少年修仙传客户端代码仓库
client_Zxw
2018-10-10 ea905d9ab6d9a3aeda13b272c3489aa0d39b272d
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, September 21, 2018
//--------------------------------------------------------
 
using DG.Tweening;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class WheelOfFortuneWin : Window
    {
        [SerializeField] Button m_LotteryBtn;
        [SerializeField] RotatePointer m_RotatePointer;
        [SerializeField] Toggle m_Toggle;
        [SerializeField] CheckDisplay m_CheckDisplay;
        [SerializeField] Text Money1_Text;
        [SerializeField] Text Money2_Text;
        [SerializeField] Text m_Text_remainingTimes;
        [SerializeField] Button m_PromotionBtn;
        [Header("滚动时间")]
        public  float RollingTime = 1f;
        VipModel m_Vipmodel;
        VipModel vipmodel { get { return m_Vipmodel ?? (m_Vipmodel = ModelCenter.Instance.GetModel<VipModel>()); } }
        WheelOfFortuneModel wheelOfFortuneModel { get { return ModelCenter.Instance.GetModel<WheelOfFortuneModel>(); } }
        private int remainingTimes = 0;//剩余次数
        private int FairyJade = 0;//获取当前绑玉
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_LotteryBtn.AddListener(OnClickButton);
            m_Toggle.onValueChanged.AddListener(OnClickToggle);
            m_PromotionBtn.AddListener(OnClickPromotionBtn);
        }
 
        protected override void OnPreOpen()
        {
            FairyJade = (int)UIHelper.GetMoneyCnt(2);
            Money1_Text.text = FairyJade.ToString();
            Money2_Text.text = UIHelper.GetMoneyCnt(1).ToString();
            m_RotatePointer.Init();
            IsLottery();//判断是否拥有次数
        }
 
        protected override void OnAfterOpen()
        {
            wheelOfFortuneModel.WheelOfFortuneUpdate += WheelOfFortuneUpdate;
            RotatePointer.IsButtonShow += IsButtonShow;
            CheckDisplay.EndOfFlashing += EndOfFlashing;
            if (wheelOfFortuneModel.redPointStre1.state == RedPointState.Simple)
            {
                int GetDayOfYear = DateTime.Now.DayOfYear;
                string strKey = "WheelOfRedPoint" + PlayerDatas.Instance.baseData.PlayerID;
                LocalSave.SetInt(strKey, GetDayOfYear);
                wheelOfFortuneModel.redPointStre1.state = RedPointState.None;
            }
        }
 
        protected override void OnPreClose()
        {
            wheelOfFortuneModel.WheelOfFortuneUpdate -= WheelOfFortuneUpdate;
            RotatePointer.IsButtonShow -= IsButtonShow;
            CheckDisplay.EndOfFlashing -= EndOfFlashing;
        }
 
        private void EndOfFlashing()
        {
            TiedJadeChange();
        }
 
        private void WheelOfFortuneUpdate(float Angel)
        {
            m_LotteryBtn.interactable = false;
            m_RotatePointer.SetTime(m_Toggle.isOn);
            IsLottery();
        }
 
        protected override void OnAfterClose()
        {
        }
 
        private void OnClickButton()
        {
            m_CheckDisplay.CloseAll();
            wheelOfFortuneModel.StartTheDraw();//开始抽奖
        }
        private void OnClickToggle(bool _bool)
        {
            if (_bool)
            {
                m_RotatePointer._isRotate = false;
            }
            else
            {
                m_RotatePointer._isRotate = true;
            }
        }
        private void OnClickPromotionBtn()
        {        
            WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.VipRechargeFunc4);
        }
        private void IsButtonShow(bool _bool)//是否可点击旋转
        {
            m_LotteryBtn.interactable = _bool;
        }
       
        private void IsLottery()
        {
            int LotteryNumber = vipmodel.GetVipPrivilegeCnt(VipPrivilegeType.BindJadeWheel);
            if (LotteryNumber > wheelOfFortuneModel.Number)
            {
                remainingTimes = LotteryNumber - wheelOfFortuneModel.Number;
                m_LotteryBtn.interactable = true;
            }
            else
            {
                m_LotteryBtn.interactable = false;
            }
        }
        private Sequence mScoreSequence;
        private void TiedJadeChange()//绑玉变化
        {
            mScoreSequence = DOTween.Sequence();
            mScoreSequence.SetAutoKill(false);
            mScoreSequence.Append(DOTween.To(delegate(float value) 
            {
                var temp = Math.Floor(value);
                Money1_Text.text = temp + "";
            }, FairyJade,(int)UIHelper.GetMoneyCnt(2), RollingTime));
            FairyJade = (int)UIHelper.GetMoneyCnt(2);
        }
        #endregion
 
    }
 
}