少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using Snxxz.UI;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz
{
    public class PushSwitchBtn : MonoBehaviour
    {
        [SerializeField] Image switchBG;
        [SerializeField] RectTransform switchIcon;
        [SerializeField] public GameObject onObj;
        [SerializeField] GameObject offObj;
        [SerializeField] public Button switchBtn;
     
        [Header("ON时图标位置")]
        [SerializeField]
        Vector3 OnPos = new Vector3(18, 1, 0);
        [Header("OFF时图标位置")]
        [SerializeField]
        Vector3 OffPos = new Vector3(-18, 1, 0);
 
        public int switchIndex;
        SetPrivateModel privateModel { get { return ModelCenter.Instance.GetModel<SetPrivateModel>(); } }
        VipModel vipModel { get { return ModelCenter.Instance.GetModel<VipModel>(); } }
 
        public void SetInit(int index,bool isOpen)
        {
            this.switchIndex = index;
            RefreshSwitchUI(isOpen);
            if(switchIndex < privateModel.hangUpPushlist.Count)
            {
                switchBtn.RemoveAllListeners();
                switchBtn.AddListener(() =>
                {
                    if (onObj.activeInHierarchy)
                    {
                        RefreshSwitchUI(false);
                        privateModel.RefreshPushSet(switchIndex, false);
                    }
                    else
                    {
                        if (vipModel.IsVipActive() || vipModel.IsVipExperience())
                        {
                            RefreshSwitchUI(true);
                            privateModel.RefreshPushSet(switchIndex, true);
                        }
                        else
                        {
                            ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), Language.Get("SetUpPrivate101"));
                        }
 
                    }
                });
            }
        }
 
        public void RefreshSwitchUI(bool isOpen)
        {
            if (isOpen)
            {
                switchIcon.anchoredPosition3D = OnPos;
                onObj.SetActive(true);
                offObj.SetActive(false);
                switchBG.SetSprite("SettingUpWin_NO");
            }
            else
            {
                switchIcon.anchoredPosition3D = OffPos;
                onObj.SetActive(false);
                offObj.SetActive(true);
                switchBG.SetSprite("SettingUpWin_OFF");
            }
 
        }
 
    }
}