using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Snxxz.UI;
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public class CreateRoleStage : Stage
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{
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public override void Initialize()
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{
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base.Initialize();
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if (VersionConfig.Get().isBanShu)
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{
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WindowCenter.Instance.Close<BanShuLoginWin>();
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}
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else
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{
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WindowCenter.Instance.Close<LoginWin>();
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}
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SystemSetting.Instance.SetQualityLevel(SystemSetting.Instance.GetCurrentQualityLevel());
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SoundPlayer.Instance.PlayLoginMusic();
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if (VersionUtility.Instance.NeedDownAsset() && !AssetVersionUtility.hasDownLoadFullAsset)
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{
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InGameDownLoad.Instance.TryDownLoad(InGameDownLoad.Dominant.None);
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}
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}
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protected override void OnStageLoadFinish()
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{
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base.OnStageLoadFinish();
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CreateRoleManager.Instance.RandomJob();
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CreateRoleManager.Instance.View(CreateRoleManager.Instance.selectedJob.Fetch(), true);
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WindowCenter.Instance.Close<LaunchBackGroundWin>();
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}
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public override void UnInitialize()
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{
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base.UnInitialize();
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CreateRoleManager.Instance.Dispose();
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WindowCenter.Instance.Close<CreateRoleWin>();
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}
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}
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