using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[XLua.LuaCallCSharp]
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public class WorldMapSkip : SingletonMonobehaviour<WorldMapSkip>
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{
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Action onSceneLoadCompleted;
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private void Awake()
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{
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StageLoad.Instance.onStageLoadFinish += OnStageLoadFinish;
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}
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protected override void OnDestroy()
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{
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StageLoad.Instance.onStageLoadFinish -= OnStageLoadFinish;
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base.OnDestroy();
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}
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private void OnStageLoadFinish()
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{
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StartCoroutine(OnStageLoadDelay());
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}
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public void PushCMD(Action _onSceneLoaded)
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{
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onSceneLoadCompleted = _onSceneLoaded;
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}
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public void StopCMD()
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{
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onSceneLoadCompleted = null;
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}
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IEnumerator OnStageLoadDelay()
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{
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yield return null;
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if (onSceneLoadCompleted != null)
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{
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onSceneLoadCompleted();
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onSceneLoadCompleted = null;
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}
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}
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}
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