少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, September 14, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
 
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
    [RequireComponent(typeof(CanvasGroup))]
    public class UIAlphaTween : MonoBehaviour
    {
        public TweenCurve curve;
        [Range(0, 1)]
        public float from;
        [Range(0, 1)]
        public float to;
        public float delay = 0f;
        public float duration = 1f;
        public Trigger trigger = Trigger.Manual;
        public WrapMode wrapMode;
        public bool reversal;
 
        CanvasGroup m_CanvasGroup;
        public CanvasGroup canvasGroup {
            get {
                return m_CanvasGroup ?? (m_CanvasGroup = this.GetComponent<CanvasGroup>());
            }
        }
 
        protected float accumulatedTime;
        protected float curveLength;
        protected bool doTween = false;
 
        Action onPlayEndCallBack;
 
        public void SetStartState()
        {
            canvasGroup.alpha = from;
        }
 
        public void SetEndState()
        {
            canvasGroup.alpha = to;
        }
 
        public void Play()
        {
            onPlayEndCallBack = null;
            reversal = false;
            StopAllCoroutines();
            if (this.gameObject.activeInHierarchy)
            {
                SetStartState();
                StartCoroutine("Co_StartTween");
            }
        }
 
        public void Play(bool _reversal)
        {
            onPlayEndCallBack = null;
            reversal = _reversal;
            StopAllCoroutines();
            if (this.gameObject.activeInHierarchy)
            {
                if (_reversal)
                {
                    SetEndState();
                }
                else
                {
                    SetStartState();
                }
 
                StartCoroutine("Co_StartTween");
            }
        }
 
        public void Play(Action _callBack)
        {
            onPlayEndCallBack = _callBack;
            reversal = false;
            StopAllCoroutines();
            if (this.gameObject.activeInHierarchy)
            {
                SetStartState();
                StartCoroutine("Co_StartTween");
            }
        }
 
        void Start()
        {
            if (trigger == Trigger.Start)
            {
                SetStartState();
                StartCoroutine("Co_StartTween");
            }
        }
 
        protected virtual void OnEnable()
        {
            if (trigger == Trigger.Enable)
            {
                SetStartState();
                StartCoroutine("Co_StartTween");
            }
        }
 
        protected virtual void OnDisable()
        {
            doTween = false;
            accumulatedTime = 0f;
            StopAllCoroutines();
        }
 
        void LateUpdate()
        {
            if (doTween && duration > 0.001f)
            {
                accumulatedTime += Time.deltaTime;
                UpdateAlpha();
            }
        }
 
        IEnumerator Co_StartTween()
        {
            if (delay < 0f)
            {
                DebugEx.LogError("Delaytime should not be less than zero!");
                yield break;
            }
            if (duration < 0.001f)
            {
                DebugEx.LogError("Duration should not be less than zero!");
                yield break;
            }
 
            if (curve.keys.Length < 2)
            {
                DebugEx.LogError("不正确的曲线!");
                yield break;
            }
 
            doTween = false;
            OnPrepare();
            yield return new WaitForSeconds(delay);
            curveLength = curve.keys[curve.keys.Length - 1].time - curve.keys[0].time;
            doTween = true;
            accumulatedTime = 0f;
        }
 
        protected void UpdateAlpha()
        {
            float t = 0f;
            switch (wrapMode)
            {
                case WrapMode.Once:
                    t = (accumulatedTime / duration) * curveLength;
                    break;
                case WrapMode.Loop:
                    t = Mathf.Repeat((accumulatedTime / duration) * curveLength, 1);
                    break;
                case WrapMode.PingPong:
                    t = Mathf.PingPong((accumulatedTime / duration) * curveLength, 1);
                    break;
            }
 
            var value = curve.Evaluate(reversal ? curveLength - t : t);
            canvasGroup.alpha = Mathf.LerpUnclamped(from, to, value);
 
            switch (wrapMode)
            {
                case WrapMode.Once:
                    if (t > curveLength && doTween)
                    {
                        OnOnceEnd();
                        doTween = false;
                    }
                    break;
            }
        }
 
        protected virtual void OnPrepare()
        {
 
        }
 
        protected virtual void OnOnceEnd()
        {
            if (onPlayEndCallBack != null)
            {
                onPlayEndCallBack();
                onPlayEndCallBack = null;
            }
        }
 
        protected virtual void UpdateVector3()
        {
 
        }
 
        public enum Trigger
        {
            Manual,
            Start,
            Enable,
        }
 
        public enum WrapMode
        {
            Once,
            Loop,
            PingPong,
        }
 
    }
 
}