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| using UnityEngine;
|
| public class TweenCurve : ScriptableObject
| {
| public AnimationCurve curve = AnimationCurve.EaseInOut(0, 0, 1, 1);
|
| Keyframe[] m_Keys;
| public Keyframe[] keys {
| get {
| return m_Keys ?? (m_Keys = curve.keys);
| }
| }
|
| public int length {
| get {
| return curve.length;
| }
| }
|
| float m_TotalTime = -1f;
| public float totalTime {
| get {
| if (m_TotalTime < 0f)
| {
| m_TotalTime = curve.keys[curve.keys.Length - 1].time - curve.keys[0].time;
| }
| return m_TotalTime;
| }
| }
|
| public Keyframe this[int index] {
| get {
| return curve[index];
| }
| }
|
| public float Evaluate(float time)
| {
| float aaa = curve.Evaluate(time);
| return aaa;
| }
|
| }
|
|