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| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
| namespace Snxxz.UI
| {
| public class FuncRules
| {
|
| public static string ruleKey { get; private set; }
|
| public static void OpenFuncRule(string _ruleKey)
| {
| ruleKey = _ruleKey;
| if (!WindowCenter.Instance.IsOpen<FuncRuleWin>()) {
| WindowCenter.Instance.Open<FuncRuleWin>();
| }
| }
| }
| }
|
|