少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, November 07, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
 
namespace Snxxz.UI
{
 
    public class LocalMapTreasure : MonoBehaviour
    {
        [SerializeField] Button m_ViewTreasureList;
        [SerializeField] Image m_TreasureIcon;
        [SerializeField] Slider m_Progress;
        [SerializeField] Text m_TreasureProgress;
        [SerializeField] Text m_TreasureName;
 
        int treasureId = 0;
        TreasureModel model { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
 
        public void Display(int _treasureId)
        {
            treasureId = _treasureId;
 
            var config = TreasureConfig.Get(treasureId);
            m_TreasureIcon.SetSprite(config.Icon);
            m_TreasureName.text = config.Name;
 
            Treasure treasure;
            if (model.TryGetTreasure(treasureId, out treasure))
            {
                var progress = 0f;
                m_Progress.value = progress;
                m_TreasureProgress.text = StringUtility.Contact((progress * 100f).ToString("f0"), "%");
            }
            else
            {
                this.gameObject.SetActive(false);
            }
        }
 
        private void Awake()
        {
            m_ViewTreasureList.AddListener(ViewTreasure);
        }
 
        private void ViewTreasure()
        {
            WindowCenter.Instance.Close<WorldMapWin>();
            WindowCenter.Instance.Close<LocalMapWin>();
            WindowCenter.Instance.Close<MainInterfaceWin>();
 
            model.selectedTreasure = treasureId;
            model.currentCategory = TreasureCategory.Human;
            WindowCenter.Instance.Open<TreasureBaseWin>();
        }
 
    }
 
}