少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-05 efa5f8d07fc3321f6ac5f5d97fb422db28d0886f
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using UnityEngine;
using System.IO;
 
namespace H2Engine
{
    public class Bhv_TransferPoint : MonoBehaviour
    {
        [HideInInspector]
        public int effectID = -1;
 
#if UNITY_EDITOR
 
        [HideInInspector]
        public CapsuleCollider capsuleCollider;
 
        public void Save(BinaryWriter bw)
        {
            bw.Write(effectID);
            bw.Write((float)System.Math.Round(transform.position.x, 2));
            bw.Write((float)System.Math.Round(transform.position.y, 2));
            bw.Write((float)System.Math.Round(transform.position.z, 2));
            bw.Write((float)System.Math.Round(capsuleCollider.radius, 2));
        }
 
        public void Load(BinaryReader br)
        {
            effectID = br.ReadInt32();
            float _x = br.ReadSingle();
            float _y = br.ReadSingle();
            float _z = br.ReadSingle();
            transform.position = new Vector3(_x, _y, _z);
            float _r = br.ReadSingle();
            capsuleCollider.radius = _r;
        }
 
        public void Export(BinaryWriter bw)
        {
            Save(bw);
        }
 
#endif
    }
}