少年修仙传客户端代码仓库
client_Wu Xijin
2018-08-13 eda22bcd9683f3a94e0744da60d23808272c627f
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System;
 
namespace Snxxz.UI
{
    public class TreasureSoulBehaviour : MonoBehaviour
    {
        [SerializeField] Text m_SoulName;
        [SerializeField] Text m_SoulState;
        [SerializeField] Image m_Lock;
        [SerializeField] Image m_SelectImg;
        [SerializeField] Button m_SelectBtn;
        [SerializeField] RedpointBehaviour m_Redpoint;
 
        int treasureId = 0;
 
        Treasure treasure;
 
        TreasureModel model
        {
            get
            {
                return ModelCenter.Instance.GetModel<TreasureModel>();
            }
        }
 
        private void Awake()
        {
            m_SelectBtn.onClick.AddListener(OnSelect);
        }
 
        private void OnEnable()
        {
            model.treasureSelectSoulChangeEvent += TreasureSelectSoulChangeEvent;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent;
        }
 
        private void OnDisable()
        {
            model.treasureSelectSoulChangeEvent -= TreasureSelectSoulChangeEvent;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerDataRefreshInfoEvent;
        }
 
        public void Display(int _id)
        {
            treasureId = _id;
            m_Redpoint.redpointId = 0;
            if (model.TryGetTreasure(_id, out treasure))
            {
                var _privilege = treasure.unLockPrivilege;
                var config = ConfigManager.Instance.GetTemplate<TreasurePrivilegeConfig>(_privilege);
                if (config == null)
                {
                    return;
                }
                m_Redpoint.redpointId = treasure.specialData.privilegeRedpoint != null ? treasure.specialData.privilegeRedpoint.id : 0;
                m_SoulName.text = config.Name;
                m_SelectImg.SetSprite(model.selectSoul == treasureId ? "ListBtn_Select" : "ListBtn_UnSelect");
                DisplayState();
            }
        }
 
        void DisplayState()
        {
            if (treasure != null)
            {
                var stage = treasure.treasureStages[treasure.StageCount - 1];
                m_Lock.gameObject.SetActive(PlayerDatas.Instance.baseData.LV < stage.limitLevel);
                if (PlayerDatas.Instance.baseData.LV < stage.limitLevel)
                {
                    m_SoulState.text = Language.Get("TreasurePrivilege_Unlock", stage.limitLevel);
                }
                else if (treasure.IsMaxStage())
                {
                    m_SoulState.text = Language.Get("TreasureSoul_Awoke");
                }
                else
                {
                    m_SoulState.text = Language.Get("TreasureSoul_Awaking");
                }
            }
        }
 
        private void PlayerDataRefreshInfoEvent(PlayerDataRefresh refreshType)
        {
            if (refreshType == PlayerDataRefresh.LV)
            {
                DisplayState();
            }
        }
 
        private void TreasureSelectSoulChangeEvent(int _id)
        {
            if (treasure != null)
            {
                m_SelectImg.SetSprite(model.selectSoul == treasureId ? "ListBtn_Select" : "ListBtn_UnSelect");
            }
        }
 
        private void OnSelect()
        {
            if(model.TryGetTreasure(treasureId,out treasure))
            {
                model.selectSoul = treasureId;
            }
        }
    }
}