//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Monday, January 07, 2019
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class GodWeaponEffectConfig : ConfigBase {
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public int id { get ; private set ; }
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public int type { get ; private set ; }
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public int level { get ; private set ; }
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public string effect { get ; private set; }
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public int fightPower { get ; private set ; }
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public string attr { get ; private set; }
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public string icon { get ; private set; }
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public string skillName { get ; private set; }
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public Vector3[] effectPosition;
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public Vector3[] effectAngles;
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public Vector3[] effectScale;
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public override string getKey()
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{
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return id.ToString();
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}
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public override void Parse() {
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try
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{
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id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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type=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
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level=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
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effect = rawContents[3].Trim();
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fightPower=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
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attr = rawContents[5].Trim();
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icon = rawContents[6].Trim();
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skillName = rawContents[7].Trim();
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string[] effectPositionStringArray = rawContents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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effectPosition = new Vector3[effectPositionStringArray.Length];
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for (int i=0;i<effectPositionStringArray.Length;i++)
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{
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effectPosition[i]=effectPositionStringArray[i].Vector3Parse();
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}
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string[] effectAnglesStringArray = rawContents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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effectAngles = new Vector3[effectAnglesStringArray.Length];
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for (int i=0;i<effectAnglesStringArray.Length;i++)
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{
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effectAngles[i]=effectAnglesStringArray[i].Vector3Parse();
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}
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string[] effectScaleStringArray = rawContents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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effectScale = new Vector3[effectScaleStringArray.Length];
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for (int i=0;i<effectScaleStringArray.Length;i++)
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{
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effectScale[i]=effectScaleStringArray[i].Vector3Parse();
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}
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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