//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Monday, February 25, 2019
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//--------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using Snxxz.UI;
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using System.Linq;
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namespace Snxxz.UI
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{
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[XLua.LuaCallCSharp]
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public class AuctionItemClass
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{
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public string ItemGUID;//物品GUID
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public int FamilyID; //有值时为仙盟拍品
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public int ItemID;//物品ID
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public int ItemCount;
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public string TimeStr;//上架时间 yyyy-MM-dd hh:mm:ss
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public DateTime Time;
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public int BidderPrice;//竞拍玩家出价
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public string UserData;//自定义数据
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public string FamilyPlayerIDInfo;//可获得收益的仙盟玩家ID信息
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public List<int> FamilyPlayerIDList;//可获得收益的仙盟玩家ID信息存储
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public int AuctionType;//拍品类型,0-全服拍品,1-仙盟拍品
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public int RecordType;//记录类型 0-我的拍品记录 1-仙盟拍品记录 2-我的竞拍记录
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public int RecordResult;//记录结果 0-流拍 1-拍卖成交 2-回收 3-竞价成功 4-竞价失败
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public string BidderName;//成交玩家名
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public int BidderID;//竞拍玩家ID,也就是当前最高竞价玩家ID
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}
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public class AddAuctionItemInfoClass
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{
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public string ItemGUID;//物品GUID
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public int ItemID;//物品ID
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public bool Bool;
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}
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public class QueryRemainingClass
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{
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public bool UpBool;
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public bool DownBool;
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}
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public class AuctionInquiryModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
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{
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public Dictionary<string, AuctionItemClass> PlayerAuctionItemInfoDic = new Dictionary<string, AuctionItemClass>();//自身玩家上架的拍品
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public event Action PlayerAuctionItem;
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public List<AuctionItemClass> FullServiceAuctionList = new List<AuctionItemClass>();//全服拍品列表
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public event Action FullServiceAuctionUpdate;//全服拍品数据请求
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public Dictionary<string, AuctionItemClass> FamilyAuctionItemDic = new Dictionary<string, AuctionItemClass>();// 拍卖行仙盟拍卖中的物品信息
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public Dictionary<string, AuctionItemClass> PlayerAuctionRecordDic = new Dictionary<string, AuctionItemClass>();//拍卖行玩家拍卖记录
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public Dictionary<int, AddAuctionItemInfoClass> AddAuctionItemInfoDic = new Dictionary<int, AddAuctionItemInfoClass>();//关注的拍品的上架提醒(弹框显示)
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public event Action AddAuctionItemInfoUpdate;
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public Dictionary<string, AuctionItemClass> BiddingItemInfoDic = new Dictionary<string, AuctionItemClass>();//拍卖行玩家竞价中的物品信息
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public Dictionary<string, AuctionItemClass> AttentionAuctionItemDic = new Dictionary<string, AuctionItemClass>();//拍卖行关注中的拍品详情
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public Dictionary<int, int> AttentionAuctionItemIDdic = new Dictionary<int, int>();//关注的物品ID
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AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
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public QueryRemainingClass QueryRemaining = new QueryRemainingClass();
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private const int Redpointkey1 = 217;
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public Redpoint redPointStre1 = new Redpoint(2, Redpointkey1);//拍卖行红点
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private bool locationQuery = false;
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public bool LocationQuery
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{
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get { return locationQuery; }
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set { locationQuery = value; }
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}
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public override void Init()
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{
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}
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public void OnBeforePlayerDataInitialize()
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{
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LocationQuery = false;
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PlayerAuctionItemInfoDic.Clear();
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FullServiceAuctionList.Clear();
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FamilyAuctionItemDic.Clear();
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PlayerAuctionRecordDic.Clear();
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AddAuctionItemInfoDic.Clear();
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BiddingItemInfoDic.Clear();
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AttentionAuctionItemDic.Clear();
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AttentionAuctionItemIDdic.Clear();
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PlayerDatas.Instance.fairyData.OnRefreshFairyMine -= OnRefreshFairyMine;
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}
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public void OnPlayerLoginOk()
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{
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SetRedPoint();
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PlayerDatas.Instance.fairyData.OnRefreshFairyMine += OnRefreshFairyMine;
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}
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public override void UnInit()
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{
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}
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private void OnRefreshFairyMine()//用于被提出仙盟清除仙盟拍品
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{
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if (!PlayerDatas.Instance.fairyData.HasFairy)
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{
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FamilyAuctionItemDic.Clear();
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if (ClearFamilyAuctionUpdate != null)
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{
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ClearFamilyAuctionUpdate();
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}
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}
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}
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public void AuctionItemInfo(HB501_tagGCAuctionItemInfo info)// 拍卖行拍卖中的物品信息
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{
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List<AuctionItemClass> fullServiceAuctionList = new List<AuctionItemClass>();
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for (int i = 0; i < info.AuctionItemCount; i++)
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{
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var PlayerAuctionItem = info.AuctionItemList[i];
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AuctionItemClass playerAuctionItemClass = new AuctionItemClass();
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playerAuctionItemClass.ItemGUID = PlayerAuctionItem.ItemGUID;
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playerAuctionItemClass.FamilyID = (int)PlayerAuctionItem.FamilyID;
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playerAuctionItemClass.ItemID = (int)PlayerAuctionItem.ItemID;
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playerAuctionItemClass.ItemCount = (int)PlayerAuctionItem.ItemCount;
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playerAuctionItemClass.TimeStr = PlayerAuctionItem.AddTime;
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playerAuctionItemClass.Time = DateTime.Parse(PlayerAuctionItem.AddTime);
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playerAuctionItemClass.BidderPrice = PlayerAuctionItem.BidderPrice;
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playerAuctionItemClass.UserData = PlayerAuctionItem.UserData;
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var index = FullServiceAuctionList.FindIndex((x) => { return x.ItemGUID == PlayerAuctionItem.ItemGUID; });
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if (index == -1)
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{
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fullServiceAuctionList.Add(playerAuctionItemClass);
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}
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}
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if (info.QueryDir == 1)//往后查询
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{
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QueryRemaining.DownBool = info.QueryRemainlCount != 0;
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if (FullServiceAuctionList.Count == 0)
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{
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FullServiceAuctionList.InsertRange(0, fullServiceAuctionList);
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}
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else
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{
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FullServiceAuctionList.InsertRange(FullServiceAuctionList.Count - 1, fullServiceAuctionList);
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}
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}
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else if (info.QueryDir == 2)//往前查询
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{
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QueryRemaining.UpBool = info.QueryRemainlCount != 0;
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FullServiceAuctionList.InsertRange(0, fullServiceAuctionList);
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}
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else if (info.QueryDir == 3)//定位查询
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{
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if (FullServiceAuctionList.Count == 0)
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{
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FullServiceAuctionList.InsertRange(0, fullServiceAuctionList);
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}
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else
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{
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FullServiceAuctionList.InsertRange(FullServiceAuctionList.Count - 1, fullServiceAuctionList);
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}
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LocationQuery = true;
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WindowCenter.Instance.Open<AuctionHouseWin>(true,0);//定位查询
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}
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if (FullServiceAuctionUpdate != null)
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{
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FullServiceAuctionUpdate();
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}
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}
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public void PlayerAuctionItemInfo(HB502_tagGCPlayerAuctionItemInfo info)//拍卖行玩家拍卖中的物品信息
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{
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for (int i = 0; i < info.AuctionItemCount; i++)
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{
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var PlayerAuctionItem = info.AuctionItemList[i];
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AuctionItemClass playerAuctionItemClass = new AuctionItemClass();
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playerAuctionItemClass.ItemGUID = PlayerAuctionItem.ItemGUID;
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playerAuctionItemClass.FamilyID = (int)PlayerAuctionItem.FamilyID;
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playerAuctionItemClass.ItemID = (int)PlayerAuctionItem.ItemID;
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playerAuctionItemClass.ItemCount = (int)PlayerAuctionItem.ItemCount;
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playerAuctionItemClass.TimeStr = PlayerAuctionItem.AddTime;
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playerAuctionItemClass.Time = DateTime.Parse(PlayerAuctionItem.AddTime);
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playerAuctionItemClass.BidderPrice = PlayerAuctionItem.BidderPrice;
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playerAuctionItemClass.UserData = PlayerAuctionItem.UserData;
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if (PlayerAuctionItemInfoDic.ContainsKey(playerAuctionItemClass.ItemGUID))
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{
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PlayerAuctionItemInfoDic[playerAuctionItemClass.ItemGUID] = playerAuctionItemClass;
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}
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else
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{
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PlayerAuctionItemInfoDic.Add(playerAuctionItemClass.ItemGUID, playerAuctionItemClass);
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}
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}
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if (PlayerAuctionItem != null)
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{
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PlayerAuctionItem();
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}
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}
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public event Action PlayerAuctionRecordUpdate;//拍卖记录新增拍卖记录
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public void PlayerAuctionRecord(HB503_tagGCPlayerAuctionRecordInfo info)//拍卖行玩家拍卖记录
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{
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for (int i = 0; i < info.Count; i++)
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{
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var PlayerAuctionRecord = info.AuctionRecordList[i];
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AuctionItemClass playerAuctionRecordClass = new AuctionItemClass();
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playerAuctionRecordClass.ItemGUID = PlayerAuctionRecord.ItemGUID;
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playerAuctionRecordClass.FamilyID = (int)PlayerAuctionRecord.FamilyID;
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playerAuctionRecordClass.TimeStr = PlayerAuctionRecord.RecordTime;//记录时间
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playerAuctionRecordClass.Time = DateTime.Parse(PlayerAuctionRecord.RecordTime);
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playerAuctionRecordClass.RecordType = PlayerAuctionRecord.RecordType;//记录类型 0-我的拍品记录 1-仙盟拍品记录 2-我的竞拍记录
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playerAuctionRecordClass.RecordResult = PlayerAuctionRecord.RecordResult;//记录结果 0-流拍 1-拍卖成交 2-回收 3-竞价成功 4-竞价失败
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playerAuctionRecordClass.BidderPrice = (int)PlayerAuctionRecord.BidderPrice;//成交价格
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playerAuctionRecordClass.BidderName = PlayerAuctionRecord.BidderName;//玩家名
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playerAuctionRecordClass.ItemID = (int)PlayerAuctionRecord.ItemID;
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playerAuctionRecordClass.ItemCount = (int)PlayerAuctionRecord.ItemCount;
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playerAuctionRecordClass.UserData = PlayerAuctionRecord.UserData;
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if (PlayerAuctionRecordDic.ContainsKey(playerAuctionRecordClass.ItemGUID))
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{
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PlayerAuctionRecordDic[playerAuctionRecordClass.ItemGUID] = playerAuctionRecordClass;
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}
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else
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{
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PlayerAuctionRecordDic.Add(playerAuctionRecordClass.ItemGUID, playerAuctionRecordClass);
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}
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}
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if (PlayerAuctionRecordUpdate != null)
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{
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PlayerAuctionRecordUpdate();
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}
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}
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public void AddAuctionItemInfo(HB504_tagGCAddAuctionItemInfo info)//拍卖行新上架拍品(玩家有关注的拍品 )
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{
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for (int i = 0; i < info.AddCount; i++)
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{
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var AddAuctionItem = info.AddAuctionItemList[i];
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AddAuctionItemInfoClass addAuctionItemInfo = new AddAuctionItemInfoClass();
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addAuctionItemInfo.ItemGUID = AddAuctionItem.ItemGUID;
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addAuctionItemInfo.ItemID = (int)AddAuctionItem.ItemID;
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addAuctionItemInfo.Bool = true;
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if (AddAuctionItemInfoDic.ContainsKey(addAuctionItemInfo.ItemID))
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{
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AddAuctionItemInfoDic[addAuctionItemInfo.ItemID] = addAuctionItemInfo;
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}
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else
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{
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AddAuctionItemInfoDic.Add(addAuctionItemInfo.ItemID, addAuctionItemInfo);
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}
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}
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if (AddAuctionItemInfoUpdate != null)
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{
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AddAuctionItemInfoUpdate();
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}
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}
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public event Action FamilyAuctionItemUpdate;//仙盟拍卖的物品添加刷新
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public void FamilyAuctionItemInfo(HB505_tagGCFamilyAuctionItemInfo info)//拍卖行仙盟拍卖中的物品信息(上线同步,刷新同步)
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{
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for (int i = 0; i < info.AuctionItemCount; i++)
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{
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var FamilyAuctionItem = info.AuctionItemList[i];
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AuctionItemClass familyAuctionItemClass = new AuctionItemClass();
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familyAuctionItemClass.ItemGUID = FamilyAuctionItem.ItemGUID;
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familyAuctionItemClass.FamilyID = (int)FamilyAuctionItem.FamilyID;
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familyAuctionItemClass.ItemID = (int)FamilyAuctionItem.ItemID;
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familyAuctionItemClass.ItemCount = (int)FamilyAuctionItem.ItemCount;
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familyAuctionItemClass.TimeStr = FamilyAuctionItem.AddTime;
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familyAuctionItemClass.Time = DateTime.Parse(FamilyAuctionItem.AddTime);
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familyAuctionItemClass.BidderPrice = FamilyAuctionItem.BidderPrice;
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familyAuctionItemClass.UserData = FamilyAuctionItem.UserData;
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familyAuctionItemClass.FamilyPlayerIDInfo = FamilyAuctionItem.FamilyPlayerIDInfo;
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familyAuctionItemClass.FamilyPlayerIDList = new List<int>();
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familyAuctionItemClass.FamilyPlayerIDList = GetFamilyPlayerIDList(FamilyAuctionItem.FamilyPlayerIDInfo);
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familyAuctionItemClass.AuctionType = FamilyAuctionItem.AuctionType;
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if (FamilyAuctionItemDic.ContainsKey(familyAuctionItemClass.ItemGUID))
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{
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FamilyAuctionItemDic[familyAuctionItemClass.ItemGUID] = familyAuctionItemClass;
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}
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else
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{
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FamilyAuctionItemDic.Add(familyAuctionItemClass.ItemGUID, familyAuctionItemClass);
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}
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}
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if (FamilyAuctionItemUpdate != null)
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{
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FamilyAuctionItemUpdate();
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}
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}
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private List<int> GetFamilyPlayerIDList(string familyPlayerIdStr)
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{
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List<int> list = new List<int>();
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var jsonData = LitJson.JsonMapper.ToObject<int[]>(familyPlayerIdStr);
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for (int i = 0; i < jsonData.Length; i++)
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{
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list.Add(jsonData[i]);
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}
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return list;
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}
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public event Action AttentionAuctionItemUdate;//拍卖行关注中的拍品信息变更(信息每次重置)
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public void AttentionAuctionItemInfo(HB506_tagGCAttentionAuctionItemInfo info)//拍卖行关注中的拍品信息
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{
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AttentionAuctionItemDic.Clear();
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for (int i = 0; i < info.AuctionItemCount; i++)
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{
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var AttentionAuctionItem = info.AuctionItemList[i];
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AuctionItemClass playerAuctionItemClass = new AuctionItemClass();
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playerAuctionItemClass.ItemGUID = AttentionAuctionItem.ItemGUID;
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playerAuctionItemClass.FamilyID = (int)AttentionAuctionItem.FamilyID;
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playerAuctionItemClass.ItemID = (int)AttentionAuctionItem.ItemID;
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playerAuctionItemClass.ItemCount = (int)AttentionAuctionItem.ItemCount;
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playerAuctionItemClass.TimeStr = AttentionAuctionItem.AddTime;
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playerAuctionItemClass.Time = DateTime.Parse(AttentionAuctionItem.AddTime);
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playerAuctionItemClass.BidderPrice = AttentionAuctionItem.BidderPrice;
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playerAuctionItemClass.UserData = AttentionAuctionItem.UserData;
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if (AttentionAuctionItemDic.ContainsKey(playerAuctionItemClass.ItemGUID))
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{
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AttentionAuctionItemDic[playerAuctionItemClass.ItemGUID] = playerAuctionItemClass;
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}
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else
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{
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AttentionAuctionItemDic.Add(playerAuctionItemClass.ItemGUID, playerAuctionItemClass);
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}
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}
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if (AttentionAuctionItemUdate != null)
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{
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AttentionAuctionItemUdate();
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}
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}
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public event Action AttentionAuctionItemUpdate;//关注物品ID刷新
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public void AttentionAuctionItemID(HB507_tagGCAttentionAuctionItemID info)//关注的物品ID(需要主动查询)
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{
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AttentionAuctionItemIDdic.Clear();
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for (int i = 0; i < info.AttentionCount; i++)
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{
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var attentionItemID = (int)info.AttentionItemIDList[i];
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if (!AttentionAuctionItemIDdic.ContainsKey(attentionItemID))
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{
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AttentionAuctionItemIDdic.Add(attentionItemID, 0);
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}
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}
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if (AttentionAuctionItemUpdate != null)
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{
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AttentionAuctionItemUpdate();
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}
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}
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public event Action RefreshAuctionItemUpdate;//拍卖行数据刷新(仅用于数据刷新)
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public void RefreshAuctionItem(HB508_tagGCRefreshAuctionItemInfo info)//拍卖行刷新拍品(只进行刷新)
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{
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for (int i = 0; i < info.RefreshCount; i++)
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{
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var RefreshAuctionItem = info.RefreshAuctionItemList[i];
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if (FamilyAuctionItemDic.ContainsKey(RefreshAuctionItem.ItemGUID))// 拍卖行仙盟拍卖中的物品信息
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{
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var FamilyAuctionItem = FamilyAuctionItemDic[RefreshAuctionItem.ItemGUID];
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if (FamilyAuctionItem.AuctionType == RefreshAuctionItem.AuctionType)
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{
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FamilyAuctionItem.TimeStr = RefreshAuctionItem.AddTime;
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FamilyAuctionItem.Time = DateTime.Parse(RefreshAuctionItem.AddTime);
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FamilyAuctionItem.BidderID = (int)RefreshAuctionItem.BidderID;
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FamilyAuctionItem.BidderPrice = (int)RefreshAuctionItem.BidderPrice;
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FamilyAuctionItemDic[RefreshAuctionItem.ItemGUID] = FamilyAuctionItem;
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}
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else
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{
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FamilyAuctionItemDic.Remove(RefreshAuctionItem.ItemGUID);
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if (ClearFamilyAuctionUpdate != null)
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{
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ClearFamilyAuctionUpdate();
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}
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}
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}
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var index = FullServiceAuctionList.FindIndex((x) => { return x.ItemGUID == RefreshAuctionItem.ItemGUID; });
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if (index != -1)//全服拍品
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{
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FullServiceAuctionList[index].TimeStr = RefreshAuctionItem.AddTime;
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FullServiceAuctionList[index].Time = DateTime.Parse(RefreshAuctionItem.AddTime);
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FullServiceAuctionList[index].BidderID = (int)RefreshAuctionItem.BidderID;
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FullServiceAuctionList[index].BidderPrice = (int)RefreshAuctionItem.BidderPrice;
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}
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if (PlayerAuctionItemInfoDic.ContainsKey(RefreshAuctionItem.ItemGUID))//我的拍品刷新
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{
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var PlayerAuctionItemInfo = PlayerAuctionItemInfoDic[RefreshAuctionItem.ItemGUID];
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PlayerAuctionItemInfo.TimeStr = RefreshAuctionItem.AddTime;
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PlayerAuctionItemInfo.Time = DateTime.Parse(RefreshAuctionItem.AddTime);
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PlayerAuctionItemInfo.BidderID = (int)RefreshAuctionItem.BidderID;
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PlayerAuctionItemInfo.BidderPrice = (int)RefreshAuctionItem.BidderPrice;
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PlayerAuctionItemInfoDic[RefreshAuctionItem.ItemGUID] = PlayerAuctionItemInfo;
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}
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if (RefreshAuctionItemUpdate != null)
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{
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RefreshAuctionItemUpdate();
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}
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}
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}
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public event Action ClearAuctionUpdate;//拍卖行物品清除
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public event Action ClearFamilyAuctionUpdate;//清除仙盟物品
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public void ClearAuctionItem(HB509_tagGCClearAuctionItemInfo info)//拍卖行清除拍品
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{
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for (int i = 0; i < info.ClearCount; i++)
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{
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var ItemGUIDList = info.ClearAuctionItemList[i];
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if (BiddingItemInfoDic.ContainsKey(ItemGUIDList.ItemGUID))//清除拍卖行玩家参与竞价中的物品信息
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{
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BiddingItemInfoDic.Remove(ItemGUIDList.ItemGUID);
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}
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if (FamilyAuctionItemDic.ContainsKey(ItemGUIDList.ItemGUID))// 清除拍卖行仙盟拍卖中的物品信息
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{
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FamilyAuctionItemDic.Remove(ItemGUIDList.ItemGUID);
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if (ClearFamilyAuctionUpdate != null)
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{
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ClearFamilyAuctionUpdate();
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}
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}
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var index = FullServiceAuctionList.FindIndex((x) => { return x.ItemGUID == ItemGUIDList.ItemGUID; });
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if (index != -1)//清除全服拍品的某一件物品
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{
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FullServiceAuctionList.RemoveAt(index);
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}
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if (PlayerAuctionItemInfoDic.ContainsKey(ItemGUIDList.ItemGUID))//我的拍品清除
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{
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PlayerAuctionItemInfoDic.Remove(ItemGUIDList.ItemGUID);
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}
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}
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if (ClearAuctionUpdate != null)
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{
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ClearAuctionUpdate();
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}
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}
|
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public event Action BiddingItemInfoUpdate;//卖行玩家竞价中的物品信息刷新
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public void BiddingItemInfo(HB510_tagGCBiddingItemInfo info)//拍卖行玩家竞价中的物品信息 (每次上线同步一次)
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{
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for (int i = 0; i < info.AuctionItemCount; i++)
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{
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var BiddingItem = info.AuctionItemList[i];
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AuctionItemClass BiddingItemClass = new AuctionItemClass();
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BiddingItemClass.ItemGUID = BiddingItem.ItemGUID;
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BiddingItemClass.ItemID = (int)BiddingItem.ItemID;
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BiddingItemClass.ItemCount = BiddingItem.ItemCount;
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BiddingItemClass.FamilyID = (int)BiddingItem.FamilyID;
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BiddingItemClass.TimeStr = BiddingItem.AddTime;
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BiddingItemClass.Time = DateTime.Parse(BiddingItem.AddTime);
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BiddingItemClass.BidderPrice = BiddingItem.BidderPrice;//竞拍玩家出价
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BiddingItemClass.BidderID = (int)BiddingItem.BidderID;//竞拍玩家ID,也就是当前最高竞价玩家ID
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BiddingItemClass.UserData = BiddingItem.UserData;
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if (BiddingItemInfoDic.ContainsKey(BiddingItemClass.ItemGUID))
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{
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BiddingItemInfoDic[BiddingItemClass.ItemGUID] = BiddingItemClass;
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}
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else
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{
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BiddingItemInfoDic.Add(BiddingItemClass.ItemGUID, BiddingItemClass);
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}
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}
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if (BiddingItemInfoUpdate != null)
|
{
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BiddingItemInfoUpdate();
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}
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}
|
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private void SetRedPoint()
|
{
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int GetDayOfYear = DateTime.Now.DayOfYear;
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string strKey = "AuctionRedPoint" + PlayerDatas.Instance.baseData.PlayerID;
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int day = LocalSave.GetInt(strKey);
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if (day != GetDayOfYear)
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{
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redPointStre1.state = RedPointState.Simple;
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}
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else
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{
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redPointStre1.state = RedPointState.None;
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}
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}
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}
|
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}
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