少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-05 efa5f8d07fc3321f6ac5f5d97fb422db28d0886f
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using UnityEngine;
using System.Collections.Generic;
using System.IO;
 
namespace H2Engine
{
    public class Bhv_MapData : MonoBehaviour
    {
        [HideInInspector]
        public int id;
        public bool showTriggerList = false;
        public bool showEventList = false;
        public bool showTransferList = false;
        [HideInInspector]
        public List<Bhv_MapTrigger> triggerList = new List<Bhv_MapTrigger>();
        [HideInInspector]
        public List<Bhv_Evt> eventList = new List<Bhv_Evt>();
        [HideInInspector]
        public List<Bhv_Trasfer> transferList = new List<Bhv_Trasfer>();
 
#if UNITY_EDITOR
 
        public const string NodeName_Root = "MapEditor";
        public const string NodeName_TriggerList = "TriggerList";
        public const string NodeName_EventList = "EventList";
        public const string NodeName_TransferList = "TransferList";
        public const string NodeName_Trigger = "Trigger_";
        public const string NodeName_Event = "Event_";
        public const string NodeName_Transfer = "Transfer_";
 
        public void Save(BinaryWriter bw)
        {
            bw.Write(id);
            bw.Write(triggerList.Count);
            foreach (var _trigger in triggerList)
            {
                _trigger.Save(bw);
            }
            bw.Write(eventList.Count);
            foreach (var _event in eventList)
            {
                _event.Save(bw);
            }
            bw.Write(transferList.Count);
            foreach (var _transfer in transferList)
            {
                _transfer.Save(bw);
            }
        }
 
        public void Export(BinaryWriter bw)
        {
            bw.Write(id);
            Debug.LogFormat("id: {0}", id);
            bw.Write(triggerList.Count);
            Debug.LogFormat("triggerList.Count: {0}", triggerList.Count);
            foreach (var _trigger in triggerList)
            {
                _trigger.Export(bw);
            }
            bw.Write(eventList.Count);
            Debug.LogFormat("eventList.Count: {0}", eventList.Count);
            foreach (var _event in eventList)
            {
                _event.Export(bw);
            }
            bw.Write(transferList.Count);
            Debug.LogFormat("transferList.Count: {0}", transferList.Count);
            foreach (var _transfer in transferList)
            {
                _transfer.Export(bw);
            }
        }
 
        public void Load(BinaryReader br)
        {
            id = br.ReadInt32();
            int _count = br.ReadInt32();
            GameObject _go = null;
            for (int i = 0; i < _count; ++i)
            {
                _go = new GameObject(NodeName_Trigger + i);
                _go.transform.position = Vector3.zero;
                _go.transform.eulerAngles = Vector3.zero;
                _go.transform.localScale = Vector3.one;
                var _triggerBhv = _go.AddComponent<Bhv_MapTrigger>();
                _triggerBhv.boxCollider = _go.AddComponent<BoxCollider>();
                _triggerBhv.transform.SetParent(transform.Find(NodeName_TriggerList));
                triggerList.Add(_triggerBhv);
                _triggerBhv.Load(br);
            }
            _count = br.ReadInt32();
            for (int i = 0; i < _count; ++i)
            {
                _go = new GameObject(NodeName_Event + i);
                _go.transform.position = Vector3.zero;
                _go.transform.eulerAngles = Vector3.zero;
                _go.transform.localScale = Vector3.one;
                var _type = (Evt.E_EventType)br.ReadByte();
                if (_type == Evt.E_EventType.Enemy)
                {
                    var _eventBhv = _go.AddComponent<Bhv_Evt_RefreshMonster>();
                    _eventBhv.type = _type;
                    _eventBhv.transform.SetParent(transform.Find(NodeName_EventList));
                    eventList.Add(_eventBhv);
                    _eventBhv.Load(br);
                }
                else if (_type == Evt.E_EventType.SceneObject)
                {
                    var _eventBhv = _go.AddComponent<Bhv_Evt_RefreshSceneObject>();
                    _eventBhv.type = _type;
                    _eventBhv.transform.SetParent(transform.Find(NodeName_EventList));
                    eventList.Add(_eventBhv);
                    _eventBhv.Load(br);
                }
            }
            _count = br.ReadInt32();
            for (int i = 0; i < _count; ++i)
            {
                _go = new GameObject(NodeName_Transfer + i);
                _go.transform.position = Vector3.zero;
                _go.transform.eulerAngles = Vector3.zero;
                _go.transform.localScale = Vector3.one;
                var _transferBhv = _go.AddComponent<Bhv_Trasfer>();
                _transferBhv.transform.SetParent(transform.Find(NodeName_TransferList));
                transferList.Add(_transferBhv);
                _transferBhv.Load(br);
            }
 
        }
 
        public void Clear()
        {
            showTriggerList = false;
            showEventList = false;
            showTriggerList = false;
 
            triggerList.Clear();
            eventList.Clear();
            transferList.Clear();
 
            for (int i = 0; i < transform.childCount; ++i)
            {
                for (int j = transform.GetChild(i).childCount - 1; j >= 0; --j)
                {
                    DestroyImmediate(transform.GetChild(i).GetChild(j).gameObject);
                }
            }
        }
#endif
    }
}