少年修仙传客户端代码仓库
client_Wu Xijin
2018-08-18 dc2c4161c271d6a94e53e9276d8ef520655f407b
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using System;
using System.Collections.Generic;
using TableConfig;
namespace Snxxz.UI
{
    public class RolePointModel : Model
    {
        public override void Init()
        {
            ParseConfig();
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
        }
 
 
 
        public override void UnInit()
        {
        }
 
        private void OnFuncStateChangeEvent(int func)
        {
            if ((FuncOpenEnum)func == FuncOpenEnum.AddPoint)
            {
                UpdateRedPoint();
            }
        }
 
        private Dictionary<int, Dictionary<int, string>> rolePointFormulaDic = new Dictionary<int, Dictionary<int, string>>();
        public Dictionary<int, string> GetPointAttrFormula(int job)
        {
            Dictionary<int, string> dic;
            rolePointFormulaDic.TryGetValue(job, out dic);
            return dic;
        }
        public bool ContainsProperty(int _type)
        {
            var _dict = GetPointAttrFormula(PlayerDatas.Instance.baseData.Job);
            return _dict.ContainsKey(_type);
        }
        public int[] rolePointAddAttrArray { get; private set; }
        private Dictionary<int, Dictionary<int, float>> rolePointRecomDic = new Dictionary<int, Dictionary<int, float>>();
        public Dictionary<int, float> GetPointRecom(int job)
        {
            Dictionary<int, float> dic;
            rolePointRecomDic.TryGetValue(job, out dic);
            return dic;
        }
        private Dictionary<int, Dictionary<int, int>> roleCreatePointDic = new Dictionary<int, Dictionary<int, int>>();
        public Dictionary<int, int> GetPointCreate(int job)
        {
            Dictionary<int, int> dic;
            roleCreatePointDic.TryGetValue(job, out dic);
            return dic;
        }
 
        private void ParseConfig()
        {
            FuncConfigConfig cfg;
            for (int i = 1; i <= 3; i++)
            {
                cfg = ConfigManager.Instance.GetTemplate<FuncConfigConfig>(string.Format("PointAttr{0}", i));
                if (cfg != null)
                {
                    Dictionary<int, string> dic = ConfigParse.GetDic<int, string>(cfg.Numerical1);
                    rolePointFormulaDic.Add(i, dic);
                }
                cfg = ConfigManager.Instance.GetTemplate<FuncConfigConfig>(string.Format("PointAdd{0}", i));
                if (cfg != null)
                {
                    Dictionary<int, float> dic = ConfigParse.GetDic<int, float>(cfg.Numerical1);
                    rolePointRecomDic.Add(i, dic);
                }
                cfg = ConfigManager.Instance.GetTemplate<FuncConfigConfig>(string.Format("CreatRolePoint{0}", i));
                if (cfg != null)
                {
                    Dictionary<int, int> dic = ConfigParse.GetDic<int, int>(cfg.Numerical1);
                    roleCreatePointDic.Add(i, dic);
                }
            }
            cfg = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("PointAddAttr");
            rolePointAddAttrArray = ConfigParse.GetMultipleStr<int>(cfg.Numerical1);
        }
 
        Redpoint redpoint = new Redpoint(10101, 1010101);
        Redpoint roleRedPoint = new Redpoint(101, 10101);
        Redpoint mainRoleRedpoint = new Redpoint(1, 101);
 
        public Redpoint addPointRedpoint
        {
            get { return redpoint; }
        }
 
        public void UpdateRedPoint()
        {
            if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.AddPoint))
            {
                return;
            }
            redpoint.state = PlayerDatas.Instance.baseData.FreePoint > 0 ? RedPointState.Simple : RedPointState.None;
        }
 
        public void SendAddPoint(int type, int point)
        {
            C0301_tagCAddPoint addPack = new C0301_tagCAddPoint();
            addPack.Type = (byte)type;
            addPack.Point = (ushort)point;
            GameNetSystem.Instance.SendInfo(addPack);
        }
    }
}