少年修仙传客户端代码仓库
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#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
 
using XLua;
using System.Collections.Generic;
 
 
namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class UnityEngineRectTransformUtilityWrap 
    {
        public static void __Register(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.Type type = typeof(UnityEngine.RectTransformUtility);
            Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
            
            
            
            
            
            
            Utils.EndObjectRegister(type, L, translator, null, null,
                null, null, null);
 
            Utils.BeginClassRegister(type, L, __CreateInstance, 11, 0, 0);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "RectangleContainsScreenPoint", _m_RectangleContainsScreenPoint_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "ScreenPointToWorldPointInRectangle", _m_ScreenPointToWorldPointInRectangle_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "ScreenPointToLocalPointInRectangle", _m_ScreenPointToLocalPointInRectangle_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "ScreenPointToRay", _m_ScreenPointToRay_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "WorldToScreenPoint", _m_WorldToScreenPoint_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "CalculateRelativeRectTransformBounds", _m_CalculateRelativeRectTransformBounds_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "FlipLayoutOnAxis", _m_FlipLayoutOnAxis_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "FlipLayoutAxes", _m_FlipLayoutAxes_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PixelAdjustPoint", _m_PixelAdjustPoint_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PixelAdjustRect", _m_PixelAdjustRect_xlua_st_);
            
            
            
            
            
            
            Utils.EndClassRegister(type, L, translator);
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            return LuaAPI.luaL_error(L, "UnityEngine.RectTransformUtility does not have a constructor!");
        }
        
        
        
        
        
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_RectangleContainsScreenPoint_xlua_st_(RealStatePtr L)
        {
            try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.RectTransform>(L, 1)&& translator.Assignable<UnityEngine.Vector2>(L, 2)) 
                {
                    UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
                    UnityEngine.Vector2 _screenPoint;translator.Get(L, 2, out _screenPoint);
                    
                        bool gen_ret = UnityEngine.RectTransformUtility.RectangleContainsScreenPoint( _rect, _screenPoint );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                if(gen_param_count == 3&& translator.Assignable<UnityEngine.RectTransform>(L, 1)&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& translator.Assignable<UnityEngine.Camera>(L, 3)) 
                {
                    UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
                    UnityEngine.Vector2 _screenPoint;translator.Get(L, 2, out _screenPoint);
                    UnityEngine.Camera _cam = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));
                    
                        bool gen_ret = UnityEngine.RectTransformUtility.RectangleContainsScreenPoint( _rect, _screenPoint, _cam );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransformUtility.RectangleContainsScreenPoint!");
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_ScreenPointToWorldPointInRectangle_xlua_st_(RealStatePtr L)
        {
            try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
                    UnityEngine.Vector2 _screenPoint;translator.Get(L, 2, out _screenPoint);
                    UnityEngine.Camera _cam = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));
                    UnityEngine.Vector3 _worldPoint;
                    
                        bool gen_ret = UnityEngine.RectTransformUtility.ScreenPointToWorldPointInRectangle( _rect, _screenPoint, _cam, out _worldPoint );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    translator.PushUnityEngineVector3(L, _worldPoint);
                        
                    
                    
                    
                    return 2;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_ScreenPointToLocalPointInRectangle_xlua_st_(RealStatePtr L)
        {
            try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
                    UnityEngine.Vector2 _screenPoint;translator.Get(L, 2, out _screenPoint);
                    UnityEngine.Camera _cam = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));
                    UnityEngine.Vector2 _localPoint;
                    
                        bool gen_ret = UnityEngine.RectTransformUtility.ScreenPointToLocalPointInRectangle( _rect, _screenPoint, _cam, out _localPoint );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    translator.PushUnityEngineVector2(L, _localPoint);
                        
                    
                    
                    
                    return 2;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_ScreenPointToRay_xlua_st_(RealStatePtr L)
        {
            try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    UnityEngine.Camera _cam = (UnityEngine.Camera)translator.GetObject(L, 1, typeof(UnityEngine.Camera));
                    UnityEngine.Vector2 _screenPos;translator.Get(L, 2, out _screenPos);
                    
                        UnityEngine.Ray gen_ret = UnityEngine.RectTransformUtility.ScreenPointToRay( _cam, _screenPos );
                        translator.PushUnityEngineRay(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_WorldToScreenPoint_xlua_st_(RealStatePtr L)
        {
            try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    UnityEngine.Camera _cam = (UnityEngine.Camera)translator.GetObject(L, 1, typeof(UnityEngine.Camera));
                    UnityEngine.Vector3 _worldPoint;translator.Get(L, 2, out _worldPoint);
                    
                        UnityEngine.Vector2 gen_ret = UnityEngine.RectTransformUtility.WorldToScreenPoint( _cam, _worldPoint );
                        translator.PushUnityEngineVector2(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_CalculateRelativeRectTransformBounds_xlua_st_(RealStatePtr L)
        {
            try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 1&& translator.Assignable<UnityEngine.Transform>(L, 1)) 
                {
                    UnityEngine.Transform _trans = (UnityEngine.Transform)translator.GetObject(L, 1, typeof(UnityEngine.Transform));
                    
                        UnityEngine.Bounds gen_ret = UnityEngine.RectTransformUtility.CalculateRelativeRectTransformBounds( _trans );
                        translator.PushUnityEngineBounds(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Transform>(L, 1)&& translator.Assignable<UnityEngine.Transform>(L, 2)) 
                {
                    UnityEngine.Transform _root = (UnityEngine.Transform)translator.GetObject(L, 1, typeof(UnityEngine.Transform));
                    UnityEngine.Transform _child = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
                    
                        UnityEngine.Bounds gen_ret = UnityEngine.RectTransformUtility.CalculateRelativeRectTransformBounds( _root, _child );
                        translator.PushUnityEngineBounds(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransformUtility.CalculateRelativeRectTransformBounds!");
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_FlipLayoutOnAxis_xlua_st_(RealStatePtr L)
        {
            try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
                    int _axis = LuaAPI.xlua_tointeger(L, 2);
                    bool _keepPositioning = LuaAPI.lua_toboolean(L, 3);
                    bool _recursive = LuaAPI.lua_toboolean(L, 4);
                    
                    UnityEngine.RectTransformUtility.FlipLayoutOnAxis( _rect, _axis, _keepPositioning, _recursive );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_FlipLayoutAxes_xlua_st_(RealStatePtr L)
        {
            try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
                    bool _keepPositioning = LuaAPI.lua_toboolean(L, 2);
                    bool _recursive = LuaAPI.lua_toboolean(L, 3);
                    
                    UnityEngine.RectTransformUtility.FlipLayoutAxes( _rect, _keepPositioning, _recursive );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PixelAdjustPoint_xlua_st_(RealStatePtr L)
        {
            try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    UnityEngine.Vector2 _point;translator.Get(L, 1, out _point);
                    UnityEngine.Transform _elementTransform = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
                    UnityEngine.Canvas _canvas = (UnityEngine.Canvas)translator.GetObject(L, 3, typeof(UnityEngine.Canvas));
                    
                        UnityEngine.Vector2 gen_ret = UnityEngine.RectTransformUtility.PixelAdjustPoint( _point, _elementTransform, _canvas );
                        translator.PushUnityEngineVector2(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PixelAdjustRect_xlua_st_(RealStatePtr L)
        {
            try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    UnityEngine.RectTransform _rectTransform = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
                    UnityEngine.Canvas _canvas = (UnityEngine.Canvas)translator.GetObject(L, 2, typeof(UnityEngine.Canvas));
                    
                        UnityEngine.Rect gen_ret = UnityEngine.RectTransformUtility.PixelAdjustRect( _rectTransform, _canvas );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        
        
        
        
        
        
        
        
        
    }
}