
    {
 
        #region 得到组件
        [SerializeField]
        private Text _hpPercentText;
        [SerializeField]
        private Slider _hpPercentSlider;
        [SerializeField]
        private Text _offlinePluginTimeText;
        //[SerializeField]
        //private Button _addOfflinePlugin;
        [SerializeField] ItemCell m_ItemCell;
        [SerializeField] Button m_AddTimeBtn;
 
        [SerializeField]
        private List<Toggle> _togglelist = new List<Toggle>();
 
        [SerializeField]
        Vector3 OnPos = new Vector3(18, 1, 0);
        [SerializeField]
        Vector3 OffPos = new Vector3(-18, 1, 0);
 
        #endregion
        private const int m_TargetItemId = 952;
        private PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
 
        protected override void BindController()
        {
            ItemCellModel itemCellModel = new ItemCellModel(m_TargetItemId);
            m_ItemCell.Init(itemCellModel);
            m_ItemCell.countText.gameObject.SetActive(true);
            m_ItemCell.button.AddListener(() => ItemTipUtility.Show(m_TargetItemId));
        }
 
        protected override void AddListeners()
        {
            InitUI();
            _hpPercentSlider.SetListener(OnSliderHpPrecent);
            //_addOfflinePlugin.SetListener(ClickAddOfflinePlugin);
            m_AddTimeBtn.AddListener(OnAddTimeBtnDown);
            
        }
 
        protected override void OnPreOpen()
        {
            packModel.useItemSuccessEvent += RefreshOfflinePluginTimeAndItemCount;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            packModel.useItemSuccessEvent -= RefreshOfflinePluginTimeAndItemCount;
        }
 
        protected override void OnAfterClose()
        {
 
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            RefreshOfflinePluginTimeAndItemCount(0, m_TargetItemId);
        }
 
        private void InitUI()
        {
            _hpPercentSlider.minValue = 1;
            _hpPercentSlider.maxValue = 99;
            _hpPercentSlider.value = HangUpSetModel.Instance.GetHpSet();
            _hpPercentText.text = _hpPercentSlider.value + "%";
            int i = 0;
            int length = _togglelist.Count;
            for(i = 0; i < length; i++)
            {
                int index = i;
                GameObject toggle = _togglelist[i].gameObject;
                _togglelist[i].isOn = HangUpSetModel.Instance.GetBool((HangUpAutoBoolType)i);
                OnSetSwitchImage(toggle,(HangUpAutoBoolType)i,_togglelist[i].isOn);
                _togglelist[i].onValueChanged.RemoveAllListeners();
                _togglelist[i].onValueChanged.AddListener((bool isOn)=> { OnClickSwitchSet(isOn,index,toggle); });
            }
        }
 
        private void RefreshOfflinePluginTimeAndItemCount(int itmeIndex ,int itemId)
        {
            if(itemId != m_TargetItemId)
            {
                return;
            }
            _offlinePluginTimeText.text = StringUtility.Contact(UIHelper.AppendColor(TextColType.DarkGreen,
                                          HangUpSetModel.Instance.GetOfflinePluginTimeStr()), "/", "20小时");
            var ItemCount = packModel.GetItemCountByID(PackType.Item, m_TargetItemId);
            string ItemCountStr = StringUtility.Contact(UIHelper.AppendColor(ItemCount > 0 ? TextColType.LightGreen : TextColType.Red, ItemCount.ToString()), "/1");
            m_ItemCell.countText.text = ItemCountStr;
        }
 
        private void OnAddTimeBtnDown()
        {
            var itemModels = packModel.GetItemsById(PackType.Item, m_TargetItemId);
            if(itemModels != null && itemModels.Count > 0)
            {
                ItemOperateUtility.Instance.CheckUseCondition(itemModels[0]);
            }
            else
            {
                ItemTipUtility.Show(m_TargetItemId);
            }
        }
 
        private void OnSliderHpPrecent(float value)
        {
            HangUpSetModel.Instance.SetHpSet(Mathf.RoundToInt(value));
            _hpPercentText.text = Mathf.RoundToInt(value) + "%";
        }
 
        private void OnClickSwitchSet(bool isOn,int index,GameObject go)
        {
            HangUpSetModel.Instance.SetBoolSetStr((HangUpAutoBoolType)index,isOn);
            OnSetSwitchImage(go, (HangUpAutoBoolType)index,isOn);
        }
 
        private void OnSetSwitchImage(GameObject go,HangUpAutoBoolType type,bool isOpen)
        {
            switch (type)
            {
                case HangUpAutoBoolType.curFixedScreen:
                    ToggleTextCtrl(go,isOpen);
                    break;
                case HangUpAutoBoolType.curFollowScreen:
                    ToggleTextCtrl(go, isOpen);
                    break;
                case HangUpAutoBoolType.isAutoDrop:
                    MoveImage(go,isOpen);
                    break;
                case HangUpAutoBoolType.isAutoHangUp:
                    MoveImage(go, isOpen);
                    break;
                case HangUpAutoBoolType.isAutoBuyDrug:
                    MoveImage(go, isOpen);
                    break;
                case HangUpAutoBoolType.isAutoSell:
                    MoveImage(go, isOpen);
                    break;
                case HangUpAutoBoolType.isAutoDevour:
                    MoveImage(go, isOpen);
                    break;
                case HangUpAutoBoolType.isAutoReborn:
                    MoveImage(go, isOpen);
                    break;
            }
        }
 
        private void ToggleTextCtrl(GameObject go,bool isOpen)
        {
            Text bgText = go.transform.Find("Background_text").GetComponent<Text>();
            Text checkText = go.transform.Find("Checkmark_text").GetComponent<Text>();
            if(isOpen)
            {
                bgText.gameObject.SetActive(false);
                checkText.gameObject.SetActive(true);
            }
            else
            {
                bgText.gameObject.SetActive(true);
                checkText.gameObject.SetActive(false);
            }
        }
 
        private void MoveImage(GameObject go,bool isOpen)
        {
            RectTransform switchIcon = go.transform.Find("Image").GetComponent<RectTransform>();
            Text onText = go.transform.Find("ON").GetComponent<Text>();
            Text offText = go.transform.Find("Off").GetComponent<Text>();
            Image bgIcon = go.GetComponent<Image>();
            if (isOpen)
            {
                switchIcon.anchoredPosition3D = OnPos;
                onText.gameObject.SetActive(true);
                offText.gameObject.SetActive(false);
                bgIcon.SetSprite("SettingUpWin_NO");
            }
              
            else
            {
                switchIcon.anchoredPosition3D = OffPos;
                onText.gameObject.SetActive(false);
                offText.gameObject.SetActive(true);
                bgIcon.SetSprite("SettingUpWin_OFF");
            }
             
        }
 
 
        //private void ClickAddOfflinePlugin()
        //{
        //   ItemTipUtility.Show(952);
        //}
 
    }
}