少年修仙传客户端代码仓库
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, January 22, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class SkyTowerVictoryWin : DungeonVictoryWin
    {
 
        [SerializeField] RectTransform m_NextLevelContainer;
        [SerializeField] Button m_NextLevel;
        [SerializeField] Text m_NextLevelTimer;
 
        SkyTowerModel model { get { return ModelCenter.Instance.GetModel<SkyTowerModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_NextLevel.SetListener(ChallengeNext);
            m_Exit.SetListener(ExitDungeon);
        }
 
        protected override void OnPreOpen()
        {
            m_ContainerPoivt.SetActive(false);
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        protected override void Display()
        {
            base.RequireDungeonExit();
            m_ContainerPoivt.SetActive(true);
            base.DrawPassTime();
            base.DrawGetExp();
            base.DrawItemRewards();
            base.DrawPassGrade();
 
            //m_NextLevelContainer.SetActive(model.IsRecommendNextLevel());
        }
 
        protected override void DrawExitTimer(int seconds)
        {
            m_NextLevelTimer.text = Language.Get("SkyTowerNextLevel", Mathf.Clamp(seconds, 0, int.MaxValue));
            //if (model.IsRecommendNextLevel())
            //{
            //    m_ExitTimer.text = Language.Get("DemonDungeonExit");
            //}
            //else
            //{
            //    m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp(seconds, 0, int.MaxValue));
            //}
 
            m_ExitTimer.text = Language.Get("DemonDungeonExit");
        }
 
        private void ChallengeNext()
        {
            var skyTowerStage = StageLoad.Instance.currentStage as SkyTowerDungeonStage;
            if (skyTowerStage != null)
            {
                skyTowerStage.PerformChallengeNextLevel();
                dungeonModel.UpdateCoolDown(DungeonCoolDownType.LeaveMap, 0);
                dungeonModel.UpdateCoolDown(DungeonCoolDownType.FightStart, 0);
            }
        }
 
 
    }
 
}