少年修仙传客户端代码仓库
client_Zxw
2018-12-27 daec525d92e4ce2d72dfd3f114f6e839af256fe0
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, December 12, 2018
//--------------------------------------------------------
using System;
using System.Collections.Generic;
using TableConfig;
using Snxxz.UI;
//跨服PK奖励信息
[XLua.LuaCallCSharp]
public class Item_Class
{
    public int ItemId;
    public int ItemNumber;
    public int Isbind;
}
public class SeasonAwardClass//赛季奖励
{
    public int DanLv;
    public string Name;
    public int Score;
    public List<Item_Class> ItemList;
}
 
public struct ZoneRankingStruct
{
    public int ZoneID;
    public int SeasonID;
    public override bool Equals(object obj)
    {
        var compare = (ZoneRankingStruct)obj;
 
        return this.ZoneID == compare.ZoneID && this.SeasonID == compare.SeasonID;
    }
    public override int GetHashCode()
    {
        return (ZoneID * 1000 + SeasonID).GetHashCode();
    }
}
public class RankingInformationClass//排名信息
{
    public int Rankin;//名次
    public int Realm;//境界
    public int PlayerID;//玩家ID
    public string PlayerName;//玩家名
    public int Job;//职业
    public int Power;//战力
    public int DanLv;//段位
    public int PkScore;//积分
}
public enum CrossRealmPKAwardStateEnum
{
    DayPKCountAwardState = 1,
    DayWinCountAwardState = 2,
    DanLVAwardState = 3,
    SeasonAwardState = 4,
}
public class CrossServerRewardModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
{
    CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } }
    public Dictionary<int, SeasonAwardClass> SegmentRewardDic = new Dictionary<int, SeasonAwardClass>();
    public ImpactRankModel.RankAwardItem SeasonRewardDic = new ImpactRankModel.RankAwardItem();
    public Dictionary<int, List<Item_Class>> SeasonRewardConfigDic = new Dictionary<int, List<Item_Class>>(); 
    public Dictionary<ZoneRankingStruct, Dictionary<int, RankingInformationClass>> ZoneRankingDic = new Dictionary<ZoneRankingStruct, Dictionary<int, RankingInformationClass>>();
    public Action CrossRealmPKAwardStateUpdate;//领取奖励刷新
    public Action RankInformationUpdate;//排行榜刷新
    private uint DayPKCountAwardState; //每日匹配次数奖励记录
    private uint DayWinCountAwardState; // 每日胜利次数奖励记录
    private uint DanLVAwardState; // 段位达标奖励记录
    private int SeasonAwardState; // 赛季结算奖励是否已领取
    public int ZoneID = 0;//赛区ID
    public int SeasonID = 0;//赛季ID
    public int MyRank = -1;//我的排名
    public override void Init()
    {
        GetSeasonAward();
        GetSegmentReward();
    }
 
    public void OnBeforePlayerDataInitialize()
    {
        ZoneID = 0;
        SeasonID = 0;
        PkDanLvNow = 0;
        crossServerModel.UpdatePkResultEvent -= UpdatePkResultEvent;
    }
 
    public void OnPlayerLoginOk()
    {
        crossServerModel.UpdatePkResultEvent += UpdatePkResultEvent;
    }
 
 
 
    public override void UnInit()
    {
 
    }
    private void UpdatePkResultEvent()
    {
        if (IsCrossServerOneVsOne())//副本结算界面
        {
            WindowCenter.Instance.Open<CrossServerSettlementWin>();
        }
    }
    private void GetSeasonAward()
    {
        var config = Config.Instance.GetAllValues<CrossServerArenaConfig>();
        for (int i = 0; i < config.Count; i++)
        {
            var _config = config[i];
            if (!SegmentRewardDic.ContainsKey(_config.DanLV))
            {
                SeasonAwardClass seasonAwardClass = new SeasonAwardClass();
                seasonAwardClass.DanLv = _config.DanLV;
                seasonAwardClass.Name = _config.Name;
                seasonAwardClass.Score = _config.LVUpScore;
                var _jsonData = LitJson.JsonMapper.ToObject(_config.SeasonAwardList);
                List<Item_Class> itemClassList = new List<Item_Class>();
                for (int j = 0; j < _jsonData.Count; j++)
                {
                    Item_Class itemClass = new Item_Class();
                    itemClass.ItemId = int.Parse((_jsonData[j][0]).ToString());
                    itemClass.ItemNumber = int.Parse((_jsonData[j][1]).ToString());
                    itemClass.Isbind = int.Parse((_jsonData[j][2]).ToString());
                    itemClassList.Add(itemClass);
                }
                if (itemClassList.Count <= 0)
                {
                    continue;
                }
                seasonAwardClass.ItemList = itemClassList;
                SegmentRewardDic.Add(_config.DanLV, seasonAwardClass);
            }
        }
    }
    private void GetSegmentReward()
    {
        var CrossRealmPKAward = Config.Instance.Get<FuncConfigConfig>("CrossRealmPKAward");
        ImpactRankModel.RankAwardItem _award = new ImpactRankModel.RankAwardItem();
        var _jsonData = LitJson.JsonMapper.ToObject(CrossRealmPKAward.Numerical3);
        foreach (string key in _jsonData.Keys)
        {
            var _ranking = int.Parse(key);
            var _itemArray = LitJson.JsonMapper.ToObject<int[][]>(_jsonData[key].ToJson());
            for (int j = 0; j < _itemArray.Length; j++)
            {
                _award.Add(_ranking, new AwardItem()
                {
                    item = new Item(_itemArray[j][0], _itemArray[j][1]),
                    isBind = _itemArray[j][2],
                });
            }
        }
        SeasonRewardDic = _award;
        var config = Config.Instance.GetAllValues<CrossServerArenaConfig>();
        for (int i = 0; i < config.Count; i++)
        {
            var _config = config[i];
            if (!SeasonRewardConfigDic.ContainsKey(_config.DanLV))
            {
                var _jsonDataC = LitJson.JsonMapper.ToObject(_config.SeasonAwardList);
                List<Item_Class> itemClassList = new List<Item_Class>();
                for (int j = 0; j < _jsonDataC.Count; j++)
                {
                    Item_Class itemClass = new Item_Class();
                    itemClass.ItemId = int.Parse((_jsonDataC[j][0]).ToString());
                    itemClass.ItemNumber = int.Parse((_jsonDataC[j][1]).ToString());
                    itemClass.Isbind = int.Parse((_jsonDataC[j][2]).ToString());
                    itemClassList.Add(itemClass);
                }
                if (itemClassList.Count <= 0)
                {
                    continue;
                }
                SeasonRewardConfigDic.Add(_config.DanLV, itemClassList);
            }
        }
    }
    public void CrossRealmPKAwardState(HC102_tagMCCrossRealmPKAwardState info)//c102跨服PK玩家奖励记录
    {
        DayPKCountAwardState = info.DayPKCountAwardState;
        DayWinCountAwardState = info.DayWinCountAwardState;
        DanLVAwardState = info.DanLVAwardState;
        SeasonAwardState = info.SeasonAwardState;
        if (CrossRealmPKAwardStateUpdate != null)
        {
            CrossRealmPKAwardStateUpdate();
        }
    }
 
    public bool IsAwardState(CrossRealmPKAwardStateEnum _cross, int Index)//是否已领取奖励
    {
        bool _bool = false;
        if (_cross == CrossRealmPKAwardStateEnum.SeasonAwardState)
        {
            if (SeasonAwardState == 1)
            {
                _bool = true;
            }
            else
            {
                _bool = false;
            }
        }
        else
        {
            switch (_cross)
            {
                case CrossRealmPKAwardStateEnum.DayPKCountAwardState:
                    _bool = MathUtility.GetBitValue(DayPKCountAwardState, (ushort)Index);
                    break;
                case CrossRealmPKAwardStateEnum.DayWinCountAwardState:
                    _bool = MathUtility.GetBitValue(DayWinCountAwardState, (ushort)Index);
                    break;
                case CrossRealmPKAwardStateEnum.DanLVAwardState:
                    _bool = MathUtility.GetBitValue(DanLVAwardState, (ushort)Index);
                    break;
            }
        }
        return _bool;
    }
 
    public void CrossRealmPKGetAward(CrossRealmPKAwardStateEnum _cross, int Index)//领奖发包
    {
        CC103_tagCMCrossRealmPKGetAward c103 = new CC103_tagCMCrossRealmPKGetAward();
        c103.AwardType = (byte)_cross;
        c103.AwardData = (byte)Index;
        GameNetSystem.Instance.SendInfo(c103);
    }
 
    public static bool IsCrossServerOneVsOne()//是否再跨服副本中
    {
        int mapId = PlayerDatas.Instance.baseData.MapID;
        return mapId == 32010 || mapId == 32011;
    }
 
    public void ViewCrossPKBillboard(int ZoneID, int SeasonID)//(赛区,赛季) 查看跨服竞技场赛季排行榜 
    {
        ZoneRankingStruct zoneRanking = new ZoneRankingStruct();
        zoneRanking.ZoneID = ZoneID;
        zoneRanking.SeasonID = SeasonID;
        int seasonIDNow = CrossServerOneVsOnePKSeason.Instance.SeasonID;
        if (ZoneRankingDic.ContainsKey(zoneRanking))
        {
            if (RankInformationUpdate != null)
            {
                RankInformationUpdate();
            }
        }
        CC001_tagCGViewCrossPKBillboard c001 = new CC001_tagCGViewCrossPKBillboard();
        c001.ZoneID = (byte)ZoneID;
        c001.SeasonID = (byte)SeasonID;
        GameNetSystem.Instance.SendInfo(c001);
    }
 
    public void CrossRealmPKBillboardInfo(HC005_tagGCCrossRealmPKBillboardInfo info)//跨服PK赛季排行榜
    {
        Dictionary<int, RankingInformationClass> RankInformationDic = new Dictionary<int, RankingInformationClass>();
        if (info.Count > 0)
        {
            for (int i = 0; i < info.Count; i++)
            {
                if (!RankInformationDic.ContainsKey(i))
                {
                    RankingInformationClass RankingInformation = new RankingInformationClass();
                    RankingInformation.PlayerID = (int)info.PKBillboardList[i].PlayerID;
                    RankingInformation.PlayerName = info.PKBillboardList[i].PlayerName;
                    RankingInformation.Job = info.PKBillboardList[i].Job;
                    RankingInformation.Power = (int)info.PKBillboardList[i].FightPower;
                    RankingInformation.Realm = (int)info.PKBillboardList[i].RealmLV;
                    RankingInformation.DanLv = (int)info.PKBillboardList[i].DanLV;
                    RankingInformation.PkScore = (int)info.PKBillboardList[i].PKScore;
                    RankInformationDic.Add(i, RankingInformation);
                    if (PlayerDatas.Instance.baseData.PlayerID == info.PKBillboardList[i].PlayerID)
                    {
                        MyRank = i;
                    }
                }
                else
                {
                    RankingInformationClass RankingInformation = new RankingInformationClass();
                    RankingInformation.PlayerID = (int)info.PKBillboardList[i].PlayerID;
                    RankingInformation.PlayerName = info.PKBillboardList[i].PlayerName;
                    RankingInformation.Job = info.PKBillboardList[i].Job;
                    RankingInformation.Power = (int)info.PKBillboardList[i].FightPower;
                    RankingInformation.Realm = (int)info.PKBillboardList[i].RealmLV;
                    RankingInformation.DanLv = (int)info.PKBillboardList[i].DanLV;
                    RankingInformation.PkScore = (int)info.PKBillboardList[i].PKScore;
                    RankInformationDic[i] = RankingInformation;
                }
            }
        }
        ZoneRankingStruct zoneRank = new ZoneRankingStruct();
        zoneRank.ZoneID = info.ZoneID;
        zoneRank.SeasonID = info.SeasonID;
        if (!ZoneRankingDic.ContainsKey(zoneRank))
        {
            ZoneRankingDic.Add(zoneRank, RankInformationDic);
        }
        else
        {
            if (RankInformationDic.Count > 0)
            {
                ZoneRankingDic[zoneRank] = RankInformationDic;
            }
        }
        if (RankInformationUpdate != null)
        {
            RankInformationUpdate();
        }
    }
 
    public static void ExitCrossRealm()//退出跨服副本
    {
        var match = new CC104_tagCMExitCrossRealm();
        GameNetSystem.Instance.SendToCrossServer(match);
 
    }
 
    private static int pkDanLvNow = 0;
    public static int PkDanLvNow//获取在跨服副本当前段位
    {
        get { return pkDanLvNow; }
        set { pkDanLvNow = value; }
    }
}