//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Friday, October 27, 2017
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class SettingUpWin : OneLevelWin
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{
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#region Built-in
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protected override void AddListeners()
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{
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base.AddListeners();
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SetFunctionListener(0, OnClickHangUpTitle);
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SetFunctionListener(1, OnClickSystemTitle);
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SetFunctionListener(2, OnClickChatTitle);
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SetFunctionListener(3, OnClickPrivateTitle);
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SetFunctionListener(4, OnClickBugTitle);
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}
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#endregion
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private void OnClickHangUpTitle()
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{
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CloseSubWindows();
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functionOrder = 0;
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WindowCenter.Instance.Open<HangUpWin>();
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}
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private void OnClickSystemTitle()
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{
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CloseSubWindows();
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functionOrder = 1;
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WindowCenter.Instance.Open<SystemSetWin>();
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}
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private void OnClickChatTitle()
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{
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CloseSubWindows();
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functionOrder = 2;
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WindowCenter.Instance.Open<ChatSetWin>();
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}
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private void OnClickPrivateTitle()
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{
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CloseSubWindows();
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functionOrder =3;
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WindowCenter.Instance.Open<PrivateSetWin>();
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}
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private void OnClickBugTitle()
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{
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CloseSubWindows();
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functionOrder =4;
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WindowCenter.Instance.Open<BugWin>();
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}
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}
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}
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