少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, March 14, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Snxxz.UI;
 
public class SpGetBehaviour
{
    static int queueMax = 10;
    static Queue<long> spQueue = new Queue<long>();
 
    public static void Init()
    {
        PlayerDatas.Instance.spNewGetEvent += OnGetNewSp;
    }
 
    public static void UnInit()
    {
        PlayerDatas.Instance.spNewGetEvent += OnGetNewSp;
    }
 
    static void OnGetNewSp(long _sp)
    {
        if (!WindowCenter.Instance.IsOpen("SpGetWin"))
        {
            WindowCenter.Instance.Open<SpGetWin>(true);
        }
 
        if (spQueue.Count >= queueMax)
        {
            spQueue.Dequeue();
        }
 
        spQueue.Enqueue(_sp);
    }
 
    public static long GetSp()
    {
        if (spQueue.Count > 0)
        {
            return spQueue.Dequeue();
        }
        else
        {
            return 0;
        }
    }
 
    public static void Clear()
    {
        spQueue.Clear();
    }
  
}
 
namespace Snxxz.UI
{
 
    public class SpGetWin : Window
    {
        [SerializeField] Transform m_ResetPoint;
 
        float interval = 0.2f;
        float nextShowTime = 0f;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            SpGetBehaviour.Clear();
            SpFloatPool.RecycleAll();
        }
 
        protected override void OnAfterClose()
        {
 
        }
        #endregion
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
 
            if (Time.time > nextShowTime)
            {
                var sp = SpGetBehaviour.GetSp();
                if (sp > 0)
                {
                    var spFloat = SpFloatPool.Require();
                    spFloat.gameObject.SetActive(true);
                    spFloat.transform.SetParentEx(m_ResetPoint, Vector3.zero, Quaternion.identity, Vector3.one);
                    spFloat.Begin(sp);
 
                    nextShowTime = Time.time + interval;
                }
            }
 
        }
 
    }
 
}