少年修仙传客户端代码仓库
client_linchunjie
2018-12-25 ea802ce76f3e2b8d6e2daa70f0afad3e2bc6bdcd
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using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class ReliveWin : Window
    {
        [SerializeField]
        private Text _timeDownText;
        [SerializeField]
        private Image _ringImage;
 
        [SerializeField] Text dieDesText;
        [SerializeField] Text buffText;
 
        PlayerDeadModel _deadModel;
        PlayerDeadModel DeadModel
        {
            get { return _deadModel ?? (_deadModel = ModelCenter.Instance.GetModel<PlayerDeadModel>()); }
        }
 
        public const int ElderBattleMapID = 31160; //上古战场地图Id
        int questTimes = 0;
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
 
        }
 
        protected override void OnPreOpen()
        {
            TimeDownMgr.CoolTimeData coolDown;
            TimeDownMgr.Instance.Get(TimeDownMgr.CoolTimeType.DuplicatesReborn, out coolDown);
            RefreshTime(Mathf.RoundToInt(coolDown.duration - coolDown.time));
            DeadModel.RefreshDuplicatesRebornCDEvent = RefreshTime;
            int curMapId = PlayerDatas.Instance.baseData.MapID;
            MapConfig mapConfig = Config.Instance.Get<MapConfig>(curMapId);
            dieDesText.gameObject.SetActive(false);
            buffText.gameObject.SetActive(curMapId == ElderBattleMapID);
            if (curMapId == ElderBattleMapID)
            {
                List<int> buffIds = new List<int>();
                StatusMgr.Instance.GetBuffIds(PlayerDatas.Instance.PlayerId, ref buffIds);
                var skillConfigs = SkillConfig.GetSkillActConfigs(0,0,DeadModel.deadBuffId);
                string skillName = string.Empty;
                int buffLv = 0;
                bool isMaxBuff = false;
                if(buffIds.Count > 0)
                {
                    for(int i = 0; i < buffIds.Count; i++)
                    {
                        int buffId = buffIds[i];
                        SkillConfig skillConfig = Config.Instance.Get<SkillConfig>(buffId);
                        if(skillConfig.SkillTypeID == DeadModel.deadBuffId)
                        {
                            buffLv = skillConfig.SkillLV + 1;
                            isMaxBuff = buffLv > DeadModel.maxDeadBuffLV ? true : false;
                            break;
                        }
                    }
                }
    
                if(skillConfigs != null && skillConfigs.Count > 0)
                {
                    SkillConfig skillConfig = skillConfigs[0];
                    skillName = skillConfig.SkillName;
                }
                buffText.text = Language.Get("AncientBattlefield_Text_2",skillName);
                buffText.gameObject.SetActive(!isMaxBuff);
            }
            for (int i = 0; i < DeadModel.dungeonKillArray.Length; i++)
            {
                if(DeadModel.dungeonKillArray[i] == curMapId)
                {
                    dieDesText.gameObject.SetActive(true);
                    string msg = StringUtility.Contact(Language.Get("AncientBattlefield_Text_1", mapConfig.Name, UIHelper.ServerStringTrim(DeadModel.killerName)));
                    dieDesText.text = msg;
                }
            }
        }
 
        protected override void OnAfterOpen()
        {
            this.transform.SetAsLastSibling();
        }
 
        protected override void OnPreClose()
        {
            StopAllCoroutines();
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        public void RefreshTime(int time)
        {
            _timeDownText.text = time.ToString();
            _ringImage.fillAmount = (float)time / DeadModel.duplicatesRebornTime;
            if (time <= 0)
            {
                DeadModel.SendRebornQuest(0);
                StartCoroutine(CheckPlayerIsReborn());
            }
        }
        IEnumerator CheckPlayerIsReborn()
        {
            questTimes = 0;
            while (questTimes < 5)
            {
                yield return new WaitForSeconds(1);
                questTimes += 1;
                if (DeadModel.playerIsDie)
                {
                    DeadModel.SendRebornQuest(0);
                }
                else
                {
                    questTimes = 5;
                }
            }
        }
        private void CloseWin()
        {
            Close();
        }
 
    }
}