using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Snxxz.UI
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{
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[XLua.LuaCallCSharp]
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public class RankModel : Model
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{
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private int m_RankType = 0;
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public int rankType {
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get { return m_RankType; }
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set {
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m_RankType = value;
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rankList = PlayerDatas.Instance.rank.GetRankList(value);
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}
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}
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public List<PlayerRankData.RankData> rankList { get;private set; }
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public override void Init()
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{
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}
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public override void UnInit()
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{
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}
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}
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}
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