少年修仙传客户端代码仓库
client_linchunjie
2018-09-21 edfd535734a7adab6d0f24c863149ed63bcd37c8
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using System;
using System.Collections;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class ReliveWin : Window
    {
        [SerializeField]
        private Text _timeDownText;
        [SerializeField]
        private Image _ringImage;
 
        [SerializeField] Text dieDesText;
 
        PlayerDeadModel _deadModel;
        PlayerDeadModel DeadModel
        {
            get { return _deadModel ?? (_deadModel = ModelCenter.Instance.GetModel<PlayerDeadModel>()); }
        }
 
        int questTimes = 0;
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
 
        }
 
        protected override void OnPreOpen()
        {
            TimeDownMgr.CoolTimeData coolDown;
            TimeDownMgr.Instance.Get(TimeDownMgr.CoolTimeType.DuplicatesReborn, out coolDown);
            RefreshTime(Mathf.RoundToInt(coolDown.duration - coolDown.time));
            DeadModel.RefreshDuplicatesRebornCDEvent = RefreshTime;
            MapConfig mapConfig = Config.Instance.Get<MapConfig>(PlayerDatas.Instance.baseData.MapID);
            dieDesText.gameObject.SetActive(false);
            for (int i = 0; i < DeadModel.dungeonKillArray.Length; i++)
            {
                if(DeadModel.dungeonKillArray[i] == PlayerDatas.Instance.baseData.MapID)
                {
                    dieDesText.gameObject.SetActive(true);
                    string msg = StringUtility.Contact(Language.Get("AncientBattlefield_Text_1", mapConfig.Name, UIHelper.ServerStringTrim(DeadModel.killerName)));
                    dieDesText.text = msg;
                }
            }
         
         
        }
 
        protected override void OnAfterOpen()
        {
            this.transform.SetAsLastSibling();
        }
 
        protected override void OnPreClose()
        {
           
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        public void RefreshTime(int time)
        {
            _timeDownText.text = time.ToString();
            _ringImage.fillAmount = (float)time / DeadModel.duplicatesRebornTime;
            if (time <= 0)
            {
                DeadModel.SendRebornQuest(0);
                StartCoroutine(CheckPlayerIsReborn());
            }
        }
        IEnumerator CheckPlayerIsReborn()
        {
            questTimes = 0;
            while (questTimes < 5)
            {
                yield return new WaitForSeconds(1);
                questTimes += 1;
                if (DeadModel.playerIsDie)
                {
                    DeadModel.SendRebornQuest(0);
                }
                else
                {
                    questTimes = 5;
                }
            }
        }
        private void CloseWin()
        {
            Close();
        }
 
    }
}