少年修仙传客户端代码仓库
client_Hale
2018-10-13 e4536676391105fd16c9d938bbd06f853653b93a
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, September 27, 2018
//--------------------------------------------------------
 
using LitJson;
using System;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
 
namespace Snxxz.UI
{
 
    public class WheelOfFortuneModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
    {
        public class AngleClass
        {
            public float AngleStart;
            public float AngleEnd;
        }
 
        public int Lattice = -1;//格子
        public int Number = 0;//次数(当日已转次数)
        public int NeedJade = 0;//需要仙玉
        public float AngleSave = 0f;//角度记录
        public Dictionary<int, AngleClass> AngleDic = new Dictionary<int, AngleClass>();
        private double[][] AngleList;
        public event Action<float> WheelOfFortuneUpdate;
 
        private string StrKey = string.Empty;
        private bool IsOk = false;
        private const int Redpoint_key1 = 20106;//幸运转盘红点
        public Redpoint redPointStre1 = new Redpoint(201, Redpoint_key1);
        VipModel m_Vipmodel;
        VipModel vipmodel { get { return m_Vipmodel ?? (m_Vipmodel = ModelCenter.Instance.GetModel<VipModel>()); } }
        public override void Init()
        {
            var BindJadewheel = Config.Instance.Get<FuncConfigConfig>("BindJadeWheelCfg");
            NeedJade = int.Parse(BindJadewheel.Numerical1);
            AngleList = JsonMapper.ToObject<double[][]>(BindJadewheel.Numerical5);
            if (AngleDic.Count <= 0)
            {
                for (int i = 0; i < AngleList.Length; i++)
                {
                    int Type = i + 1;
                    AngleClass angleClass = new AngleClass();
                    angleClass.AngleStart = (float)AngleList[i][0];
                    angleClass.AngleEnd = (float)AngleList[i][1];
                    AngleDic.Add(Type, angleClass);
                }
            }
        }
 
        public override void UnInit()
        {
 
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            IsOk = false;
 
        }
 
        public void OnPlayerLoginOk()
        {
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= Updatefighting;//数据的刷新(h0418)
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting;//数据的刷新(h0418)
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
            IsOk = true;
            StrKey = "IsOpenFiaryJadeRedPoint" + PlayerDatas.Instance.baseData.PlayerID;
            AngleSave = LocalSave.GetFloat(StrKey);
            RedPoint();
        }
 
 
 
        private void OnFuncStateChangeEvent(int obj)
        {
            if (obj == 144)
            {
                RedPoint();
            }
        }
 
        public void BindJadeWheelResult(HA324_tagMCBindJadeWheelResult Info)
        {
            Lattice = Info.Index;
            Number = Info.Cnt;
            if (IsOk && Info.Index!=0)
            {
                if (AngleDic.ContainsKey(Lattice))
                {
                    float flo = UnityEngine.Random.Range(AngleDic[Lattice].AngleStart + 1f, AngleDic[Lattice].AngleEnd - 1f);
                    flo = (float)Math.Round((double)flo, 2);
                    if (flo > 360f)
                    {
                        flo = flo - 360f;
                    }
                    LocalSave.SetFloat(StrKey, flo);
                    AngleSave = LocalSave.GetFloat(StrKey);
                }
                if (WheelOfFortuneUpdate != null)
                {
                    WheelOfFortuneUpdate(AngleSave);
                }
                RedPoint();
            }
        }
        public void StartTheDraw()//开始抽奖
        {
            CA517_tagCMStartBindJadeWheel _tagC517 = new CA517_tagCMStartBindJadeWheel();
            GameNetSystem.Instance.SendInfo(_tagC517);
        }
 
        private void Updatefighting(PlayerDataRefresh obj)//红点
        {
            if (obj == PlayerDataRefresh.VIPLv)
            {
                RedPoint();
            }
        }
        private void RedPoint()
        {
            if (!FuncOpen.Instance.IsFuncOpen(144) /*|| Number<=0*/)
            {
                return;
            }
            int GetDayOfYear = DateTime.Now.DayOfYear;
            string strKey = "WheelOfRedPoint" + PlayerDatas.Instance.baseData.PlayerID;
            int day = LocalSave.GetInt(strKey);
            if (day != GetDayOfYear)
            {
                redPointStre1.state = RedPointState.Simple;
            }
            else
            {
                redPointStre1.state = RedPointState.None;
            }
        }
 
        public int GetTheGrid(float angle)
        {
            foreach (var key in AngleDic.Keys)
            {
                if (angle > AngleDic[key].AngleStart && angle < AngleDic[key].AngleEnd)
                {
                    return key;
                }
            }
            return 0;
        }
    }
}