少年修仙传客户端代码仓库
client_linchunjie
2019-03-26 e005994d32105faa2cccdedfa2de4eaa8223fe0a
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, March 08, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using System;
 
namespace Snxxz.UI
{
 
    public class MyFocusBehavior : MonoBehaviour
    {
        [SerializeField] GameObject m_MyFocusBehavior;
        [SerializeField] Button m_CloseButton;
        [SerializeField] Button m_GoButton;
        [SerializeField] ItemCell m_ItemCell;
        [SerializeField] Text m_ItemNameTxt;
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        private List<AddAuctionItemInfoClass> MyFocusItemList = new List<AddAuctionItemInfoClass>();
        private int ItemID = 0;
        private string ItemGUID = string.Empty;
        public void Init()
        {
            model.AddAuctionItemInfoUpdate += AddAuctionItemInfoUpdate;
            if (!this.gameObject.activeSelf)
            {
                this.gameObject.SetActive(true);
            }
            GetMyFocusItemList();
        }
        public void Unit()
        {
            model.AddAuctionItemInfoUpdate -= AddAuctionItemInfoUpdate;
        }
    
        private void Start()
        {
 
        }
 
        private void OnEnable()
        {
 
        }
        private void AddAuctionItemInfoUpdate()
        {
            GetMyFocusItemList();
        }
        private void LateUpdate()
        {
 
            if (MyFocusItemList.Count <= 0 && m_MyFocusBehavior.activeSelf)
            {
                ItemID = 0;
                ItemGUID = string.Empty; ;
                m_MyFocusBehavior.SetActive(false);
            }
            else if (!m_MyFocusBehavior.activeSelf && MyFocusItemList.Count > 0)
            {
                m_MyFocusBehavior.SetActive(true);
                var myFocusItem = MyFocusItemList[0];
                ItemID = myFocusItem.ItemID;
                ItemGUID = myFocusItem.ItemGUID;
                var itemConfig = ItemConfig.Get(ItemID);
                if (itemConfig != null)
                {
                    ItemCellModel cellModel = new ItemCellModel(itemConfig.ID, true, (ulong)1);
                    m_ItemCell.Init(cellModel);
                    m_ItemNameTxt.text = itemConfig.ItemName;
                }
            }
        }
        private void CloseButton()
        {
            if (model.AddAuctionItemInfoDic.ContainsKey(ItemID))
            {
                model.AddAuctionItemInfoDic.Remove(ItemID);
                GetMyFocusItemList();
            }
        }
 
        private void GoButton()
        {
            //model.AddAuctionItemInfoDic.Clear();
            //GetMyFocusItemList();
            DebugEx.LogError("跳转表没加跳不过去的。。。。。。");
        }
 
        private void GetMyFocusItemList()
        {
            MyFocusItemList.Clear();
            foreach (var value in model.AddAuctionItemInfoDic.Values)
            {
                if (value.Bool)
                {
                    MyFocusItemList.Add(value);
                }
            }
        }
    }
 
}