少年修仙传客户端代码仓库
client_linchunjie
2019-03-26 e005994d32105faa2cccdedfa2de4eaa8223fe0a
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, February 25, 2019
//--------------------------------------------------------
using System;
using System.Collections.Generic;
using Snxxz.UI;
using System.Linq;
 
 
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
    public class AuctionItemClass
    {
        public string ItemGUID;//物品GUID
        public int FamilyID;        //有值时为仙盟拍品
        public int ItemID;//物品ID
        public int ItemCount;
        public string TimeStr;//上架时间 yyyy-MM-dd hh:mm:ss
        public DateTime Time;
        public int BidderPrice;//竞拍玩家出价
        public string UserData;//自定义数据
        public string FamilyPlayerIDInfo;//可获得收益的仙盟玩家ID信息
        public List<int> FamilyPlayerIDList;//可获得收益的仙盟玩家ID信息存储
        public int AuctionType;//拍品类型,0-全服拍品,1-仙盟拍品
 
        public int RecordType;//记录类型 0-我的拍品记录 1-仙盟拍品记录 2-我的竞拍记录
        public int RecordResult;//记录结果 0-流拍 1-拍卖成交 2-回收 3-竞价成功 4-竞价失败
        public string BidderName;//成交玩家名
 
        public int BidderID;//竞拍玩家ID,也就是当前最高竞价玩家ID
    }
 
    public class AddAuctionItemInfoClass
    {
        public string ItemGUID;//物品GUID
        public int ItemID;//物品ID
        public bool Bool;
    }
    public class QueryRemainingClass
    {
        public bool UpBool;
        public bool DownBool;
    }
    public class AuctionInquiryModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
    {
        public Dictionary<string, AuctionItemClass> PlayerAuctionItemInfoDic = new Dictionary<string, AuctionItemClass>();//自身玩家上架的拍品
        public event Action PlayerAuctionItem;
 
        public List<AuctionItemClass> FullServiceAuctionList = new List<AuctionItemClass>();//全服拍品列表
        public event Action FullServiceAuctionUpdate;//全服拍品数据请求
 
        public Dictionary<string, AuctionItemClass> FamilyAuctionItemDic = new Dictionary<string, AuctionItemClass>();// 拍卖行仙盟拍卖中的物品信息
 
        public Dictionary<string, AuctionItemClass> PlayerAuctionRecordDic = new Dictionary<string, AuctionItemClass>();//拍卖行玩家拍卖记录
 
        public Dictionary<int, AddAuctionItemInfoClass> AddAuctionItemInfoDic = new Dictionary<int, AddAuctionItemInfoClass>();//关注的拍品的上架提醒(弹框显示)
        public event Action AddAuctionItemInfoUpdate;
 
        public Dictionary<string, AuctionItemClass> BiddingItemInfoDic = new Dictionary<string, AuctionItemClass>();//拍卖行玩家竞价中的物品信息 
 
        public Dictionary<string, AuctionItemClass> AttentionAuctionItemDic = new Dictionary<string, AuctionItemClass>();//拍卖行关注中的拍品详情
 
        public Dictionary<int, int> AttentionAuctionItemIDdic = new Dictionary<int, int>();//关注的物品ID
 
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        public QueryRemainingClass QueryRemaining = new QueryRemainingClass();
 
        private const int Redpointkey1 = 217;
        public Redpoint redPointStre1 = new Redpoint(2, Redpointkey1);//拍卖行红点
        private bool locationQuery = false;
        public bool LocationQuery
        {
            get { return locationQuery; }
            set { locationQuery = value; }
        }
        public override void Init()
        {
 
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            LocationQuery = false;
            PlayerAuctionItemInfoDic.Clear();
            FullServiceAuctionList.Clear();
            FamilyAuctionItemDic.Clear();
            PlayerAuctionRecordDic.Clear();
            AddAuctionItemInfoDic.Clear();
            BiddingItemInfoDic.Clear();
            AttentionAuctionItemDic.Clear();
            AttentionAuctionItemIDdic.Clear();
            PlayerDatas.Instance.fairyData.OnRefreshFairyMine -= OnRefreshFairyMine;
        }
 
        public void OnPlayerLoginOk()
        {
            SetRedPoint();
            PlayerDatas.Instance.fairyData.OnRefreshFairyMine += OnRefreshFairyMine;
        }
 
       
        public override void UnInit()
        {
 
        }
 
        private void OnRefreshFairyMine()//用于被提出仙盟清除仙盟拍品
        {
            if (!PlayerDatas.Instance.fairyData.HasFairy)
            {
                FamilyAuctionItemDic.Clear();
                if (ClearFamilyAuctionUpdate != null)
                {
                    ClearFamilyAuctionUpdate();
                }
            }
        }
 
        public void AuctionItemInfo(HB501_tagGCAuctionItemInfo info)// 拍卖行拍卖中的物品信息
        {
            List<AuctionItemClass> fullServiceAuctionList = new List<AuctionItemClass>();
            for (int i = 0; i < info.AuctionItemCount; i++)
            {
                var PlayerAuctionItem = info.AuctionItemList[i];
                AuctionItemClass playerAuctionItemClass = new AuctionItemClass();
                playerAuctionItemClass.ItemGUID = PlayerAuctionItem.ItemGUID;
                playerAuctionItemClass.FamilyID = (int)PlayerAuctionItem.FamilyID;
                playerAuctionItemClass.ItemID = (int)PlayerAuctionItem.ItemID;
                playerAuctionItemClass.ItemCount = (int)PlayerAuctionItem.ItemCount;
                playerAuctionItemClass.TimeStr = PlayerAuctionItem.AddTime;
                playerAuctionItemClass.Time = DateTime.Parse(PlayerAuctionItem.AddTime);
                playerAuctionItemClass.BidderPrice = PlayerAuctionItem.BidderPrice;
                playerAuctionItemClass.UserData = PlayerAuctionItem.UserData;
                var index = FullServiceAuctionList.FindIndex((x) => { return x.ItemGUID == PlayerAuctionItem.ItemGUID; });
                if (index == -1)
                {
                    fullServiceAuctionList.Add(playerAuctionItemClass);
                }
            }
 
            if (info.QueryDir == 1)//往后查询
            {
                QueryRemaining.DownBool = info.QueryRemainlCount != 0;
                if (FullServiceAuctionList.Count == 0)
                {
                    FullServiceAuctionList.InsertRange(0, fullServiceAuctionList);
                }
                else
                {
                    FullServiceAuctionList.InsertRange(FullServiceAuctionList.Count - 1, fullServiceAuctionList);
                }
               
            }
            else if (info.QueryDir == 2)//往前查询
            {
                QueryRemaining.UpBool = info.QueryRemainlCount != 0;
                FullServiceAuctionList.InsertRange(0, fullServiceAuctionList);
            }
            else if (info.QueryDir == 3)//定位查询
            {
                if (FullServiceAuctionList.Count == 0)
                {
                    FullServiceAuctionList.InsertRange(0, fullServiceAuctionList);
                }
                else
                {
                    FullServiceAuctionList.InsertRange(FullServiceAuctionList.Count - 1, fullServiceAuctionList);
                }
                LocationQuery = true;
                WindowCenter.Instance.Open<AuctionHouseWin>(true,0);//定位查询
            }
 
            if (FullServiceAuctionUpdate != null)
            {
                FullServiceAuctionUpdate();
            }
        }
 
        public void PlayerAuctionItemInfo(HB502_tagGCPlayerAuctionItemInfo info)//拍卖行玩家拍卖中的物品信息
        {
            for (int i = 0; i < info.AuctionItemCount; i++)
            {
                var PlayerAuctionItem = info.AuctionItemList[i];
                AuctionItemClass playerAuctionItemClass = new AuctionItemClass();
                playerAuctionItemClass.ItemGUID = PlayerAuctionItem.ItemGUID;
                playerAuctionItemClass.FamilyID = (int)PlayerAuctionItem.FamilyID;
                playerAuctionItemClass.ItemID = (int)PlayerAuctionItem.ItemID;
                playerAuctionItemClass.ItemCount = (int)PlayerAuctionItem.ItemCount;
                playerAuctionItemClass.TimeStr = PlayerAuctionItem.AddTime;
                playerAuctionItemClass.Time = DateTime.Parse(PlayerAuctionItem.AddTime);
                playerAuctionItemClass.BidderPrice = PlayerAuctionItem.BidderPrice;
                playerAuctionItemClass.UserData = PlayerAuctionItem.UserData;
                if (PlayerAuctionItemInfoDic.ContainsKey(playerAuctionItemClass.ItemGUID))
                {
                    PlayerAuctionItemInfoDic[playerAuctionItemClass.ItemGUID] = playerAuctionItemClass;
                }
                else
                {
                    PlayerAuctionItemInfoDic.Add(playerAuctionItemClass.ItemGUID, playerAuctionItemClass);
                }
            }
            if (PlayerAuctionItem != null)
            {
                PlayerAuctionItem();
            }
        }
 
        public event Action PlayerAuctionRecordUpdate;//拍卖记录新增拍卖记录
        public void PlayerAuctionRecord(HB503_tagGCPlayerAuctionRecordInfo info)//拍卖行玩家拍卖记录
        {
            for (int i = 0; i < info.Count; i++)
            {
                var PlayerAuctionRecord = info.AuctionRecordList[i];
                AuctionItemClass playerAuctionRecordClass = new AuctionItemClass();
                playerAuctionRecordClass.ItemGUID = PlayerAuctionRecord.ItemGUID;
                playerAuctionRecordClass.FamilyID = (int)PlayerAuctionRecord.FamilyID;
                playerAuctionRecordClass.TimeStr = PlayerAuctionRecord.RecordTime;//记录时间
                playerAuctionRecordClass.Time = DateTime.Parse(PlayerAuctionRecord.RecordTime);
                playerAuctionRecordClass.RecordType = PlayerAuctionRecord.RecordType;//记录类型 0-我的拍品记录 1-仙盟拍品记录 2-我的竞拍记录
                playerAuctionRecordClass.RecordResult = PlayerAuctionRecord.RecordResult;//记录结果 0-流拍 1-拍卖成交 2-回收 3-竞价成功 4-竞价失败
                playerAuctionRecordClass.BidderPrice = (int)PlayerAuctionRecord.BidderPrice;//成交价格
                playerAuctionRecordClass.BidderName = PlayerAuctionRecord.BidderName;//玩家名
                playerAuctionRecordClass.ItemID = (int)PlayerAuctionRecord.ItemID;
                playerAuctionRecordClass.ItemCount = (int)PlayerAuctionRecord.ItemCount;
                playerAuctionRecordClass.UserData = PlayerAuctionRecord.UserData;
                if (PlayerAuctionRecordDic.ContainsKey(playerAuctionRecordClass.ItemGUID))
                {
                    PlayerAuctionRecordDic[playerAuctionRecordClass.ItemGUID] = playerAuctionRecordClass;
                }
                else
                {
                    PlayerAuctionRecordDic.Add(playerAuctionRecordClass.ItemGUID, playerAuctionRecordClass);
                }
            }
            if (PlayerAuctionRecordUpdate != null)
            {
                PlayerAuctionRecordUpdate();
            }
        }
 
        public void AddAuctionItemInfo(HB504_tagGCAddAuctionItemInfo info)//拍卖行新上架拍品(玩家有关注的拍品 )
        {
            for (int i = 0; i < info.AddCount; i++)
            {
                var AddAuctionItem = info.AddAuctionItemList[i];
                AddAuctionItemInfoClass addAuctionItemInfo = new AddAuctionItemInfoClass();
                addAuctionItemInfo.ItemGUID = AddAuctionItem.ItemGUID;
                addAuctionItemInfo.ItemID = (int)AddAuctionItem.ItemID;
                addAuctionItemInfo.Bool = true;
                if (AddAuctionItemInfoDic.ContainsKey(addAuctionItemInfo.ItemID))
                {
                    AddAuctionItemInfoDic[addAuctionItemInfo.ItemID] = addAuctionItemInfo;
                }
                else
                {
                    AddAuctionItemInfoDic.Add(addAuctionItemInfo.ItemID, addAuctionItemInfo);
                }
            }
            if (AddAuctionItemInfoUpdate != null)
            {
                AddAuctionItemInfoUpdate();
            }
        }
 
        public event Action FamilyAuctionItemUpdate;//仙盟拍卖的物品添加刷新
        public void FamilyAuctionItemInfo(HB505_tagGCFamilyAuctionItemInfo info)//拍卖行仙盟拍卖中的物品信息(上线同步,刷新同步)
        {
            for (int i = 0; i < info.AuctionItemCount; i++)
            {
                var FamilyAuctionItem = info.AuctionItemList[i];
                AuctionItemClass familyAuctionItemClass = new AuctionItemClass();
                familyAuctionItemClass.ItemGUID = FamilyAuctionItem.ItemGUID;
                familyAuctionItemClass.FamilyID = (int)FamilyAuctionItem.FamilyID;
                familyAuctionItemClass.ItemID = (int)FamilyAuctionItem.ItemID;
                familyAuctionItemClass.ItemCount = (int)FamilyAuctionItem.ItemCount;
                familyAuctionItemClass.TimeStr = FamilyAuctionItem.AddTime;
                familyAuctionItemClass.Time = DateTime.Parse(FamilyAuctionItem.AddTime);
                familyAuctionItemClass.BidderPrice = FamilyAuctionItem.BidderPrice;
                familyAuctionItemClass.UserData = FamilyAuctionItem.UserData;
                familyAuctionItemClass.FamilyPlayerIDInfo = FamilyAuctionItem.FamilyPlayerIDInfo;
                familyAuctionItemClass.FamilyPlayerIDList = new List<int>();
                familyAuctionItemClass.FamilyPlayerIDList = GetFamilyPlayerIDList(FamilyAuctionItem.FamilyPlayerIDInfo);
                familyAuctionItemClass.AuctionType = FamilyAuctionItem.AuctionType;
                if (FamilyAuctionItemDic.ContainsKey(familyAuctionItemClass.ItemGUID))
                {
                    FamilyAuctionItemDic[familyAuctionItemClass.ItemGUID] = familyAuctionItemClass;
                }
                else
                {
                    FamilyAuctionItemDic.Add(familyAuctionItemClass.ItemGUID, familyAuctionItemClass);
                }
            }
            if (FamilyAuctionItemUpdate != null)
            {
                FamilyAuctionItemUpdate();
            }
        }
 
        private List<int> GetFamilyPlayerIDList(string familyPlayerIdStr)
        {
            List<int> list = new List<int>();
            var jsonData = LitJson.JsonMapper.ToObject<int[]>(familyPlayerIdStr);
            for (int i = 0; i < jsonData.Length; i++)
            {
                list.Add(jsonData[i]);
            }
            return list;
        }
 
        public event Action AttentionAuctionItemUdate;//拍卖行关注中的拍品信息变更(信息每次重置)
        public void AttentionAuctionItemInfo(HB506_tagGCAttentionAuctionItemInfo info)//拍卖行关注中的拍品信息
        {
            AttentionAuctionItemDic.Clear();
            for (int i = 0; i < info.AuctionItemCount; i++)
            {
                var AttentionAuctionItem = info.AuctionItemList[i];
                AuctionItemClass playerAuctionItemClass = new AuctionItemClass();
                playerAuctionItemClass.ItemGUID = AttentionAuctionItem.ItemGUID;
                playerAuctionItemClass.FamilyID = (int)AttentionAuctionItem.FamilyID;
                playerAuctionItemClass.ItemID = (int)AttentionAuctionItem.ItemID;
                playerAuctionItemClass.ItemCount = (int)AttentionAuctionItem.ItemCount;
                playerAuctionItemClass.TimeStr = AttentionAuctionItem.AddTime;
                playerAuctionItemClass.Time = DateTime.Parse(AttentionAuctionItem.AddTime);
                playerAuctionItemClass.BidderPrice = AttentionAuctionItem.BidderPrice;
                playerAuctionItemClass.UserData = AttentionAuctionItem.UserData;
                if (AttentionAuctionItemDic.ContainsKey(playerAuctionItemClass.ItemGUID))
                {
                    AttentionAuctionItemDic[playerAuctionItemClass.ItemGUID] = playerAuctionItemClass;
                }
                else
                {
                    AttentionAuctionItemDic.Add(playerAuctionItemClass.ItemGUID, playerAuctionItemClass);
                }
            }
            if (AttentionAuctionItemUdate != null)
            {
                AttentionAuctionItemUdate();
            }
        }
 
        public event Action AttentionAuctionItemUpdate;//关注物品ID刷新
        public void AttentionAuctionItemID(HB507_tagGCAttentionAuctionItemID info)//关注的物品ID(需要主动查询)
        {
            AttentionAuctionItemIDdic.Clear();
            for (int i = 0; i < info.AttentionCount; i++)
            {
                var attentionItemID = (int)info.AttentionItemIDList[i];
                if (!AttentionAuctionItemIDdic.ContainsKey(attentionItemID))
                {
                    AttentionAuctionItemIDdic.Add(attentionItemID, 0);
                }
            }
            if (AttentionAuctionItemUpdate != null)
            {
                AttentionAuctionItemUpdate();
            }
 
        }
 
        public event Action RefreshAuctionItemUpdate;//拍卖行数据刷新(仅用于数据刷新)
        public void RefreshAuctionItem(HB508_tagGCRefreshAuctionItemInfo info)//拍卖行刷新拍品(只进行刷新)
        {
            for (int i = 0; i < info.RefreshCount; i++)
            {
                var RefreshAuctionItem = info.RefreshAuctionItemList[i];
 
                if (FamilyAuctionItemDic.ContainsKey(RefreshAuctionItem.ItemGUID))// 拍卖行仙盟拍卖中的物品信息
                {
                    var FamilyAuctionItem = FamilyAuctionItemDic[RefreshAuctionItem.ItemGUID];
                    if (FamilyAuctionItem.AuctionType == RefreshAuctionItem.AuctionType)
                    {
                        FamilyAuctionItem.TimeStr = RefreshAuctionItem.AddTime;
                        FamilyAuctionItem.Time = DateTime.Parse(RefreshAuctionItem.AddTime);
                        FamilyAuctionItem.BidderID = (int)RefreshAuctionItem.BidderID;
                        FamilyAuctionItem.BidderPrice = (int)RefreshAuctionItem.BidderPrice;
                        FamilyAuctionItemDic[RefreshAuctionItem.ItemGUID] = FamilyAuctionItem;
                    }
                    else
                    {
                        FamilyAuctionItemDic.Remove(RefreshAuctionItem.ItemGUID);
                        if (ClearFamilyAuctionUpdate != null)
                        {
                            ClearFamilyAuctionUpdate();
                        }
                    }
                }
                var index = FullServiceAuctionList.FindIndex((x) => { return x.ItemGUID == RefreshAuctionItem.ItemGUID; });
                if (index != -1)//全服拍品
                {
                    FullServiceAuctionList[index].TimeStr = RefreshAuctionItem.AddTime;
                    FullServiceAuctionList[index].Time = DateTime.Parse(RefreshAuctionItem.AddTime);
                    FullServiceAuctionList[index].BidderID = (int)RefreshAuctionItem.BidderID;
                    FullServiceAuctionList[index].BidderPrice = (int)RefreshAuctionItem.BidderPrice;
                }
                if (PlayerAuctionItemInfoDic.ContainsKey(RefreshAuctionItem.ItemGUID))//我的拍品刷新
                {
                    var PlayerAuctionItemInfo = PlayerAuctionItemInfoDic[RefreshAuctionItem.ItemGUID];
                    PlayerAuctionItemInfo.TimeStr = RefreshAuctionItem.AddTime;
                    PlayerAuctionItemInfo.Time = DateTime.Parse(RefreshAuctionItem.AddTime);
                    PlayerAuctionItemInfo.BidderID = (int)RefreshAuctionItem.BidderID;
                    PlayerAuctionItemInfo.BidderPrice = (int)RefreshAuctionItem.BidderPrice;
                    PlayerAuctionItemInfoDic[RefreshAuctionItem.ItemGUID] = PlayerAuctionItemInfo;
                }
                if (RefreshAuctionItemUpdate != null)
                {
                    RefreshAuctionItemUpdate();
                }
            }
        }
 
        public event Action ClearAuctionUpdate;//拍卖行物品清除
        public event Action ClearFamilyAuctionUpdate;//清除仙盟物品
        public void ClearAuctionItem(HB509_tagGCClearAuctionItemInfo info)//拍卖行清除拍品 
        {
            for (int i = 0; i < info.ClearCount; i++)
            {
                var ItemGUIDList = info.ClearAuctionItemList[i];
                if (BiddingItemInfoDic.ContainsKey(ItemGUIDList.ItemGUID))//清除拍卖行玩家参与竞价中的物品信息 
                {
                    BiddingItemInfoDic.Remove(ItemGUIDList.ItemGUID);
                }
                if (FamilyAuctionItemDic.ContainsKey(ItemGUIDList.ItemGUID))// 清除拍卖行仙盟拍卖中的物品信息
                {
                    FamilyAuctionItemDic.Remove(ItemGUIDList.ItemGUID);
                    if (ClearFamilyAuctionUpdate != null)
                    {
                        ClearFamilyAuctionUpdate();
                    }
                }
                var index = FullServiceAuctionList.FindIndex((x) => { return x.ItemGUID == ItemGUIDList.ItemGUID; });
                if (index != -1)//清除全服拍品的某一件物品
                {
                    FullServiceAuctionList.RemoveAt(index);
                }
                if (PlayerAuctionItemInfoDic.ContainsKey(ItemGUIDList.ItemGUID))//我的拍品清除
                {
                    PlayerAuctionItemInfoDic.Remove(ItemGUIDList.ItemGUID);
                }
            }
            if (ClearAuctionUpdate != null)
            {
                ClearAuctionUpdate();
            }
        }
 
        public event Action BiddingItemInfoUpdate;//卖行玩家竞价中的物品信息刷新
        public void BiddingItemInfo(HB510_tagGCBiddingItemInfo info)//拍卖行玩家竞价中的物品信息 (每次上线同步一次)
        {
            for (int i = 0; i < info.AuctionItemCount; i++)
            {
                var BiddingItem = info.AuctionItemList[i];
                AuctionItemClass BiddingItemClass = new AuctionItemClass();
                BiddingItemClass.ItemGUID = BiddingItem.ItemGUID;
                BiddingItemClass.ItemID = (int)BiddingItem.ItemID;
                BiddingItemClass.ItemCount = BiddingItem.ItemCount;
                BiddingItemClass.FamilyID = (int)BiddingItem.FamilyID;
                BiddingItemClass.TimeStr = BiddingItem.AddTime;
                BiddingItemClass.Time = DateTime.Parse(BiddingItem.AddTime);
                BiddingItemClass.BidderPrice = BiddingItem.BidderPrice;//竞拍玩家出价
                BiddingItemClass.BidderID = (int)BiddingItem.BidderID;//竞拍玩家ID,也就是当前最高竞价玩家ID
                BiddingItemClass.UserData = BiddingItem.UserData;
                if (BiddingItemInfoDic.ContainsKey(BiddingItemClass.ItemGUID))
                {
                    BiddingItemInfoDic[BiddingItemClass.ItemGUID] = BiddingItemClass;
                }
                else
                {
                    BiddingItemInfoDic.Add(BiddingItemClass.ItemGUID, BiddingItemClass);
                }
            }
            if (BiddingItemInfoUpdate != null)
            {
                BiddingItemInfoUpdate();
            }
        }
 
        private  void SetRedPoint()
        {
             int GetDayOfYear = DateTime.Now.DayOfYear;
            string strKey = "AuctionRedPoint" + PlayerDatas.Instance.baseData.PlayerID;
            int day = LocalSave.GetInt(strKey);
            if (day != GetDayOfYear)
            {
                redPointStre1.state = RedPointState.Simple;
            }
            else
            {
                redPointStre1.state = RedPointState.None;
            }
        }
    }
 
}