少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, March 14, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class SpFloat : MonoBehaviour
    {
 
        [SerializeField] ScreenMoveTo m_MoveTo;
        [SerializeField] UIAlphaTween m_AlphaTween;
 
        [SerializeField] Text m_Experience;
 
        long spBuf = 0;
 
        public void Begin(long _sp)
        {
            if (spBuf != _sp)
            {
                spBuf = _sp;
                m_Experience.text = StringUtility.Contact("+SP", _sp);
            }
 
            m_MoveTo.Begin(OnFloatEnd);
            m_Experience.color = m_Experience.color.SetA(1f);
            m_AlphaTween.SetStartState();
            m_AlphaTween.Play();
        }
 
        private void OnFloatEnd()
        {
            SpFloatPool.Recycle(this);
        }
 
    }
 
 
    public class SpFloatPool
    {
        static GameObjectPoolManager.GameObjectPool pool = null;
 
        public static SpFloat Require()
        {
            if (pool == null)
            {
                var prefab = UILoader.LoadPrefab("SpFloat");
                pool = GameObjectPoolManager.Instance.RequestPool(prefab);
            }
 
            if (pool != null)
            {
                var instance = pool.Request();
                var spFloat = instance.GetComponent<SpFloat>();
                spFloat.enabled = true;
                return spFloat;
            }
            else
            {
                return null;
            }
        }
 
        public static void Recycle(SpFloat _float)
        {
            pool.Release(_float.gameObject);
            _float.enabled = false;
        }
 
        public static void RecycleAll()
        {
            if (pool != null)
            {
                pool.ReleaseAll();
            }
        }
 
        public static void Clear()
        {
            if (pool != null)
            {
                pool = null;
            }
        }
 
 
    }
 
}