少年修仙传客户端代码仓库
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using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class FairyLeagueMap : MonoBehaviour, IPointerClickHandler
    {
        const float NODE_SPACEOUT = 3f;
 
        [SerializeField] float m_StandardSize = 50f;
        [SerializeField] RectTransform m_LocalMapRect;
        [SerializeField] Image m_MapImage;
        [SerializeField] Transform m_ContainerPathNode;
        [SerializeField] AvatarCell m_AvatarCell;
        [SerializeField] RectTransform m_AvatarRect;
 
 
        LocalMapFindPath.LocalMap mapMatrix;
 
        Vector3 heroPrePosition = new Vector3(-999, -8888, 0);
        private List<GameObject> pathNodeBehaviours = new List<GameObject>(); //寻路点池
        List<LocalMapTag> crystalBehaviours = new List<LocalMapTag>();
        List<LocalMapTag> buffBehaviours = new List<LocalMapTag>();
 
        MapModel m_Model;
        MapModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<MapModel>());
            }
        }
 
        FairyLeagueModel m_FairyLeagueModel;
        FairyLeagueModel fairyLeagueModel
        {
            get
            {
                return m_FairyLeagueModel ?? (m_FairyLeagueModel = ModelCenter.Instance.GetModel<FairyLeagueModel>());
            }
        }
 
        private List<mapnpcConfig> fairyCrystalCfgs = new List<mapnpcConfig>();
 
        int mapId = 0;
        public void Init(int _mapId)
        {
            if (_mapId != mapMatrix.mapId)
            {
                PathPointClear();
            }
 
            m_AvatarCell.InitUI(AvatarHelper.GetMyAvatarModel());
 
            if (fairyCrystalCfgs.Count == 0)
            {
                var _refreshNpcs = ModelCenter.Instance.GetModel<MapModel>().GetMapCollectNPCRefreshIds(FairyLeagueModel.FAIRY_LEAGUE_DUNGEON);
                if (_refreshNpcs != null)
                {
                    for (int i = 0; i < _refreshNpcs.Count; i++)
                    {
                        fairyCrystalCfgs.Add(mapnpcConfig.Get(_refreshNpcs[i]));
                    }
                }
            }
 
            mapId = _mapId;
            var dataMapId = MapUtility.GetDataMapId();
            var lineId = MapUtility.GetLineId();
            var mapResConfig = MapResourcesConfig.GetConfig(dataMapId,lineId);
 
            var tagChinMap = MapConfig.Get(mapId);
            var mapWidth = mapResConfig.MapScale.x;
            var mapHeight = mapResConfig.MapScale.y;
 
            m_StandardSize = mapResConfig.MapShowScale;
            var uiMapWidth = mapWidth * m_StandardSize;
            var uiMapHeight = mapHeight * m_StandardSize;
            m_LocalMapRect.sizeDelta = new Vector2(uiMapWidth, uiMapHeight);
            m_MapImage.rectTransform.sizeDelta = new Vector2(uiMapWidth, uiMapHeight);
            m_MapImage.SetSprite(mapResConfig.BigMap);
            m_MapImage.SetNativeSize();
            mapMatrix = new LocalMapFindPath.LocalMap(mapId, mapWidth, mapHeight, uiMapWidth, uiMapHeight);
            m_AvatarRect.transform.SetAsLastSibling();
 
            var hero = PlayerDatas.Instance.hero;
            DrawFairyLeagueCrystal();
            DrawFairyLeagueBuffs();
            if (hero != null)
            {
                if (hero.PathFindStatus == GActor.E_PathFindStatus.Moving)
                {
                    OnHeroStartMove();
                }
                else
                {
                    OnHeroStopMove();
                }
                hero.OnPathFindStart += OnHeroStartMove;
                hero.OnPathFindStop += OnHeroStopMove;
            }
 
            fairyLeagueModel.UpdateWarBuffEvent += DrawFairyLeagueBuffs;
        }
 
        public void UnInit()
        {
            fairyLeagueModel.UpdateWarBuffEvent -= DrawFairyLeagueBuffs;
            var hero = PlayerDatas.Instance.hero;
            if (hero != null)
            {
                hero.OnPathFindStart -= OnHeroStartMove;
                hero.OnPathFindStop -= OnHeroStopMove;
            }
 
            for (int i = 0; i < crystalBehaviours.Count; i++)
            {
                LocalMapTagPool.Recycle(crystalBehaviours[i]);
            }
 
            crystalBehaviours.Clear();
 
            ClearWarBuffs();
        }
        private void LateUpdate()
        {
            UpdateHeroPosition();
        }
        #region 地图相关
        void HeroMoveTo(Vector3 _position)
        {
            if (PlayerDatas.Instance.hero == null)
            {
                return;
            }
 
            var position = GetGroundPosition(_position);
 
            PlayerDatas.Instance.hero.Behaviour.StopHandupAI();
            PlayerDatas.Instance.hero.IdleImmediate();
 
            PlayerDatas.Instance.hero.MoveToPosition(position);
        }
        public void OnPointerClick(PointerEventData eventData)
        {
#if UNITY_EDITOR
            if (RectTransformUtility.RectangleContainsScreenPoint(m_LocalMapRect, Input.mousePosition, CameraManager.uiCamera))
            {
                HeroMoveTo(ScreenToWorldPosition(Input.mousePosition));
            }
#else
            if (RectTransformUtility.RectangleContainsScreenPoint(m_LocalMapRect, Input.mousePosition,CameraManager.uiCamera))
            {
                HeroMoveTo( ScreenToWorldPosition(Input.touches[0].position));
            }
#endif
        }
        Vector3 ScreenToWorldPosition(Vector3 _sp)
        {
            var originalPoint = CameraManager.uiCamera.WorldToViewportPoint(UIUtility.GetMinWorldPosition(m_LocalMapRect));
            var spToViewPoint = CameraManager.uiCamera.ScreenToViewportPoint(_sp);
            var delta = spToViewPoint - originalPoint;
            var adjustedViewPoint = new Vector2(delta.x * Constants.DESIGN_RESOLUTION.x / m_LocalMapRect.rect.width, delta.y * Constants.DESIGN_RESOLUTION.y / m_LocalMapRect.rect.height);
            return new Vector3(mapMatrix.worldMapWidth * adjustedViewPoint.x, 0, mapMatrix.worldMapHeight * adjustedViewPoint.y);
        }
 
        private void GeneratePathNodes(Vector3 targetPos)
        {
            var pathVertexArray = GetWorldPathNodes(targetPos);
            if (pathVertexArray == null)
            {
                return;
            }
 
            PathPointClear();
            var nodes = NodeLerp(pathVertexArray);
            if (nodes == null)
            {
                return;
            }
 
            InstantiateNodeBehaviours(nodes.Count);
            for (int i = 0; i < nodes.Count; i++)
            {
                var position = mapMatrix.WorldToLocalPosition(nodes[i]);
                pathNodeBehaviours[i].transform.localPosition = position;
                pathNodeBehaviours[i].SetActive(true);
            }
        }
 
        private void UpdateHeroPosition()
        {
            if (mapId == PlayerDatas.Instance.baseData.MapID)
            {
                if (PlayerDatas.Instance.hero == null)
                {
                    return;
                }
                var heroPos = mapMatrix.WorldToLocalPosition(PlayerDatas.Instance.hero.Pos);
                if (Vector3.Distance(heroPrePosition, heroPos) > 0.01f)
                {
                    m_AvatarRect.transform.localPosition = heroPos;
                }
            }
        }
 
        private void PathPointClear()
        {
            for (int i = pathNodeBehaviours.Count - 1; i >= 0; i--)
            {
                pathNodeBehaviours[i].SetActive(false);
            }
        }
 
        private Vector3[] GetWorldPathNodes(Vector3 targetPos)
        {
            var hero = PlayerDatas.Instance.hero;
            if (null == hero)
            {
                return null;
            }
            return hero.GetCorners();
        }
 
        List<Vector3> NodeLerp(Vector3[] _originalNodes)
        {
            if (_originalNodes == null || _originalNodes.Length < 2)
            {
                return null;
            }
            var nodes = new List<Vector3>();
            nodes.Add(_originalNodes[0]);
            var acclength = 0f;
            for (int i = 0; i < _originalNodes.Length - 1; i++)
            {
                var node1 = _originalNodes[i];
                var node2 = _originalNodes[i + 1];
                var direction = Vector3.Normalize(node2 - node1);
                var distance = Vector3.Distance(node1, node2);
 
                while (acclength < distance)
                {
                    nodes.Add(node1 + direction * acclength);
                    acclength += NODE_SPACEOUT;
                }
 
                acclength = acclength - distance;
            }
            if (Vector3.Distance(nodes[nodes.Count - 1], _originalNodes[_originalNodes.Length - 1]) > NODE_SPACEOUT * 0.5f)
            {
                nodes.Add(_originalNodes[_originalNodes.Length - 1]);
            }
            return nodes;
        }
 
        void InstantiateNodeBehaviours(int _count)
        {
            var now = pathNodeBehaviours.Count;
            var dif = _count - now;
            if (dif > 0)
            {
                var prefab = UILoader.LoadPrefab("LocalMap_PathNode");
                for (int i = 0; i < dif; i++)
                {
                    var instance = Instantiate<GameObject>(prefab);
                    pathNodeBehaviours.Add(instance);
                    instance.transform.SetParentEx(m_ContainerPathNode, Vector3.zero, Quaternion.identity, Vector3.one);
                }
            }
        }
        private Vector3 GetGroundPosition(Vector3 _xzPosition)
        {
            RaycastHit hit;
            var ray = new Ray(_xzPosition.SetY(50f), Vector3.down);
 
            if (Physics.Raycast(ray, out hit, 100f, LayerUtility.WalkbleMask))
            {
                return hit.point;
            }
            else
            {
                return _xzPosition;
            }
        }
 
        private void OnHeroStartMove()
        {
            var hero = PlayerDatas.Instance.hero;
            if (hero == null)
            {
                return;
            }
            GeneratePathNodes(hero.DestPos);
        }
 
        private void OnHeroStopMove()
        {
            var hero = PlayerDatas.Instance.hero;
            if (hero == null)
            {
                return;
            }
            PathPointClear();
        }
        #endregion
        private void DrawFairyLeagueCrystal()
        {
            for (int i = 0; i < fairyLeagueModel.fairyLeagueCrystals.Length; i++)
            {
                var _crystalNpc = fairyLeagueModel.fairyLeagueCrystals[i];
                var _index = fairyCrystalCfgs.FindIndex((x) =>
                {
                    return x.NPCID == _crystalNpc;
                });
                if (_index == -1)
                {
                    return;
                }
                var mapNpcConfig = fairyCrystalCfgs[_index];
 
                var behaviour = LocalMapTagPool.Require(LocalMapTag.TagType.Crystal);
 
                crystalBehaviours.Add(behaviour);
                var originalPosition = GAStaticDefine.GetClientPostionFromHex(mapNpcConfig.HexPosNPCRefreshAreaChaseArea);
                var position = new Vector3(originalPosition.x, 0, originalPosition.y);
 
                var pathPointPos = mapMatrix.WorldToLocalPosition(position);
                behaviour.transform.SetParentEx(m_LocalMapRect, pathPointPos, Quaternion.identity, Vector3.one);
                behaviour.SetActive(true);
                behaviour.Display(mapNpcConfig.NPCID, TextColType.White);
            }
        }
 
        private void DrawFairyLeagueBuffs()
        {
            var _help = fairyLeagueModel.fairyLeagueHelp;
            ClearWarBuffs();
            if (_help.fairyWarBuffs == null || _help.fairyWarBuffs.Length == 0)
            {
                return;
            }
            for (int i = 0; i < _help.fairyWarBuffs.Length; i++)
            {
                var _buffIndex = _help.fairyWarBuffs[i].PosIndex;
                var behaviour = LocalMapTagPool.Require(LocalMapTag.TagType.FairyLeagueBuff);
                buffBehaviours.Add(behaviour);
                Vector2 _buffPos = fairyLeagueModel.crystalPosList[_buffIndex];
                var position = new Vector3(_buffPos.x, 0, _buffPos.y);
                var pathPointPos = mapMatrix.WorldToLocalPosition(position);
                behaviour.transform.SetParentEx(m_LocalMapRect, pathPointPos, Quaternion.identity, Vector3.one);
                behaviour.SetActive(true);
                behaviour.Display(_buffIndex);
            }
        }
        private void ClearWarBuffs()
        {
            for (int i = 0; i < buffBehaviours.Count; i++)
            {
                LocalMapTagPool.Recycle(buffBehaviours[i]);
            }
        }
    }
}