少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using UnityEngine;
using System.Collections;
using System;
 
namespace Snxxz.UI
{
    [RequireComponent(typeof(RectTransform))]
    public class Tween : MonoBehaviour
    {
        public TweenCurve curve;
        public Vector3 from;
        public Vector3 to;
 
        public DelayMode delayMode = DelayMode.Time;
        public float delay = 0f;
 
        public float duration = 1f;
        public Trigger trigger = Trigger.Manual;
        public WrapMode wrapMode;
        public bool reversal;
 
        protected RectTransform rectTransform { get { return this.transform as RectTransform; } }
 
        protected float accumulatedTime;
        protected float curveLength;
        protected bool doTween = false;
 
        Action onPlayEndCallBack;
 
        public virtual void SetStartState()
        {
 
        }
 
        public virtual void SetEndState()
        {
 
        }
 
        public void Play()
        {
            onPlayEndCallBack = null;
            reversal = false;
            StopAllCoroutines();
            StartCoroutine(Co_StartTween());
        }
 
        public void Play(bool _reversal)
        {
            onPlayEndCallBack = null;
            reversal = _reversal;
            StopAllCoroutines();
            StartCoroutine(Co_StartTween());
        }
 
        public void Play(Action _callBack)
        {
            reversal = false;
            onPlayEndCallBack = _callBack;
            StopAllCoroutines();
            StartCoroutine(Co_StartTween());
        }
 
        public void Play(bool _reversal, Action _callBack)
        {
            reversal = _reversal;
            onPlayEndCallBack = _callBack;
            StopAllCoroutines();
            StartCoroutine(Co_StartTween());
        }
 
        void Start()
        {
            if (trigger == Trigger.Start)
            {
                StartCoroutine(Co_StartTween());
            }
        }
 
        protected virtual void OnEnable()
        {
            if (trigger == Trigger.Enable)
            {
                StartCoroutine(Co_StartTween());
            }
        }
 
        protected virtual void OnDisable()
        {
            onPlayEndCallBack = null;
            StopAllCoroutines();
        }
 
        void LateUpdate()
        {
            if (doTween && duration > 0.001f)
            {
                accumulatedTime += Time.deltaTime;
                UpdateVector3();
 
                switch (wrapMode)
                {
                    case WrapMode.Once:
                        if (accumulatedTime > duration)
                        {
                            OnOnceEnd();
                            doTween = false;
                        }
                        break;
                }
            }
        }
 
        IEnumerator Co_StartTween()
        {
            if (delay < 0f)
            {
                DebugEx.LogError("Delaytime should not be less than zero!");
                yield break;
            }
            if (duration < 0.001f)
            {
                DebugEx.LogError("Duration should not be less than zero!");
                yield break;
            }
 
            if (curve.keys.Length < 2)
            {
                DebugEx.LogError("不正确的曲线!");
                yield break;
            }
 
            accumulatedTime = 0f;
            doTween = false;
            OnPrepare();
            switch (delayMode)
            {
                case DelayMode.OneFrame:
                    yield return null;
                    break;
                case DelayMode.TwiceFrame:
                    yield return null;
                    yield return null;
                    break;
                case DelayMode.Time:
                    if (delay > 0.001f)
                    {
                        yield return new WaitForSeconds(delay);
                    }
                    break;
            }
 
            curveLength = curve.keys[curve.keys.Length - 1].time - curve.keys[0].time;
            doTween = true;
 
        }
 
        protected Vector3 CalculateVector3()
        {
            Vector3 newVector3 = Vector3.zero;
            float t = 0f;
            switch (wrapMode)
            {
                case WrapMode.Once:
                    t = (accumulatedTime / duration) * curveLength;
                    break;
                case WrapMode.Loop:
                    t = Mathf.Repeat((accumulatedTime / duration) * curveLength, 1);
                    break;
                case WrapMode.PingPong:
                    t = Mathf.PingPong((accumulatedTime / duration) * curveLength, 1);
                    break;
            }
 
            var value = curve.Evaluate(reversal ? curveLength - t : t);
            newVector3 = Vector3.LerpUnclamped(from, to, value);
 
            return newVector3;
        }
 
        protected virtual void OnPrepare()
        {
 
        }
 
        protected virtual void OnOnceEnd()
        {
            if (onPlayEndCallBack != null)
            {
                onPlayEndCallBack();
                onPlayEndCallBack = null;
            }
        }
 
        protected virtual void UpdateVector3()
        {
 
        }
 
        public void Stop()
        {
            doTween = false;
        }
 
        public enum DelayMode
        {
            OneFrame,
            TwiceFrame,
            Time,
        }
 
        public enum Trigger
        {
            Manual,
            Start,
            Enable,
        }
 
        public enum WrapMode
        {
            Once,
            Loop,
            PingPong,
        }
    }
}