少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 033958214c0b16d7e7b93cc821b018c295251867
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DynamicShadowProjector;
using Snxxz.UI;
 
 
public class ActorShadowCaster : MonoBehaviour
{
    [SerializeField] Projector m_Projector;
    [SerializeField] DrawTargetObject m_DrawTargetObject;
    [SerializeField] Transform m_Target;
 
    public static ActorShadowCaster Cast(Transform _followTarget, Transform _castTarget)
    {
        var shadow = ActorShadowCasterPool.Require();
        if (shadow != null)
        {
            shadow.Follow(_followTarget);
            shadow.Cast(_castTarget);
            shadow.gameObject.SetActive(true);
        }
 
        return shadow;
    }
 
    public void Follow(Transform _target)
    {
        m_Target = _target;
        this.transform.rotation = Quaternion.identity;
 
        BossShowModel.Instance.bossShowPreparedEvent -= OnBeginBossShow;
        BossShowModel.Instance.bossShowCompletedEvent -= OnBossShowCompleted;
        BossShowModel.Instance.bossShowPreparedEvent += OnBeginBossShow;
        BossShowModel.Instance.bossShowCompletedEvent += OnBossShowCompleted;
    }
 
    public void Cast(Transform _target)
    {
        m_DrawTargetObject.target = _target;
        m_DrawTargetObject.followTarget = false;
        m_DrawTargetObject.SetCommandBufferDirty();
 
        if (PlayerDatas.Instance.baseData.MapID>100)
        {
            var dataMapId = MapUtility.GetDataMapId();
            var lineId = MapUtility.GetLineId();
            var mapResourcesConfig = MapResourcesConfig.GetConfig(dataMapId, lineId);
            var config = SceneShadowConfig.Get(mapResourcesConfig.MapResources);
            if (config != null)
            {
                m_Projector.transform.localEulerAngles = config.Rotation;
                m_Projector.material.SetFloat("_Alpha", config.Intensity);
            }
        }
    }
 
    public void Stop()
    {
        BossShowModel.Instance.bossShowPreparedEvent -= OnBeginBossShow;
        BossShowModel.Instance.bossShowCompletedEvent -= OnBossShowCompleted;
        ActorShadowCasterPool.Reycle(this);
    }
 
    private void LateUpdate()
    {
        if (m_Target == null)
        {
            return;
        }
 
        this.transform.position = m_Target.position;
    }
 
    private void OnBeginBossShow()
    {
        if (m_Projector != null)
        {
            m_Projector.enabled = false;
        }
    }
 
    private void OnBossShowCompleted()
    {
        if (m_Projector != null)
        {
            m_Projector.enabled = true;
        }
    }
 
    public static class ActorShadowCasterPool
    {
        static GameObjectPoolManager.GameObjectPool pool;
 
        public static ActorShadowCaster Require()
        {
            if (pool == null)
            {
                var prefab = BuiltInLoader.LoadPrefab("ActorShadowCaster");
                if (prefab != null)
                {
                    pool = GameObjectPoolManager.Instance.RequestPool(prefab);
                }
            }
 
            var instance = pool.Request();
            GameObject.DontDestroyOnLoad(instance);
            return instance.GetComponent<ActorShadowCaster>();
        }
 
        public static void Reycle(ActorShadowCaster _shadowCaster)
        {
            if (pool != null)
            {
                pool.Release(_shadowCaster.gameObject);
                _shadowCaster.transform.SetParent(null);
                _shadowCaster.gameObject.SetActive(false);
            }
        }
 
    }
 
 
}