using System;
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using System.Text;
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using UnityEngine;
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using System.Linq;
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using System.Xml.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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using System.Text.RegularExpressions;
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using System.IO;
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using Snxxz.UI;
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/// <summary>
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/// UI辅助类
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/// </summary>
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[XLua.LuaCallCSharp]
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public static class UIHelper
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{
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#region UI通用
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public static void SetIconWithMoneyType(this Image _image, int moneyType)
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{
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if (_image == null) return;
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string iconKey = StringUtility.Contact("Money_Type_", moneyType);
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_image.SetSprite(iconKey);
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}
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/// <summary>
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/// 分离字符串插入空格
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/// </summary>
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public static string GetSuitNameByName(string attrName)
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{
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string suitStr = "";
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for (int i = 0; i < attrName.Length; i++)
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{
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if (i != attrName.Length - 1)
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{
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if (attrName.Length == 2)
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{
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suitStr = StringUtility.Contact(suitStr, attrName[i], " ");
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}
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else if (attrName.Length == 3)
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{
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suitStr = StringUtility.Contact(suitStr, attrName[i], " ");
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}
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else
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{
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suitStr = StringUtility.Contact(suitStr, attrName[i]);
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}
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}
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else
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{
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suitStr = StringUtility.Contact(suitStr, attrName[i]);
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}
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}
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return suitStr;
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}
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public static void SetItemBackGround(this Image _image, int itemColor)
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{
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if (_image == null)
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{
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return;
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}
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switch (itemColor)
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{
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case 0:
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_image.SetSprite("Common_Public_ItemNormalBG");
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break;
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case 1:
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_image.SetSprite("Common_Public_ItemNormalBG");
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break;
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case 2:
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_image.SetSprite("Common_Public_ItemBlueBG");
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break;
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case 3:
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_image.SetSprite("Common_Public_ItemPurpleBG");
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break;
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case 5:
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_image.SetSprite("Common_Public_ItemRedBG");
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break;
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case 4:
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_image.SetSprite("Common_Public_ItemOrangeBG");
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break;
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case 6:
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_image.SetSprite("Common_Public_ItemPinkBG");
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break;
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}
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}
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/// <summary>
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/// 剩余时间
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/// </summary>
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/// <param name="startTime">格式 年-月-日 小时:分钟:秒</param>
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/// <param name="ownTime">毫秒</param>
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/// <returns></returns>
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private static Regex TimeRegex = new Regex(@"([0-9]+)-([0-9]+)-([0-9]+) ([0-9]+):([0-9]+):([0-9]+)", RegexOptions.Singleline);
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public static int GetSurplusSeconds(string startTime, int seconds)
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{
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string start = GetTime(startTime);
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if (start.Equals(string.Empty))
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{
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return 0;
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}
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DateTime s = Convert.ToDateTime(start);
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DateTime t = s.AddTicks(seconds * TimeSpan.TicksPerSecond);
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DateTime n = TimeUtility.ServerNow;
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TimeSpan span = t - n;
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return Mathf.Max(0, (int)span.TotalSeconds);
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}
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public static string GetTime(string startTime)
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{
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if (!TimeRegex.IsMatch(startTime))
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{
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return string.Empty;
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}
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Match match = TimeRegex.Match(startTime);
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int year = int.Parse(match.Groups[1].Value);
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int month = int.Parse(match.Groups[2].Value);
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int day = int.Parse(match.Groups[3].Value);
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int h = int.Parse(match.Groups[4].Value);
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int mi = int.Parse(match.Groups[5].Value);
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int sc = int.Parse(match.Groups[6].Value);
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return string.Format("{0}-{1}-{2} {3}:{4}:{5}", year, month, day, h, mi, sc);
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}
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/// <summary>
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/// 获取消逝的时间
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/// </summary>
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/// <param name="lastTime"></param>
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/// <returns></returns>
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public static string GetFadeTime(uint lastTime)
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{
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DateTime n = TimeUtility.ServerNow;
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TimeSpan span = n - TimeUtility.GetTime(lastTime);
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if (span.TotalDays > 1) return Math.Floor(span.TotalDays) + Language.Get("L1074");
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else if (span.TotalHours > 1) return Math.Floor(span.TotalHours) + Language.Get("L1072");
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else if (span.TotalMinutes > 1) return Math.Floor(span.TotalMinutes) + Language.Get("L1073");
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else return 1 + Language.Get("L1073");
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}
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/// <summary>
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/// 根据属性获取玩家数据
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/// </summary>
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/// <param name="type"></param>
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/// <returns></returns>
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public static int GetPropertyValue(PropertyType type)
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{
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switch (type)
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{
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case PropertyType.LV:
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return PlayerDatas.Instance.baseData.LV;
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case PropertyType.POWER:
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return PlayerDatas.Instance.baseData.STR;
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case PropertyType.AGILITY:
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return PlayerDatas.Instance.baseData.PHY;
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case PropertyType.PHYSIQUE:
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return PlayerDatas.Instance.baseData.CON;
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case PropertyType.MENTALITY:
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return PlayerDatas.Instance.baseData.PNE;
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case PropertyType.HP:
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return (int)PlayerDatas.Instance.extersion.MaxHP;
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case PropertyType.ATK:
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return PlayerDatas.Instance.extersion.MAXATK;
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case PropertyType.DEF:
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return PlayerDatas.Instance.extersion.DEF;
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case PropertyType.HIT:
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return PlayerDatas.Instance.extersion.HIT;
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case PropertyType.MISS:
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return PlayerDatas.Instance.extersion.Miss;
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case PropertyType.ATKSPEED:
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return PlayerDatas.Instance.extersion.battleValEx1;
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case PropertyType.CritChance:
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return PlayerDatas.Instance.extersion.SuperHitRate;
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case PropertyType.CritHurt:
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return PlayerDatas.Instance.extersion.SuperHit;
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case PropertyType.CritResis:
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return PlayerDatas.Instance.extersion.SuperHitReduce;
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case PropertyType.HeartHit:
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return PlayerDatas.Instance.extersion.luckHitRate;
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case PropertyType.HeartHurt:
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return PlayerDatas.Instance.extersion.luckHitVal;
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case PropertyType.HeartResis:
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return PlayerDatas.Instance.extersion.LuckyHitRateReduce;
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case PropertyType.SkillHurt:
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return PlayerDatas.Instance.extersion.SkillAtkRate;
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case PropertyType.PVPAddHurt:
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return PlayerDatas.Instance.extersion.DamagePVP;
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case PropertyType.PVPReduceHurt:
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return PlayerDatas.Instance.extersion.damageReduceRate;
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case PropertyType.LifeReply:
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return PlayerDatas.Instance.extersion.HPRestorePer;
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case PropertyType.HurtReflect:
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return PlayerDatas.Instance.extersion.DamageBackRate;
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case PropertyType.MoveSpeed:
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return PlayerDatas.Instance.extersion.SpeedValue;
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case PropertyType.PetAddHurt:
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return PlayerDatas.Instance.extersion.PetDamPer;
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case PropertyType.RealHurt:
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return PlayerDatas.Instance.extersion.realATK;
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case PropertyType.RealResis:
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return PlayerDatas.Instance.extersion.realDEF;
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case PropertyType.DefyDef:
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return PlayerDatas.Instance.extersion.IgnoreDefRate;
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case PropertyType.DefyDefResis:
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return PlayerDatas.Instance.extersion.IgnoreDefRateReduce;
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case PropertyType.DefChance:
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return PlayerDatas.Instance.extersion.DamChanceDef;
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case PropertyType.BloodHurt:
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return PlayerDatas.Instance.extersion.BleedDamage;
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case PropertyType.AktReplyBlood:
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return PlayerDatas.Instance.extersion.BattleValEx2;
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case PropertyType.Stun:
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return PlayerDatas.Instance.extersion.FaintRate;
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case PropertyType.CtrlResis:
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return PlayerDatas.Instance.extersion.FaintDefRate;
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case PropertyType.AddFinalHurt:
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return PlayerDatas.Instance.extersion.FinalHurt;
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case PropertyType.ReduceFinalHurt:
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return PlayerDatas.Instance.extersion.FinalHurtReduce;
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case PropertyType.PVPAddHurtPer:
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return PlayerDatas.Instance.extersion.DamagePerPVP;
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case PropertyType.PVPReduceHurtPer:
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return PlayerDatas.Instance.extersion.DamagePerPVPReduce;
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case PropertyType.DleHitChance:
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return PlayerDatas.Instance.extersion.ComboDamPerRate;
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case PropertyType.DleHurt:
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return PlayerDatas.Instance.extersion.ComboDamPer;
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case PropertyType.ReduceSkillHurtPercent:
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return PlayerDatas.Instance.extersion.skillAtkRateReduce;
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case PropertyType.NpcHurtAddPer:
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return PlayerDatas.Instance.extersion.NpcHurtAddPer;
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case PropertyType.Luck:
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return PlayerDatas.Instance.extersion.luckValue;
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case PropertyType.Mater:
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return PlayerDatas.Instance.baseData.mater;
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case PropertyType.Wood:
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return PlayerDatas.Instance.baseData.wood;
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case PropertyType.Water:
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return PlayerDatas.Instance.baseData.water;
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case PropertyType.Fire:
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return PlayerDatas.Instance.baseData.fire;
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case PropertyType.Earth:
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return PlayerDatas.Instance.baseData.earth;
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case PropertyType.ReduceCrit:
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return PlayerDatas.Instance.baseData.reduceCrit;
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case PropertyType.ReduceHeartHurtPer:
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return PlayerDatas.Instance.baseData.reduceHeartHurt;
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case PropertyType.ReduceFinalHurtPer:
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return PlayerDatas.Instance.baseData.reduceFinalHurt;
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case PropertyType.AtkPercent:
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case PropertyType.CritHurtPercent:
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case PropertyType.DodgePercent:
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return ModelCenter.Instance.GetModel<ReikiRootModel>().GetReikiPropertyValue((int)type);
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}
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return 0;
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}
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/// <summary>
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/// 换行
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/// </summary>
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/// <param name="val"></param>
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/// <returns></returns>
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private static Regex NewLineRegex = new Regex(@"</r>", RegexOptions.Singleline);
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public static string ReplaceNewLine(string val)
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{
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return val.Replace(@"</r>", "\n");
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}
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/// <summary>
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/// 大数值转化
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/// </summary>
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private static StringBuilder _textBuilder = new StringBuilder();
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public static string ReplaceLargeNum(double num)
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{
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_textBuilder.Length = 0;
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float hm = (float)Math.Round(num / 100000000, 2);
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if (hm >= 100)
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{
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hm = (int)Math.Round(num / 100000000);
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_textBuilder.Append(hm);
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_textBuilder.Append(Language.Get("L1070"));
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return _textBuilder.ToString();
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}
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else if (hm >= 10)
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{
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hm = (float)Math.Round(num / 100000000, 1);
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_textBuilder.Append(hm);
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_textBuilder.Append(Language.Get("L1070"));
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return _textBuilder.ToString();
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}
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if (hm >= 1)
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{
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_textBuilder.Append(hm);
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_textBuilder.Append(Language.Get("L1070"));
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return _textBuilder.ToString();
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}
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float tt = (float)Math.Round(num / 10000, 2);
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if (tt >= 100)
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{
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tt = (float)Math.Round(num / 10000);
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_textBuilder.Append(tt);
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_textBuilder.Append(Language.Get("L1071"));
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return _textBuilder.ToString();
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}
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else if (tt >= 10)
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{
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tt = (float)Math.Round(num / 10000, 1);
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_textBuilder.Append(tt);
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_textBuilder.Append(Language.Get("L1071"));
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return _textBuilder.ToString();
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}
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else if (tt >= 1)
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{
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_textBuilder.Append(tt);
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_textBuilder.Append(Language.Get("L1071"));
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return _textBuilder.ToString();
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}
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if (_textBuilder.Length == 0)
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{
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tt = (float)Math.Round(num, 2);
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_textBuilder.Append(tt);
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}
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return _textBuilder.ToString();
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}
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public static string ReplaceXianYuanCoinsNum(double num)
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{
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StringBuilder sb = new StringBuilder();
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float hm = (float)Math.Round(num / 100000000, 2);
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if (hm >= 100)
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{
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hm = (int)Math.Round(num / 100000000);
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sb.Append(hm);
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sb.Append(Language.Get("L1070"));
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return sb.ToString();
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}
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else if (hm >= 10)
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{
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hm = (float)Math.Round(num / 100000000, 1);
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sb.Append(hm);
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sb.Append(Language.Get("L1070"));
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return sb.ToString();
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}
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else if (hm >= 1)
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{
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sb.Append(hm);
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sb.Append(Language.Get("L1070"));
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return sb.ToString();
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}
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float tt = (float)Math.Round(num / 10000, 2);
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if (tt >= 100)
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{
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tt = (float)Math.Round(num / 10000);
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sb.Append(tt);
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sb.Append(Language.Get("L1071"));
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return sb.ToString();
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}
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if (sb.Length == 0)
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{
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tt = (float)Math.Round(num, 2);
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sb.Append(tt);
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}
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return sb.ToString();
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}
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public static float ReplacePercentage(float num, int isPer, int decimals = 1)
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{
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if (isPer == 1 || isPer == 2)
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{
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return (float)Math.Round(num / 100, decimals);
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}
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else
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{
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return (int)num;
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}
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}
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static Regex s_SpecialCharacterRegex = new Regex("[ ()()@!#$%^&*[]|_]");
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static Regex s_AsciiCharacterRegex = new Regex("[\x00-\x2F]|[\x3A-\x40]|[\x5B-\x60]|[\x7B-\x7E]");
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public static bool HasSpecialCharac(string str)
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{
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if (s_SpecialCharacterRegex.IsMatch(str))
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{
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return true;
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}
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if (s_AsciiCharacterRegex.IsMatch(str))
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{
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return true;
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}
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return false;
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}
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public static string GetColorNameByItemColor(int itemColor)
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{
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switch (itemColor)
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{
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case 1:
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return Language.Get("Market_Text_42");
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case 2:
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return Language.Get("Market_Text_43");
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case 3:
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return Language.Get("Market_Text_44");
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case 4:
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return Language.Get("Market_Text_45");
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case 5:
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return Language.Get("Market_Text_46");
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case 6:
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return Language.Get("Market_Text_47");
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}
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return "";
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}
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#endregion
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#region 文字色值
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public static readonly Color s_BrightPinkColor = new Color32(246, 64, 141, 255);
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public static readonly Color s_BrightRedColor = new Color32(255, 3, 3, 255);
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public static readonly Color s_BrightPurpleColor = new Color32(218, 72, 213, 255);
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public static readonly Color s_BrightBlueColor = new Color32(0, 107, 227, 255); //006BE3FF
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public static readonly Color s_BrightOrangeColor = new Color32(255, 103, 1, 255); //FF6701FF
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public static readonly Color s_BrightWhiteColor = new Color32(104, 104, 104, 255); //686868
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public static readonly Color s_BrightGreenColor = new Color32(16, 157, 6, 255); //109d06
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public static readonly Color s_DarkPinkColor = new Color32(255, 124, 124, 255);
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public static readonly Color s_DarkRedColor = new Color32(250, 1, 1, 255);
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public static readonly Color s_DarkPurpleColor = new Color32(236, 75, 246, 255);
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public static readonly Color s_DarkBlueColor = new Color32(49, 206, 251, 255);//31cefb
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public static readonly Color s_DarkOrangeColor = new Color32(248, 152, 59, 255);
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public static readonly Color s_DarkWhiteColor = new Color32(247, 247, 247, 255);
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public static readonly Color s_DarkGreenColor = new Color32(53, 225, 34, 255); //35e122
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public static readonly Color s_NavyBrown = new Color32(64, 28, 6, 255);//401c06
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public static readonly Color s_Black = new Color32(0, 0, 0, 255);
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public static readonly Color s_NavyYellow = new Color32(255, 239, 71, 255);
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public static readonly Color s_LightGreen = new Color32(141, 220, 17, 255);//8ddc11
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public static readonly Color s_LightYellow = new Color32(255, 244, 205, 255); //fff4cd
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public static readonly Color s_Gray = new Color32(204, 204, 204, 255);
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public static readonly Color s_Gold = new Color32(255, 239, 71, 255);//ffef47
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public static readonly Color s_EarthYellow = new Color32(248, 152, 59, 255);//f8983b
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public static readonly Color s_BrightDanLV0 = new Color32(102, 102, 102, 255); //666666
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public static readonly Color s_BrightDanLV1 = new Color32(148, 96, 255, 255); //9460ff
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public static readonly Color s_BrightDanLV2 = new Color32(0, 102, 255, 255); //0066ff
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public static readonly Color s_BrightDanLV3 = new Color32(0, 179, 55, 255); //00b337
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public static readonly Color s_BrightDanLV4 = new Color32(255, 102, 0, 255); //ff6600
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public static readonly Color s_BrightDanLV5 = new Color32(255, 0, 0, 255); //ff0000
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public static readonly Color s_BrightDanLV6 = new Color32(255, 0, 246, 255); //ff00f6
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public static readonly Color s_GrayDanLV0 = new Color32(221, 221, 221, 255); //dddddd
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public static readonly Color s_GrayDanLV1 = new Color32(121, 153, 255, 255); //7999ff
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public static readonly Color s_GrayDanLV2 = new Color32(0, 198, 255, 255); //00c6ff
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public static readonly Color s_GrayDanLV3 = new Color32(102, 255, 0, 255); //66ff00
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public static readonly Color s_GrayDanLV4 = new Color32(255, 144, 0, 255); //ff9000
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public static readonly Color s_GrayDanLV5 = new Color32(255, 0, 0, 255); //ff0000
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public static readonly Color s_GrayDanLV6 = new Color32(240, 0, 255, 255); //f000ff
|
|
public static Color GetDanLVColor(int danLv, bool bright = false)
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{
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var crossDanLVConfig = CrossServerArenaConfig.Get(danLv);
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if (crossDanLVConfig != null)
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{
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switch (crossDanLVConfig.DanType)
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{
|
case 0:
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return bright ? s_BrightDanLV0 : s_GrayDanLV0;
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case 1:
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return bright ? s_BrightDanLV1 : s_GrayDanLV1;
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case 2:
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return bright ? s_BrightDanLV2 : s_GrayDanLV2;
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case 3:
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return bright ? s_BrightDanLV3 : s_GrayDanLV3;
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case 4:
|
return bright ? s_BrightDanLV4 : s_GrayDanLV4;
|
case 5:
|
return bright ? s_BrightDanLV5 : s_GrayDanLV5;
|
case 6:
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return bright ? s_BrightDanLV6 : s_GrayDanLV6;
|
}
|
}
|
return Color.white;
|
}
|
|
public static string AppendDanLVNameColor(int danLv, bool bright = false)
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{
|
var crossDanLVConfig = CrossServerArenaConfig.Get(danLv);
|
if (crossDanLVConfig == null)
|
{
|
return string.Empty;
|
}
|
var name = crossDanLVConfig.Name;
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switch (crossDanLVConfig.DanType)
|
{
|
case 0:
|
return StringUtility.Contact("<color=#", bright ? "666666" : "dddddd", ">", name, "</color>");
|
case 1:
|
return StringUtility.Contact("<color=#", bright ? "9460ff" : "7999ff", ">", name, "</color>");
|
case 2:
|
return StringUtility.Contact("<color=#", bright ? "0066ff" : "00c6ff", ">", name, "</color>");
|
case 3:
|
return StringUtility.Contact("<color=#", bright ? "00b337" : "66ff00", ">", name, "</color>");
|
case 4:
|
return StringUtility.Contact("<color=#", bright ? "ff6600" : "ff9000", ">", name, "</color>");
|
case 5:
|
return StringUtility.Contact("<color=#", bright ? "ff0000" : "ff0000", ">", name, "</color>");
|
case 6:
|
return StringUtility.Contact("<color=#", bright ? "ff00f6" : "f000ff", ">", name, "</color>");
|
}
|
return name;
|
}
|
|
public static Color GetUIColor(int itemColor, bool bright = false)
|
{
|
switch (itemColor)
|
{
|
case 0:
|
return GetUIColor(TextColType.White, bright);
|
case 1:
|
return GetUIColor(TextColType.White, bright);
|
case 2:
|
return GetUIColor(TextColType.Blue, bright);
|
case 3:
|
return GetUIColor(TextColType.Purple, bright);
|
case 4:
|
return GetUIColor(TextColType.Orange, bright);
|
case 5:
|
return GetUIColor(TextColType.Red, bright);
|
case 6:
|
return GetUIColor(TextColType.Pink, bright);
|
}
|
return GetUIColor(TextColType.White, bright);
|
}
|
|
public static Color GetUIColor(TextColType type, bool bright = false)
|
{
|
switch (type)
|
{
|
case TextColType.None:
|
case TextColType.White:
|
return bright ? s_BrightWhiteColor : s_DarkWhiteColor;
|
case TextColType.Blue:
|
return bright ? s_BrightBlueColor : s_DarkBlueColor;
|
case TextColType.Purple:
|
return bright ? s_BrightPurpleColor : s_DarkPurpleColor;
|
case TextColType.Orange:
|
return bright ? s_BrightOrangeColor : s_DarkOrangeColor;
|
case TextColType.Red:
|
return bright ? s_BrightRedColor : s_DarkRedColor;
|
case TextColType.Pink:
|
return bright ? s_BrightPinkColor : s_DarkPinkColor;
|
case TextColType.Green:
|
return bright ? s_BrightGreenColor : s_DarkGreenColor;
|
case TextColType.NavyBrown:
|
return s_NavyBrown;
|
case TextColType.DarkGreen:
|
return s_BrightGreenColor;
|
case TextColType.Black:
|
return s_Black;
|
case TextColType.NavyYellow:
|
return s_NavyYellow;
|
case TextColType.LightGreen:
|
return s_LightGreen;
|
case TextColType.LightYellow:
|
return s_LightYellow;
|
case TextColType.Gray:
|
return s_Gray;
|
}
|
return bright ? s_BrightWhiteColor : s_DarkWhiteColor;
|
}
|
|
private static Regex m_TextColorRegex = new Regex("<color=#[0-9a-zA-Z]+>(.*)</color>", RegexOptions.Singleline);
|
|
public static string AppendColor(TextColType type, string msg, bool bright = false)
|
{
|
if (m_TextColorRegex.IsMatch(msg) && msg.ToLower().StartsWith("<color=#")
|
&& msg.ToLower().EndsWith("</color>"))
|
{
|
Match match = m_TextColorRegex.Match(msg);
|
msg = match.Groups[1].Value;
|
}
|
switch (type)
|
{
|
case TextColType.None:
|
case TextColType.White:
|
return StringUtility.Contact("<color=#", bright ? "686868" : "f7f7f7", ">", msg, "</color>");
|
case TextColType.Blue:
|
return StringUtility.Contact("<color=#", bright ? "006be3" : "31cefb", ">", msg, "</color>");
|
case TextColType.Purple:
|
return StringUtility.Contact("<color=#", bright ? "da48d5" : "ec4bf6", ">", msg, "</color>");
|
case TextColType.Orange:
|
return StringUtility.Contact("<color=#", bright ? "ff6701" : "f8983b", ">", msg, "</color>");
|
case TextColType.Red:
|
return StringUtility.Contact("<color=#", bright ? "ff0303" : "ff0101", ">", msg, "</color>");
|
case TextColType.Pink:
|
return StringUtility.Contact("<color=#", bright ? "f6408d" : "ff7c7c", ">", msg, "</color>");
|
case TextColType.Green:
|
return StringUtility.Contact("<color=#", bright ? "109d06" : "35e122", ">", msg, "</color>");
|
case TextColType.NavyBrown:
|
return StringUtility.Contact("<color=#", "401c06", ">", msg, "</color>");
|
case TextColType.DarkGreen:
|
return StringUtility.Contact("<color=#", "109d06", ">", msg, "</color>");
|
case TextColType.Black:
|
return StringUtility.Contact("<color=#", "000000", ">", msg, "</color>");
|
case TextColType.LightYellow:
|
return StringUtility.Contact("<color=#", "fff4cd", ">", msg, "</color>");
|
case TextColType.LightGreen:
|
return StringUtility.Contact("<color=#", "8ddc11", ">", msg, "</color>");
|
}
|
return msg;
|
}
|
|
public static string GetRealmName(int realmLv, bool bright = false)
|
{
|
var config = RealmConfig.Get(realmLv);
|
if (config == null)
|
{
|
return string.Empty;
|
}
|
return GetRealmColorByLv(realmLv, config.Name, bright);
|
}
|
|
public static string GetRealmColorByLv(int realmLv, string msg, bool bright = false)
|
{
|
var config = RealmConfig.Get(realmLv);
|
if (config == null)
|
{
|
return string.Empty;
|
}
|
switch (config.Quality)
|
{
|
case 1:
|
return StringUtility.Contact("<color=#", bright ? "666666" : "dddddd", ">", msg, "</color>");
|
case 2:
|
return StringUtility.Contact("<color=#", bright ? "00b337" : "66ff00", ">", msg, "</color>");
|
case 3:
|
return StringUtility.Contact("<color=#", bright ? "0066ff" : "00c6ff", ">", msg, "</color>");
|
case 4:
|
return StringUtility.Contact("<color=#", bright ? "ff00f6" : "f000ff", ">", msg, "</color>");
|
case 5:
|
return StringUtility.Contact("<color=#", bright ? "ff6600" : "ff9000", ">", msg, "</color>");
|
case 6:
|
return StringUtility.Contact("<color=#", bright ? "ff0000" : "ff0000", ">", msg, "</color>");
|
default:
|
return msg;
|
}
|
}
|
|
public static string AppendColor(int itemColor, string msg, bool bright = false)
|
{
|
switch (itemColor)
|
{
|
case 0:
|
case 1:
|
return AppendColor(TextColType.White, msg, bright);
|
case 2:
|
return AppendColor(TextColType.Blue, msg, bright);
|
case 3:
|
return AppendColor(TextColType.Purple, msg, bright);
|
case 4:
|
return AppendColor(TextColType.Orange, msg, bright);
|
case 5:
|
return AppendColor(TextColType.Red, msg, bright);
|
case 6:
|
return AppendColor(TextColType.Pink, msg, bright);
|
case 9:
|
return AppendColor(TextColType.Green, msg, bright);
|
}
|
return msg;
|
}
|
|
public static int GetItemColor(int _id, Dictionary<int, List<int>> _dict = null)
|
{
|
int _itemColor = 0;
|
var _itemCfg = ItemConfig.Get(_id);
|
if (_itemCfg != null)
|
{
|
_itemColor = _itemCfg.ItemColor;
|
if (_itemCfg.Type == 113 && _dict != null)
|
{
|
_itemColor = ItemLogicUtility.Instance.GetItemQuality(_itemCfg.ID, _dict);
|
}
|
}
|
return _itemColor;
|
}
|
|
public static Color GetPropertyColor(int property)
|
{
|
switch ((PropertyType)property)
|
{
|
case PropertyType.Mater:
|
return s_Gold;
|
case PropertyType.Wood:
|
return s_LightGreen;
|
case PropertyType.Water:
|
return s_DarkBlueColor;
|
case PropertyType.Fire:
|
return s_GrayDanLV5;
|
case PropertyType.Earth:
|
return s_EarthYellow;
|
}
|
return s_NavyBrown;
|
}
|
#endregion
|
|
#region 计算战斗力
|
public static readonly string FightPowerFormula = "FightpowerFormula";
|
|
public static int GetFightPower(Dictionary<int, int> _propertyDict)
|
{
|
Equation.Instance.Clear();
|
if (_propertyDict == null || _propertyDict.Count == 0)
|
{
|
return 0;
|
}
|
|
foreach (var _key in _propertyDict.Keys)
|
{
|
PlayerPropertyConfig cfg = PlayerPropertyConfig.Get(_key);
|
if (cfg != null)
|
{
|
if (_key == 7)
|
{
|
Equation.Instance.AddKeyValue("MinAtk", _propertyDict[_key]);
|
Equation.Instance.AddKeyValue("MaxAtk", _propertyDict[_key]);
|
}
|
else if (_key == 24)
|
{
|
Equation.Instance.AddKeyValue("PetMinAtk", _propertyDict[_key]);
|
Equation.Instance.AddKeyValue("PetMaxAtk", _propertyDict[_key]);
|
}
|
else
|
{
|
var attrValue = _propertyDict[_key];
|
var fightParm = GetFightPowerParmByAttrId(_key);
|
if (_key == 11)
|
{
|
var playerLv = PlayerDatas.Instance.baseData.LV;
|
var paramConfig = FightPowerParamConfig.Get(playerLv);
|
Equation.Instance.AddKeyValue("AtkSpeedParameter", paramConfig.AtkSpeedParameter);
|
}
|
else
|
{
|
if (fightParm != 0)
|
{
|
attrValue = attrValue * fightParm;
|
}
|
}
|
Equation.Instance.AddKeyValue(cfg.Parameter, attrValue);
|
}
|
}
|
|
}
|
FuncConfigConfig funcCfg = FuncConfigConfig.Get(FightPowerFormula);
|
return Equation.Instance.Eval<int>(funcCfg.Numerical1);
|
}
|
|
public static int GetFightPowerParmByAttrId(int attrId)
|
{
|
int playerLv = PlayerDatas.Instance.baseData.LV;
|
FightPowerParamConfig paramConfig = FightPowerParamConfig.Get(playerLv);
|
PlayerPropertyConfig cfg = PlayerPropertyConfig.Get(attrId);
|
if (paramConfig == null || cfg == null) return 0;
|
|
switch (cfg.Parameter)
|
{
|
case "Hit":
|
return paramConfig.Hit;
|
case "Miss":
|
return paramConfig.Miss;
|
case "IgnoreDefRate":
|
return paramConfig.IgnoreDefRate;
|
case "DamChanceDef":
|
return paramConfig.DamChanceDef;
|
case "FaintRate":
|
return paramConfig.FaintRate;
|
case "LuckyHitRateReduce":
|
return paramConfig.LuckyHitRateReduce;
|
case "SkillAtkRate":
|
return paramConfig.SkillAtkRate;
|
case "SkillAtkRateReduce":
|
return paramConfig.SkillAtkRateReduce;
|
case "DamagePerPVP":
|
return paramConfig.DamagePerPVP;
|
case "DamagePerPVPReduce":
|
return paramConfig.DamagePerPVPReduce;
|
case "DamBackPer":
|
return paramConfig.DamBackPer;
|
case "IgnoreDefRateReduce":
|
return paramConfig.IgnoreDefRateReduce;
|
case "FaintDefRate":
|
return paramConfig.FaintDefRate;
|
case "AtkSpeedParameter":
|
return paramConfig.AtkSpeedParameter;
|
case "JobAHurtAddPer":
|
return paramConfig.JobAHurtAddPer;
|
case "JobBHurtAddPer":
|
return paramConfig.JobBHurtAddPer;
|
case "JobCHurtAddPer":
|
return paramConfig.JobCHurtAddPer;
|
case "JobAAtkReducePer":
|
return paramConfig.JobAAtkReducePer;
|
case "JobBAtkReducePer":
|
return paramConfig.JobBAtkReducePer;
|
case "JobCAtkReducePer":
|
return paramConfig.JobCAtkReducePer;
|
case "SuperHitRate":
|
return paramConfig.SuperHitRate;
|
case "LuckyHitRate":
|
return paramConfig.LuckyHitRate;
|
case "SuperHitRateReduce":
|
return paramConfig.SuperHitRateReduce;
|
case "FinalHurtPer":
|
return paramConfig.FinalHurtPer;
|
case "FinalHurtReducePer":
|
return paramConfig.FinalHurtReducePer;
|
case "NPCHurtAddPer":
|
return paramConfig.NPCHurtAddPer;
|
case "NormalHurtPer":
|
return paramConfig.NormalHurtPer;
|
case "FabaoHurtPer":
|
return paramConfig.FabaoHurtPer;
|
}
|
|
return 0;
|
}
|
|
#endregion
|
|
#region 得到金钱数量根据金钱类型
|
public static ulong GetMoneyCnt(int moneyType)
|
{
|
switch (moneyType)
|
{
|
case 1:
|
{
|
return PlayerDatas.Instance.baseData.diamond;
|
}
|
case 3:
|
{
|
return PlayerDatas.Instance.baseData.allCopper;
|
}
|
case 18:
|
{
|
return (ulong)PlayerDatas.Instance.extersion.honorValue;
|
}
|
case 25:
|
{
|
return (ulong)ModelCenter.Instance.GetModel<StoreModel>().GetTCBPlayerData(PlayerDataType.CDBPlayerRefresh_TreasureScore);
|
}
|
case 24:
|
{
|
return (ulong)PlayerDatas.Instance.extersion.runeChip;
|
}
|
case 15:
|
{
|
return (ulong)ModelCenter.Instance.GetModel<StoreModel>().GetTCBPlayerData(PlayerDataType.UnionLiven);
|
}
|
case 17:
|
{
|
return (ulong)ModelCenter.Instance.GetModel<StoreModel>().GetTCBPlayerData(PlayerDataType.FBHelpPoint);
|
}
|
case 27:
|
{
|
return (ulong)ModelCenter.Instance.GetModel<StoreModel>().GetTCBPlayerData(PlayerDataType.CDBPlayerRefresh_Danjing);
|
}
|
case 28:
|
{
|
return PlayerDatas.Instance.extersion.soulDust;
|
}
|
case 29:
|
{
|
return PlayerDatas.Instance.extersion.soulSplinters;
|
}
|
case 30:
|
{
|
return PlayerDatas.Instance.extersion.soulCore;
|
}
|
}
|
return 0;
|
}
|
#endregion
|
|
#region 得到装备位对应的部位名称
|
public static string GetEquipPlaceName(int place)
|
{
|
if (GeneralDefine.equipPlaceNameDict.ContainsKey(place))
|
{
|
return GeneralDefine.equipPlaceNameDict[place];
|
}
|
return "";
|
}
|
#endregion
|
|
#region 服务端发过来文字显示不出来问题
|
public static string ServerStringTrim(string str)
|
{
|
if (!string.IsNullOrEmpty(str))
|
{
|
str = str.Replace("\0", "");
|
str = str.Replace("\x00", "");
|
return str;
|
}
|
else
|
{
|
return string.Empty;
|
}
|
}
|
#endregion
|
|
#region 获取间隔奖励
|
public static int GetIntervalAward(ICollection<int> _keys, int _present)
|
{
|
foreach (var _key in _keys)
|
{
|
if (_present <= _key)
|
{
|
return _key;
|
}
|
}
|
return _keys.Last();
|
}
|
#endregion
|
|
public static string GetGrade(int _star)
|
{
|
switch (_star)
|
{
|
case 5:
|
return "S";
|
case 4:
|
return "A";
|
case 3:
|
return "B";
|
case 2:
|
return "C";
|
case 1:
|
return "D";
|
}
|
return "D";
|
}
|
|
public static string TrimContentToServer(string content)
|
{
|
content = WordAnalysis.Color_Start_Regex.Replace(content, string.Empty);
|
content = WordAnalysis.Color_End_Regex.Replace(content, string.Empty);
|
content = content.Replace("=", string.Empty);
|
content = content.Replace(" ", string.Empty);
|
return content;
|
}
|
|
public static bool SatisfyNameLength(string name, out int error)
|
{
|
error = 0;
|
bool pureChinese = Regex.IsMatch(name, "^[\u4e00-\u9fa5]+$");
|
var chsCount = GetChsCount(name);
|
var maxlength = pureChinese ? 5 : chsCount > 0 ? 6 : 8;
|
var minlength = pureChinese ? 2 : 3;
|
if (name.Length > maxlength)
|
{
|
error = 1;
|
}
|
else if (name.Length < minlength)
|
{
|
error = 2;
|
}
|
return error == 0;
|
}
|
|
public static int GetChsCount(string name)
|
{
|
var count = 0;
|
for (int i = 0; i < name.Length; i++)
|
{
|
if (Regex.IsMatch(name[i].ToString(), "[\u4e00-\u9fa5]"))
|
{
|
count++;
|
}
|
}
|
return count;
|
}
|
|
public static string GetEquipSuitName(int itemId, bool bright = false)
|
{
|
if (ItemLogicUtility.Instance.IsSuitEquip(itemId))
|
{
|
var itemConfig = ItemConfig.Get(itemId);
|
return AppendColor(TextColType.Green, EquipModel.GetSuitName(itemConfig.LV), bright);
|
}
|
return string.Empty;
|
}
|
|
public static string GetItemName(int itmeId, bool bright = false)
|
{
|
var itemConfig = ItemConfig.Get(itmeId);
|
if (itemConfig == null)
|
{
|
return string.Empty;
|
}
|
return StringUtility.Contact(GetEquipSuitName(itmeId, bright), itemConfig.ItemName);
|
}
|
}
|