using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Snxxz.UI
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{
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public class WorldMapRealmSitBehaviour : MonoBehaviour
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{
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[SerializeField] PositionTween tween;
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MapModel m_MapModel;
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MapModel mapModel
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{
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get
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{
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return m_MapModel ?? (m_MapModel = ModelCenter.Instance.GetModel<MapModel>());
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}
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}
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RealmModel m_RealmModel;
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RealmModel realmModel
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{
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get
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{
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return m_RealmModel ?? (m_RealmModel = ModelCenter.Instance.GetModel<RealmModel>());
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}
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}
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public void Init(WorldMapArea _area)
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{
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tween.gameObject.SetActive(false);
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}
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}
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}
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